Feedback from CMDR creator tool (The i am hologram, lore explanation and its placement on UI)

Please just stop with the holograms thing. It makes no sense and causes more damage to the game's cohesiveness than simply describing it as drop-in drop-out matchmaking.

Call it what it is, stop trying to appease people griping about stuff that doesn't matter who will never be satisfied with your explanation.

Maybe they're doing it to satisfy themselves. It is their game after all, we are all just guests.
 
Maybe they're doing it to satisfy themselves. It is their game after all, we are all just guests.

Are you sure? Because instant data transmission across infinite distances sure sounds like a concept from an entirely different game than the one I've been playing wherein I have to make 2000 jumps to manually fly back to inhabited space and dock at a space station to sell information about discovered stars and planets.

So either the developers are now making an entirely different game, or else it's an entirely new set of developers and no one brought them up to speed on basic concepts within the game.

Choose one.
 
The Cmdr creator thing looks great but I just don't understand the whole 'Holo-Me' thing.
Surely if it was in the Esc menu along with the rest of the options it'd be just as accessible.
 
Are you sure? Because instant data transmission across infinite distances sure sounds like a concept from an entirely different game than the one I've been playing wherein I have to make 2000 jumps to manually fly back to inhabited space and dock at a space station to sell information about discovered stars and planets.

So either the developers are now making an entirely different game, or else it's an entirely new set of developers and no one brought them up to speed on basic concepts within the game.

Choose one.

I can see more choices, including the perennial 'they changed their minds'
 
I can see more choices, including the perennial 'they changed their minds'

Great, now they can change the rest of the game to be consistent with their choi-ohhh....

Woops, that'd reduce the game to an incomprehensible, unplayable mess with no cohesive background to give anything context.... Oh well.
 
Likewise. I was perfectly fine with instant multicrew and the ability to change your avatar on the spot. I was willing to suspend my disbelief and just enjoy the new features. But all these feeble attempts at explaining something that does not need explaining, actually make things worse, by shoving stuff in your face which just screams: "this doesn't make any sense!".

It just leaves a bad taste in your mouth...
 
Great, now they can change the rest of the game to be consistent with their choi-ohhh....

Woops, that'd reduce the game to an incomprehensible, unplayable mess with no cohesive background to give anything context.... Oh well.

I fail to see how it would become incomprehensible or unplayable. Or are we doing the thing where we think our opinions are universal?
 
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Hmmm. What happens when spacelegs arrives and there are boarding/raiding parties, are those holograms too? Why would the ship being boarded not just cut all power and just have to fight the one real guy boarding the ship? Or will the real person take a mini projector along with them? I agree, this is a very slippery slope. Don't make it part of the lore, keep it as just a gameplay mechanic.
 
I fail to see how it would become incomprehensible or unplayable. Or are we doing the thing where we think our opinions are universal?

Instant data transmission over infinite distances.

"I wanna be an explorer! Let me grab a ship and this thingy that I honk at planets an... Ohh... That job was taken by automated probes that can be manufactured for fractions of what it'd cost to pay a human and are exponentially more efficient at their job...."

"I'm going to be a combat pilot! I'm going to live an exciting, daring life on the edge of my seat figh..... Oh.... Combat ships don't have seats, because being able to remotely control them over any distance means it's more efficient to just take out all of the engineering required to maintain human life and put in more weapons and armor. Doubly so because trained personnel are the most expensive part of any modern military, so it makes sense to treat the ships as expendable assets while keeping your non-expendable human assets a safe distance away from any danger.... Not so exciting or adrenaline filled, the life of a combat pilot, I guess...

"I wanna be a trader! I'm gonna strike it rich loading up my ship with valuable goods and hauling them to other systems to sell for insane profi..... What? I'm not needed because instant data transmission has allowed people to create automated trading algorithms which instantly find the best price from the closest available source and arrange for it's delivery by automated barges before they're even needed? Guess it's back to living in a welfare state for me...."

Etc....

Just that one tiny detail, instant data transmission, fundamentally breaks everything the world of Elite: Dangerous is built upon so badly it can't ever be salvaged.
 
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The question you should really be asking is "what if space-legs as you envision it never arrives".

The biggest challenge for space legs is what happens when the player gets shot in the face, in your interpretation of space legs - the CMDR is dead (Visit to a rebuy screen?).

Raiding parties - why risk it? PvPers want the ship kill, PvErs want the cargo/bounty, why risk getting shot in the face when you can claim the reward by destroying the oppositions ship? There is another space game under development that is built around shooting people in the face, why should Elite become a clone of that?

If we are all Hologrammatic "Arnold J Rimmers" then if we did have raiding parties, getting shot in the face, the CMDrs 'light bee' is destroyed and they are back in the cockpit awaiting the countdown before another light bee is printed by the ship, or just running out of the cargo bay door looking for another laser bolt with their name carved on it.

Although saying that if we are all Holograms when we do have space legs, the whole issue of holding anything and shooting anyone in the face becomes moot as you can't pick anything up.

FDev has said on numerous occasions that Elite-Feet is a long way off, which for me means 2-4 years at least. And more critically the walking function should have a gameplay reason, not just shooting people in the face.

Concentrate on the now and enjoy twaddling those knobs to get the best representation of a Space Trump, or Cyber DBOBE to scare other players with.... forget about Elite-Feet
 
Are you sure? Because instant data transmission across infinite distances sure sounds like a concept from an entirely different game than the one I've been playing wherein I have to make 2000 jumps to manually fly back to inhabited space and dock at a space station to sell information about discovered stars and planets.

So either the developers are now making an entirely different game, or else it's an entirely new set of developers and no one brought them up to speed on basic concepts within the game.

Choose one.



Has instantaneous FTL communications over infinite distance been a Thing in Elite lore from the beginning or is this a retcon? I thought only ships could travel FTL which explains data courier missions?

Instant FTL communication has indeed been a thing since the beginning of Elite Dangerous lore. It's how you get updates on the galactic map of discovered planets (even if you are in deep space and never been back to a station for years). As soon as you sell that data, I will see the "Discovered by Tag" on that same planet even if I haven't returned to station. It has worked that way since the very first day.

It is also how you get Galnet and Powerplay updates in-game. And of course, it is how in-game communication works.

Drew also confirmed it as lore some while back.


FTL Comms have always been part of Elite and thus Elite Dangerous. Precisely how they work is less clear. :) They do seem to be limited to relatively low bandwidth however.

Cheers,

Drew.

https://forums.frontier.co.uk/showt...cation-Means?p=5071186&viewfull=1#post5071186
 
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Instant FTL communication has indeed been a thing since the beginning of Elite Dangerous lore. It's how you get updates on the galactic map of discovered planets (even if you are in deep space and never been back to a station for years). As soon as you sell that data, I will see the "Discovered by Tag" on that same planet even if I haven't returned to station. It has worked that way since the very first day.

It is also how you get Galnet and Powerplay updates in-game. And of course, it is how in-game communication works.

Drew also confirmed it as lore some while back.




https://forums.frontier.co.uk/showt...cation-Means?p=5071186&viewfull=1#post5071186

This is true, but as mentioned it is low bandwidth. Sending a few bits of text over I can just about except, being able to control ships is a complete different matter. Also I should be able to use holopresence to control any of my ships if this is lore. Why do my NPC crew die, surely they would telepresence into the ship when needed. It just makes a mockery of large parts of the game.

Basically I really dislike it alot.
 
Instant FTL communication has indeed been a thing since the beginning of Elite Dangerous lore. It's how you get updates on the galactic map of discovered planets (even if you are in deep space and never been back to a station for years). As soon as you sell that data, I will see the "Discovered by Tag" on that same planet even if I haven't returned to station. It has worked that way since the very first day.

It is also how you get Galnet and Powerplay updates in-game. And of course, it is how in-game communication works.

Drew also confirmed it as lore some while back.




https://forums.frontier.co.uk/showt...cation-Means?p=5071186&viewfull=1#post5071186

Nope, sorry. It's inconsistent. Either it exists, and thus entire swaths of the foundation of the game world are instantly obliterated, or it doesn't, and everything continues hunky-dory.

The galaxy map updating with exploration data doesn't need to be explained by lore, it's just the galaxy map in a video game. You don't need to write a detailed thesis explaining why we can update the galaxy map when the history of ED is completely lacking in FTL data transmission of any other variety, all you have to do is say "It's a video game, deal with it."

Same goes with the GNN. It's a video game, you don't need to know why you get constant news updates while out in the black, just play the game and stop worrying about things that don't matter.

Stop trying to explain everything with random nonsense that is literally pulled out of people's backside because they don't want to find answers to questions that can't be answered.

IT'S A VIDEO GAME. DEAL WITH IT.

You don't need to explain the parts that are obviously put there for the sake of being a video game. You automatically nullify any legitimacy your explanation could have possibly had in the first place by even acknowledging that those aspects exist, so trying to give them in-lore explanations is a self-refuting practice..
 
FDev has said on numerous occasions that Elite-Feet is a long way off, which for me means 2-4 years at least. And more critically the walking function should have a gameplay reason, not just shooting people in the face.

It is not 2-4 years off. :) Two years ago David Braben said the same thing about planetary landings of any type, "They are a long way off", 2-4 months later they turned up. "Long time" means something different in development terms to a real world "long time".

Those who have kept their ears to the ground and eyes open, will have noticed more than one hint now that Space Legs could be months away - not years. Of course, I have no idea if this is true or not...but Frontier have set the precedent for this themselves with the Horizons announcement. They also seem to be getting very close judging by the avatar tech.
 
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