2.3 dev update feedback mega thread

Status
Thread Closed: Not open for further replies.

Panticus

Banned
Everything you try to do will take ages, or be opaque - we can't make the gameplay fun! It will need to be stretched out.

NOTHING here for a solo player.
 
FDev are producing 5 major patches for season 2, one of those patches is "commanders". And one of the features of commanders is multi-crew.

So, whilst it would be "cool" to add all the features required for your idea, the short answer is that FDev do not have the time or money to do it. And being honest, I think the majority of players would much prefer other major features be developed first...

[there would also be a ton of logical problems - if you log in and that captain isn't online? or if the captain decides to quit playing Elite? etc]

Helm should be shared, the whole ship should be shared across the crew. There should be two types of multicrew: limited and full access. You can choose how you will treat your crew members.
Even if you are in deep space you should be able to depart from multicrew ship by escaping in pod or something, then you are recovered, or your ship may follow you as "ghost ship" - it is hidden, cloaked or whatever. This will be much more better solution that that simple, barren, shallow concept described in dev update.
 
5-10 minutes TOPS!

I'm actually considering just going with whatever initializes and not adjusting it. Suppose it depends on how it initializes.

If it's something like:

edgar-bug_0001.jpg


Then yea, at least 5 minutes.
 
Last edited:
Helm should be shared, the whole ship should be shared across the crew. There should be two types of multicrew: limited and full access. You can choose how you will treat your crew members.
Even if you are in deep space you should be able to depart from multicrew ship by escaping in pod or something, then you are recovered, or your ship may follow you as "ghost ship" - it is hidden, cloaked or whatever. This will be much more better solution that that simple, barren, shallow concept described in dev update.

Also makes sense. It seems a fair bit of integration and mechanics with longevity as well as an open end to further changes and iterations is being missed out by fds proposal for how multicrew will work. What's up with FDev?
 
Helm should be shared, the whole ship should be shared across the crew. There should be two types of multicrew: limited and full access. You can choose how you will treat your crew members.
Even if you are in deep space you should be able to depart from multicrew ship by escaping in pod or something, then you are recovered, or your ship may follow you as "ghost ship" - it is hidden, cloaked or whatever. This will be much more better solution that that simple, barren, shallow concept described in dev update.

I think there's enough implied in the game already that we probably don't need the extra fluff. It would be nice, especially if all the gaps were covered, but how likely is that at this stage?

Helm sharing and types of access is interesting, I'd be interesting in hearing more about how that would work. Something like how your NPC Crewmember can control your ship while you be an Ace in the SLF?
 
Last edited:
Perhaps FD should just tell everyone all of what's coming in one go?

In my opinion, this whole practice of drip-feeding information is just daft. Makes no sense.

I can agree with this. Many devs are totally transparent with update information and upcoming features and things they have in the works. It's a very good practice in my opinion, and Frontier's secretive nature when it comes to their roadmap and upcoming features is one of my very largest complaints about them. They just always seem so incredibly resistant to talking about what they have in the works. You can see it in all of the Ed livestreams, it happens in every single one of them, where someone starts to talk about something and then they quick catch themselves with a standard "ooops, can't talk about that yet!!!" Why not???!?!!!???

I just don't see how it would hurt Frontier to be more transparent about development. Here we are, 2.3 beta is a few weeks away, and we still don't know much of anything about except for the multicrew reveal from a few days ago. Commander Creator is mysterious, this surprise camera thing is unknown to us, and everything and anything else they have planned for 2.3 is a total mystery. For reasons.

And we have absolute zero information about 2.4, or even season 3 for that matter. It just seems too overly secretive to me.
 
This thread

- one person complains about imbalance for ships with multiple crew vs those without (while ignoring wings exist)
- another complains that it's unfair large ships are effectively getting a power boost (ignoring they have multiple players onboard and again pretending wings don't exist)
- another wants npc crew (that will give large ships manned by a single player a power boost)
- another wants people to have to meet to do multicrew
- another complains no-one will use multicrew (while others suggest barriers to multicrew to stop people using it)
- another complains this feature "is not for them" implying they will leave
- another says the whole feature is a waste of development time
- another wants a much more complex solution that would increase development time
- and others have nothing good to say about anything ever
 
Last edited:
I think there's enough implied in the game already that we probably don't need the extra fluff. It would be nice, especially if all the gaps were covered, but how likely is that at this stage?

Helm sharing and types of access is interesting, I'd be interesting in hearing more about how that would work. Something like how your NPC Crewmember can control your ship while you be an Ace in the SLF?

To be honest I do not have problem with telepresence, because it may be possible with technology of Guardians: Implants and Monoliths network. However it should be also possible to remotely sell navigation data etc.

The true problem for me is shallowness of presented multicrew. It is rather mini-game than aspect of sandbox universe. I hope that it will be possible to truly share ship with my friends and embark on a voyage like in Star Trek...
Just to be honest, Star Citizen in Alpha have much more advanced multicrew features than Elite Dangerous after ~2 years and first season of expansion. It looks like that developers don't have money/time to develop something bigger or it is impossible with poor engine/network p2p architecture. Maybe they just have to develop season 3 because season 2 is already sold and doesn't generate money. I am really disappointed because each patch major feature from season 2 (expect Planetary Landings) looks like underdeveloped. They focus only on fulfilling the key promises, to have "crafting", "shop launched fighters" and now "multicrew", but they totally ignore the fact how weak and shallow this will be.

The best parts of season 2? Quality of life improvements, everything else is like disjointed barren mini-games. ;((((((
 
As much as I'm a bit disappointed that multicrew seems to be limited to "just" canonical combat roles, I must tell I'm incredibly excited about the addition. Among the couple of friends and colleagues who play Elite, we'll get a hell of a lot of mileage out of it! The instant joyining and figher manning combined with the duplication of bounties is bound to have us happily PvE-ing many evenings and everybody will get something out of it. The more dedicated players with the bigger ships get to play those, the newer ones can fool around in the fighters and it's not going to eat into each others profits like bounty hunting in a wing.

The absolute best thing is the instant joyning to the host ship. Finally not half the evening play time will be spend staring at loading screens by some 3-4 people (that's easily an hour of combined life time wasted) , but by blowing those NPCs up (or vice versa). If the touted new camera system is finally also competent (I'm looking at you, debug camera!), we may even get great screenshots out of it.

+Rep Feel the same way

Just this afternoon two friends had to spend 10+ minutes each jumping to my location to get some co-op / wing bounty hunting in. That's why I wish they would let us choose which of our ships we spawn in when we boot up the game - would allow me to go exploring when I'm alone, but quickly join the guys for bounty hunting when they're around.
 
Last edited:
This thread

- one person complains about imbalance for ships with multiple crew vs those without (while ignoring wings exist)
- another complains that it's unfair large ships are effectively getting a power boost (ignoring they have multiple players onboard and again pretending wings don't exist)
- another wants npc crew (that will give large ships manned by a single player a power boost)
- another wants people to have to meet to do multicrew
- another complains no-one will use multicrew (while others suggest barriers to multicrew to stop people using it)
- another complains this feature "is not for them" implying they will leave
- another says the whole feature is a waste of development time
- another wants a much more complex solution that would increase development time
- and others have nothing good to say about anything ever

I've recently had a rather bonkers-mad, crazy - potentially revolutionary - idea.

I will try out the new feature(s). If I enjoy them, I will use them. If I don't enjoy them, I won't use them.

Either way I will carry on enjoying the game as it is.
 
Well said, I feel exactly the same. The immersionists have had their way far to many times.. it's about time common sense for gameplay takes the front seat.. it's a damn game.. not everything needs an explanation.

I'll go you one further: some things absolutely *must not* be given an in-lore explanation. Bringing FTL communication, infinite range lag-free telepresence, and instantaneous 3D print-on-demand spaceships into the fiction of the game world, is catastrophic and absolutely OBLITERATES any semblance of story or lore.

There's no reason certain things can't be abstracted away, time-shifted, time-compressed, or otherwise manipulated for the purposes of improving the play experience, with the understanding that it is for the express purpose of making the GAME function properly. Every attempt to shoehorn a hackneyed SyFy explanation into what in any other game would be a perfectly normal and taken-for-granted game mechanic or menu option, is another nail in the coffin of what was once a compelling and well thought out fictional world. A Star Wars game doesn't need to tell you that the "pause" button is a special Jedi force technique to freeze time, and Elite doesn't need to undermine the premise of its entire game world to "explain" why CMDR BestFriend can suddenly be onboard my Clipper in Eravate when he was CLEARLY just now inside his Vulture at LHS3447. The one and only correct answer is "shut up, that's why."

The Immersionist crowd, and the frankly ludicrous habit on Frontier's part to try and placate them, has done more to break *my* immersion than any kooky design choice or glitch or what have you. In the relatively short time since I have started playing this game, the basic premise of the game has gone from something like "The Expanse + 2001 + Frameshift Drives", to "Star Wars Prequels + Matrix Sequels + Marvel Comics + Korean MMO".

It's not a world I can "believe" in anymore, it's not a place I want to escape to anymore. It's a big pile of nothing.
 
I've recently had a rather bonkers-mad, crazy - potentially revolutionary - idea.

I will try out the new feature(s). If I enjoy them, I will use them. If I don't enjoy them, I won't use them.

That's a great policy to have. I've tried out most everything in the game. Some features I use, a lot of them I don't bother with.

  • I did Power Play for a week before I realized it was terrible for a player like me, if they ever fixed it to be more casual friendly I might actually try it out again.
  • I've done some CQC but it's so difficult to actually find a match to play it now, I wish they'd add in bots.
  • I own most of the ships in the game except for the large expensive ones. And the DBX, I hate it's poor design to I sold it in disgust.
  • I tried fighters not expecting to use them much as I'm an explorer, but surprisingly I found them a lot of fun to zip around and explore planet surfaces in. I've even tried them in combat a few times but I always get blasted out of sky, lol.
  • Wings I hardly ever use, but from time to time us explorers will use wings to meet up or gather in instances. Or just chat together easier.
  • I've almost unlocked all of the engineers by now, I haven't made a single weapon mod yet but all of my ships have the FSD modded to some degree. I'm mainly unlocking them just to see their bases!
  • I use the SRV all the time.
  • I use Neutron jumps all the time.
  • I like community goals, they were a great addition.

How will multicrew fit into that list for me? I'm guessing I'll barely ever use it as a non-combat player, too bad.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom