My point was that when you stop caring about the fictional world building completely, you can also throw away all the little features which serve this purpose in the first place, for any number of reasons: player inconvenience, development resources, even engine requirements.
Elite's worldbuilding and lore serves entirely to facilitate fun game design. Like all the lore is about the game, it's not like a Star Wars where the game has to follow the world's lore.
Instant information transfer is straight up "a thing" in Elite, and so it is also a thing in the lore. If a thing happens in the game, then that's how it works in the game.
For whatever reasons, the Pilot's Federation may or may not allow something. Nobody can go to certain systems right now, it's quite certain the Pilot's Federation doesn't want us going those places. When they change their mind, they will flip a switch, and those systems will become valid targets for navigation. Explorers all the way at Beagle Point will suddenly have an update on their ship computer that lets them navigate to those systems.
This isn't a glaring problem where the game isn't following the lore, it is
literally how the game and the lore work. In fact, what would be inconsistent with the lore is if it
didn't work that way, given what we know, from the canon, since 1984, about how the Pilot's Federation works.
I see what you're saying and I agree with you that any fiction suffers when you just handwave away inconsistent details, when protagonists get plot armor, or so on. But with games, sometimes we have to make adjustments for gameplay (your capsule instantly transporting back to your last station), and sometimes whatever the experience is in the game, that is actually the lore. Elite is this last one. The evidence that instant data transfer is a "thing" in the Elite galaxy is that
everything in the Elite galaxy works that way.
The problem here is not that game mechanics are inconsistent with game lore, it's that people apparently have some problem with the game's lore and, because previous Elite titles were not as fully fleshed out as Elite: Dangerous, they are only just now realizing it.
Put plainly: if you don't like instant transmission of data and holographic telepresence, the problem is not that the game is not consistent with the game's lore, the problem is that you don't like the game's lore. That's fine, but you shouldn't be trying to mandate that Frontier retcon things that have been more or less established as canon for 33 years just because you would prefer to be playing something else.