News 2.3 Dev Update

I'm the biggest immersionophile around, but even I was scratching my head when they started to explain the "Holo-me". I see no need to explain the where/why/how in a character editor.

Hear hear. They'll be explaining how Open/Solo/Private are parallel universes next and changing the word "game mode" to "Reality Me". I actually think they've gone slightly mad.
 
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Some people need that "identity" thing I guess. So if you can change it whenever you like, this illusion is thoroughly broken of course.
Not my concern, just playing the hobby therapist here... :p

My explanation would be something like that:

In 3300 scientists have finally found what "A SOUL" actually is. It's nothing what we own, it's quite the other way around. Our soul "owns" us, we are one of many immanations of such a soul. While the soul is an immaterial consciousness it's not bound to time strings. From the POV of the soul all its various existences are at the same time, like a big lake where the soul can step from one personality to another when and wherever it likes or feel all at once. Mind the term "it" since a soul is the summary of a possibly huge group of personalities from all sexual preferences and existing in the past, the present and the future. Scientists have now found a method to gain control over this process so after an extended transitional phase the human race finally have found that "real" biological bodies are just an anachronism.

So how's that? :D
Would also explain, en passant so to say, why we can't die and death just being a small nuisance and mainly an affair of readjusting some frequencies.
For further reference read the SETH books from Jane Roberts (from where I derived this <cough> almost tinfoil free idea).

Sounds a bit like that weird Ron. L. Hubbard's soul stuff. But at least could be a possible explanation.
 
What was a little perplexing is that it seemed like Frontier had spent a lot of time on debating where to physically project your holographic likeness on the deck while you craft it.

Why not do away with all of that and just have it take place within a game menu, like all the Power Play, galactic news and other stuff?
 
What was a little perplexing is that it seemed like Frontier had spent a lot of time on debating where to physically project your holographic likeness on the deck while you craft it.

Why not do away with all of that and just have it take place within a game menu, like all the Power Play, galactic news and other stuff?

They already had these areas modelled, like they said users of VR have already been able to explore them, why not regular users.

Considering the new camera system utilises these areas too, especially with multi crew, seems like a no brainer to me.
 
Didn't play the original Elite then, eh...

Tip: Keep Memorex D-60 containing save games out of reach of siblings.

Yes I did, and I died lot. In fact I was lousey at it (I'm disabled) and never got anywhere anyway, but I still loved it. I just had to wait for computers, and joystcks/controllers to get much better, so I could play it with one arm. Also, I wasn't locked out of the game forever when I died.
 
It's just a set up for the idea that your hologram will be sent to represent you on a remote ship when crewing. (Give it time this one. It's a game, it's a character designer. See you Thursday, end of story)

That's just it. I can't imagine anyone complaining if they said "this is a character editor. You can change your player model at any time". I can't think of any gameplay issues with it, other than the obvious reality-jarring when your co-pilot Chewbacca insta-morphs into Ed Lewis.

Their Holo-me confuses things, if anything, since it raises the question: if the Holo-me is for representing me on other ships, how come changing my Holo-me changes how I look in my own ship's internal cams? A simple thing has become muddled by attempting to explain it. Who knows, maybe it'll all become clear tomorrow.
 
They already had these areas modelled, like they said users of VR have already been able to explore them, why not regular users.

Considering the new camera system utilises these areas too, especially with multi crew, seems like a no brainer to me.

So, why did they waste time with lots of debate if it was such a no-brainer? A one-page game menu would have been the more obvious choice.
 
That's just it. I can't imagine anyone complaining if they said "this is a character editor. You can change your player model at any time". I can't think of any gameplay issues with it, other than the obvious reality-jarring when your co-pilot Chewbacca insta-morphs into Ed Lewis.

Their Holo-me confuses things, if anything, since it raises the question: if the Holo-me is for representing me on other ships, how come changing my Holo-me changes how I look in my own ship's internal cams? A simple thing has become muddled by attempting to explain it. Who knows, maybe it'll all become clear tomorrow.

LOL! I almost choked when I read that (thanks for the laugh) just waiting for the meme of Chewy turning into Ed Lewis ! :)
I like the Cmdr creator, have been waiting for that for a while, I think there will be more of a permanent option once they start giving us
space legs as well as fps on ship & ground, can't wait. :)

Shadowma
 
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That's just it. I can't imagine anyone complaining if they said "this is a character editor. You can change your player model at any time". I can't think of any gameplay issues with it, other than the obvious reality-jarring when your co-pilot Chewbacca insta-morphs into Ed Lewis.

Their Holo-me confuses things, if anything, since it raises the question: if the Holo-me is for representing me on other ships, how come changing my Holo-me changes how I look in my own ship's internal cams? A simple thing has become muddled by attempting to explain it. Who knows, maybe it'll all become clear tomorrow.

My guess is, they just wanted to tell us:
Look your ships now have holo-emitters to project your friend to your ship. These are better holo-emitters, not like these 8-bit cr*p showing your hud and menus. And soon we will have space legs, mobile emitters or whatever.

The part with changing your "real-me" with the "holo-me" is a bit weird but i'll pretend, in the future plastic surgery is at Terminator's T1000 level. So one instance your look like Chewie, a second later you look like Leia. Thats some kind of tolerant future, appearance is meaningless, because everybody could look like everybody else in a second.
 
No doubt in my mind that introduction of multicrew will screw up game balance beyond words (i. e. make it even worse than it is now, and that's saying something) and will take at the very least 6 months to fix.

Oh, and it will make Cutter even more one godlike ship to rule them all.
 
The part with changing your "real-me" with the "holo-me" is a bit weird but i'll pretend, in the future plastic surgery is at Terminator's T1000 level. So one instance your look like Chewie, a second later you look like Leia. Thats some kind of tolerant future, appearance is meaningless, because everybody could look like everybody else in a second.

Rules might change later. I like the idea of face changes costing you (drastic changes costing more) a percent of your bank balance, as if you bought drugs or hired villianous cosmetic surgeons when you need a new identity.

Maybe in 2.3 though, you get a free supply of Botox, that comes with the Holo-Me installs (I reckon that's inspired by the way, for reasons). It's only when you run out of Botox, that you'll need more?

2.4 Request? Valmorification!

[video=youtube;bzO78K4l4kI]https://www.youtube.com/watch?v=bzO78K4l4kI[/video]
 
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etc... etc... The insistance that everything we see has to have an in game explanation can be maddening at times, and this is comeing from a guy who's usually on the "immersion" crowd's side.

It's almost as if people sheepishly assume this is their second pretend space person life and everything in it has to be real. 'Sheepish', because apparently our favorite space pretend second life has speed limits in space, hull life bars and all that jazz, which all goes unquestioned.

Explaining things becomes a lot easier, if you adopt the RP of being an Earth ca. 2017 a.d. person, playing a fantasy space game for recreation on their gaming machine of choice. It's highly immersive and helps to fill all glaring holes the game leaves with a simple "it's a game" explanation. Who knows? It might also lead to people actually criticially evaluating game design, rather than sheepishly insisting that things have to or may not be there for "muh immershun" and excuse every glaring flaws away the same way.


Have we already a pathetic wannabe in-universe immersive fictional lore explanation for the external camera allowing for general ship control? Because our pretend second life space persons only see this fantasy world through their own pretend space person eyes, there can't be third person view, can it? That would be immuhrsion sacrilege and totally not a simple flaw of the game since release! It could not under any circumstances possibly be that we're playing a game that wants to let us oogle at our real cash payed ship paints, right? No, there must be some consistent in universe horse poo explanation. External automated drone with limited range, projecting their camera image to the pilot's retina or something. Oh, that's a fine explanation! I'll just imagine that's the case everytime I play the game. Can you feel the immuhrsion?
 
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And let us not forget, "immersion" does not equal "realism." I have been fully immersed in many many games that have zero realism.

For me Realism is what MAKES immersion. I cannot suspend my disbelief if what I`m expected to be immersed in doesn`t make sense. It`s why I can`t stand 3rd person games excpet in the case of games that are squad based where you control multiple people.

Too many games today have been ruined because of people arguing "It`s just a game!" To the point of stupidity since all the realism rules get thrown out and we get Xray vision and regrowing magical health, etc.

Guess we`re all different.
 
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Too many games today have been ruined because of people arguing "It`s just a game!" To the point of stupidity since all the realism rules get thrown out and we get Xray vision and regrowing magical health, etc.

The magic. Whether you have auto-healing, life bars with health packs or one life bar for the real tough players makes no difference. It's all magic, believe it or not. Or rather: games. Somehing like ArmA approaches realism to some extend. One receivd hit, depending on the body part, may be deadly. That's realism, not health bars of any kind. Elite btw. is and has been full of them. And it shapes the game to be less of a game and half an infantry simulation instead, while not going all the way. But games ususally model a movie-like experience in some way. If a bond movie was realistic, Bond would've been shot or otherwise killed within the first 15 minutes. The movie becomes then quiet something else.

If you want realism, gaming is the wrong place to look. And if you claim there is realism in games or has been more of it in games before, you haven't looked hard enough and probably are selectively ignoring the glaring game-half of the game.
 
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hull life bars and all that jazz, which all goes unquestioned.
...
Can you feel the immuhrsion?[/I]

Already possible today: http://www.popsci.com/technology/article/2009-11/smart-armor-knows-how-its-own-strength-and-enemy
If you think about it, there are plenty of other way to detect damaged parts of your armor plating and an easy way to present its state is via life bars. So there's no need for a lot of imagination there.

But there are still countless other reasons for you not to play such an unrealistic game.


Update:
Watched last stream again and it looks like your idea of a camera drone is exactly whats going to be implemented. You get a "signal lost" message if you move the camera drone too far away.
 
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yeah the holo-me thing confuses me after watching the stream. The generator looks pretty darn clever. Bit of a waste of effort from my viewpoint, but very clever nonetheless (I'd sooner the dev time gone into fixing other things - but then, I don't plan on looking at myself in game :/).

but if we're holographic on ship, why do we lose discoveries etc when we blow up? Reckon they should've just left it well alone as a character generator like others have said
 
If you want realism, gaming is the wrong place to look. And if you claim there is realism in games or has been more of it in games before, you haven't looked hard enough and probably are selectively ignoring the glaring game-half of the game.

Disagree. Plenty simulators get pretty close to reality. F1 drivers even train in them to learn tracks. Real actual danger is the missing ingredient of course. And 'real' physics can be toned down to match the skill of the player, unlike RL. But you *can* have realism in games - Elite has done a reasonable job of balancing realism with convenience so far. I personally think choices should be made in a fashion of 'erring to realism unless it just doesn't make sense' rather than going 'arcade', as a way to maintain longevity. But above all, consistency; eg, If telepresence is unlimited distance for multi-crew, then it should also be for SLF for example (practical limitation of a system given no FSD or refuel option remains though)
 
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