Which is approximately
twice the number of players ever in the game... so - good job on estimating capacity needs.
It doesn't appear there's been any reason to mess with the networking; the player population is
practically zero.
You continually criticize CIG for doing things that don't work (according to you), or doing things the way that you would do them. Newsflash: it's a very good thing that CIG doesn't do things in the same manner you have. Clearly, your methods don't lead to a successful game.
Ok, let´s play that game.
It is very convenient, and a bit disingenuous perhaps, to start such a discusion when SC has no published meaningful metrics of this kind, other than the pledge counters obviously. But that is just by the by, and another great example of the most transparent game development ever. One of the most interesting things of SC's bigger fans is how they tend to give for granted some of the most obscure and opaque aspects of the game development in an uniquely ironic way without even realizing it:
https://www.reddit.com/r/starcitizen/comments/4qxhep/300k_backers_have_tested_since_scs_20_release/
Thanks to a customer support response to a backer that had asked for a refund not too long ago, we managed to establish an estimation of concurrency levels in the SC PU.
300,000 backers had been online since PU launch and until that note was published last June (probably its busiest period anyways due to the novelty), and they had accumulated 1.5 million hours all together. If you make the maths you will see that the usual concurrency numbers for Star Citizen must have been of around ~300 players give or take for that busiest of periods.
Now, I do not know much about LoD or Derek games, but I can see in your link that one of its busiest periods the Steam count got to past 100+.
As you can surely appreciate the figures in both examples are not precisely too dissimilar and are indeed very much in the same order of magnitude. The fact that you or CIG *think* that at some point in the future, eventually, maybe, perhaps, possibly, those numbers will improve is just, at this time and as of yet, wishful thinking. The fact that CIG´s netcode can not even cope with that is telling. At least LoD's seems to work?