News 2.3 Dev Update

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Wouldn't it just be simple to allow you to assume control of NPC characters? ie the 'TP' happens outside the game so physics in the game universe don't have to be completely tossed aside. Does mean you assume the NPC's name etc for the session

Open Play
Private Group
Solo Play
Arena
Crew Lounge
...

Given the opportunity to RP an evil pirate, racking up it's own credit balance and improving it's own wages by getting to Mostly Harmless and NOT having a detrimental impact on the clean and shiny reputation of my main CMDR is bad?

Doesn't your CMDR have bucket loads of cash already? NPC pay is pretty lame, but you don't have any responsibility for ship rebuys, that's the helm's problem. I can just kill the link, log to main menu and jump back in my own ship, trollollol!

You may want to limit criminal TP activity to outpost crew lounges, since there's a lot less security but if you want to join a Farragut F63 wing you can't beat Mars High for lightning fast connectivity to the backbone and out to Colonia space.

Does an Elite gunner's skill counteract the jitter on rapid fire modded burst turrets?

Edit...

No matter what station you TP in from, do like we all do! Make sure that hatch is secure! Some of us vets carry tazers. If your head gets yanked out of the link the neural flash hurts so bad it's a few minutes of agony before you can see...
 
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2) So if I'm in the bubble I'll be able to instantly multi-crew with a CMDR who at Beagle Point?

Is this telepresence? What's the lore explanation for something like this?

So you can do instant galnet communication at 3302, you can sit in your chair, connect to the computer

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and use your VR display built into your (highly technological) Remloc helmet and help a friend in a real-time holovisual interaction.

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2
 
Agreeing with the "easy transport" option ... It'd also mean I'd be able to transport to any of my own ships ..but I'm doubting that will be allowed.. so it kind of contradicts itself. Guess it will be more clear once the Beta launches.. there are pro's and cons to it, but seeing how the game works so far.. I'd assume the most logic thing would be, to be in the same system or even station.. gues we'll see
 
So you can do instant galnet communication at 3302, you can sit in your chair, connect to the computer and use your VR display built into your (highly technological) Remloc helmet and help a friend in a real-time holovisual interaction.

lol, touche!

It's still a better link if you dock your ship and jack into the station comms instead of landing in a 30km radius and praying nothing attacks you while you're a sitting duck although I guess you could hire a gunner to TP in and be bored defending your ship?

Thanks for the link, going to watch progress diaries for continuity...
 
If the feature cant be implemented without breaking in game lore and logic with instant teleprescence from thousands of lightyears away that isnt consistently used for other game elements such technology would be (such as trading market info), and that the only way to get players to use it is by bribing them with free duplicated credits then it isnt worth implementing.

If what they want to implement insta play together they should do what another poster suggested, add npc crews to ships (no benefits just another avatar in the seat which they are adding anyway) then allow players to control this npc in a friends ship. No logic or lore breaking needed. But credits should be shared not free duplication.

If what they want is multi crew you should pick them up physically at a station, and the travel with that ship regardless if online or off, until they leave at another station, or decide to abandon ship in an escape pod to dock at a station. This gives interesting proper multicrew gameplay such as group exploration, player taxi services etc...

These two options together satisfy ALL camps - insta play with friends, npc crew on the bridge (which all the needed assets are n game anyway as all thats needed is an avatar in a chair), and indepth reel multi crew mechanics (this is the part that we need to wait for as they obviously haven't approached it like that).
 
Since we get insta teleport back to the bubble upon death 30kly away and we do have parallel dimensions (solo, open, PG) anyway, I don't get the issues with lore.
 
Ugh. Can't it just be?

No need for complex explanations of quantum this or tunnelled that.

I'm perfectly happy with Just Being Present in another's ship. I voted for ship and module transfer delays, but in this particular case for multicrew, there simply doesn't have to be complex or lore explanations.

Please, enough of the calls for 'realism' in this case - it's a game, not a sim. There are so many things in the game which are done for convenience and enjoyment. Putting barriers in the way of multicrew is just bad for the game, and I hope FDEV just follow their announced method of Just Being There.

Yes it's a game but ED is all about scale !
All about letting us realize how big the galaxy is, and travel from point A to B can take months irl , so yes, in ED , if you want to meet someone, or go somewhere, you should do it by taking your ship and flying there, and not by teleportation
I think a better idea should be to give us the option to create another character, like in every mmorpg
Then everyone can feel free to have a main character to explore, another one just to have fun with friends, and like guildwars 2, all the characters could have one single shared credits account
Everyone wins,
Problem solved !
 
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Can we expect appearance in the game some storyline and events to protect the station from pirates for example? It would be great if in updates there was some sort of meaning in addition to the graphical part.

I hope so esp as something similar was part of the official Michael Brookes book which came with the game
 
You mean the detailed surface scanner? And why can't the results of the science / exploration scan be handed to the navigator to set a custom waypoint at specific coordinates on the surface, making it significantly less awkward for the helm to fly down and land there? Some great ideas coming along!

At this point in the game Helm and Navigator are the same Role. The thought process behind this is based on the SRV Wave Scanner. The Scanner is organic it produces raw data in the form of visual blips and sound from each blip. From the untrained eye this data is meaningless aside from the that that something is there. As the Cmdr finds these objects he learns how to interpret the wave scanner and make more informed decision on where to search. (mineral, metal and electronic all make different sounds) I think that each role where the crew member is doing some sort of specialized scan they would have to go through the same sort of game where the scan is mostly meaningless to the untrained eye but with experience the crew member would be able to decipher which pattern means which on the surface. I also think that that sort of data would be overload for the helmsman and just sending that info over to the helmsman would defeat most of the reason for having a second crew member do this sort of thing. Same goes for the other roles. This is stuff that needs your full attention much like flying the ship needs most of your attention. Once any of these roles that involve scanners have found something that the crew is looking for in particular (rare deposits or settlements etc. There should be a way to relay only the relevant information to the helms man (boiled down to a place he can navigate to).

In mining and Exploration I can see Multiple roles has a great way to increase efficiency of doing a task through teamwork and communication. What other roles could we come up with that make a task that already exists in the game be done much faster if a secondary role were created to aid it.

another possible example is with exploration the science officer could be presented with a mini game of some such to classify each planet. Running tests on gavitational pull, and sampling atmosphere. Analyzing surfaces etc. As for actual game mechanics on this particular idea I think ED would have to come up with lots of planet analyzing tools. This would add to the value of the data. As long as the data was turned in at some point the science officer would receive a voucher to turn in at any station for his share of the work WHEN the data was turned in.
 
Idk, there were mixed reviews over the last info release. Maybe Frontier are busy regrouping?

Maybe they're quickly adding a non-combat role for multicrew. :p

Or maybe rethinking the presentation of the mechanic (ie not call it telepresence). Personally I think the easiest way around that without changing how it will work is to allow us to have a second avatar (crew avatar) which we can either choose to be the same as our CMDR or a whole new look.

My guess is if there is a non-combat roll for multicrew coming, it will be in a later release. It was supposed to be four, after all, and they mentioned different roles before.
 
Or maybe rethinking the presentation of the mechanic (ie not call it telepresence). Personally I think the easiest way around that without changing how it will work is to allow us to have a second avatar (crew avatar) which we can either choose to be the same as our CMDR or a whole new look.

My guess is if there is a non-combat roll for multicrew coming, it will be in a later release. It was supposed to be four, after all, and they mentioned different roles before.

In David's world it's likely he'll come up with some innovative way to do it right.

https://www.youtube.com/watch?v=EM0Gcl7iUM8&index=17&list=PL7glm5rbPHKyBblUEjmm2PFkwJ4ykuz6s

If it's not the game he wants to play, it's not the one I want to play either...
 
Or maybe rethinking the presentation of the mechanic (ie not call it telepresence). Personally I think the easiest way around that without changing how it will work is to allow us to have a second avatar (crew avatar) which we can either choose to be the same as our CMDR or a whole new look.

My guess is if there is a non-combat roll for multicrew coming, it will be in a later release. It was supposed to be four, after all, and they mentioned different roles before.

I think this uproar of the telepresence is so silly, it's matchmaking so it's not going to be very ''realistic'' and it will be hard to explain in game lore. They still made an effort to try to give some in lore explanation for the feature and people are throwing bricks at them for it, it's just a shame. If the uproar over one word holds back the development i'll be really sad.
 
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Maybe they're quickly adding a non-combat role for multicrew. :p

Dare to dream. Idk. I'm curious to see what else is in the works. Hopefully they don't give up on the engineering/shield specialist role depicted in the concept art. Would be nice to have a science station too for expansion of exploration mechanics. OK now I'm really dreaming.
 
I have to say, I'm not really excited about 2.3 as much as I was initially. I feel like it might be fun for a week or so, then no one will use it again. I hope I'm wrong though. The new roles don't really seem to appeal to me because there doesn't seem to be much functionality or even purpose for it. If there were more to do with multi-crew then I'm sure it'd be awesome but for now it seems so limited (with what we know so far). The good thing I suppose is it may help newer players learn the ropes quicker and easier. I hope they add a multi-crew function for explorers though. They seem to be left out of this update. I don't care to explore myself, as I'm more combat oriented, but a lot of players play to explore and they won't really get much with this update other than commander creator, which I really could care less about.

I DO hope we get a few ships with this update. I think that's something the game desperately needs. I wish they had a few developers who's sole purpose was to create ships where they could release a ship every month or so. Any words on new ships?

EDIT: Also, after reading the update on the turret control for crew members, are they introducing a 3rd person camera to the ship? If that's the case, I don't care for it. I really hope I misinterpreted that. Anyone have any idea what that meant?
 
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