Missing Multi Crew Point !!!!

The Cobra IV has perfect turret mounts. You can't get much more perfect hardpoint placement than on the Cobra IV.

Great ship for a pilot and a gunner.

The Cobra MK.IV has perfect hardpoint placement for fixed weapons but she can't move.
She has a movement that acquires turrets but these ones are not good on her since all hardpoints are on top. Nothing like 360 degree, more like 180 degree firing arc. With turrets she feels like crippled. The Cobra MK.IV misses agility and 2 utilitys to become a superior ship. But that's not intended since she isn't available for all people.

To OP
I HOPE that there will be much more features relating multicrew in the future. The only situation, where i wanted to have more people on my ship was when assaulting ground bases. Yet this will be impossible since crew can't use SRV's and can't take ober the Helm role. There is only the HOPE that it will be adressed in the FUTURE
As it stands now, i doubt that i will have use for multicrew. Especially since the gunner is allowed to use chaff and scb/heatsinks, and i don't wanna see people wasting my defence too early or through panic "omg shields low!"
Stay out of my controls! :D
 
I think you are all missing some thing about multi crew ships most of those ships your crew will have nothing to do.
I.E
Cobra MKlll crew does er yep nothing no turrets no fighter bay
Cobra MKlV crew does er yep nothing no turrets no fighter bay
Python crew um well you could put turrets on the side if you want to get killed a lot, no fighter bay.
Clipper crew does er yep nothing no point putting turrets on a clipper no fighter bay.

Here is a ship that needs a crew.
The keelback no turrets but does have a fighter bay but no way to have any crew

And what about the large freighter the Type 7 really needs a crew because its almost impossible to defend even with four turrets, no fighter bay.

So on most ships multi crew now seams to have no point any body else got any ideas about how you can use crew on most ships if they have nothing to do just sit there.

You can put turrets on Cobra's and Clippers too.
The NPC do it all the time.
I think the Clipper with its wide placement of hardpoints is even a very good candidate for turrets.

I use turrets on my Python myself and they serve me well I might add. I never have problems killing those nasty agile ships, because of my turrets.

The keelback no turrets

I don't even understand what you mean. Whether ships have turrets is a matter of choice.


I do however agree that crew on certain ships will be less effective.
That is what it is.
 
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Well, the point of Multi-crew is that another a player can join you on board your ship. I don;t think anyone has missed that. It is true that only certain ships can have multi-crew on board, and that of those not all can have both gunner and fighter. Only the larger ships accommodate more than 1 extra player and both roles.

I want that underseat on the AspX to have some use for exploring and multicrew.
 
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The Cobra MK.IV has perfect hardpoint placement for fixed weapons but she can't move.
She has a movement that acquires turrets but these ones are not good on her since all hardpoints are on top. Nothing like 360 degree

How are the turrets not 360 degree? That doesn't make sense. All you have to do is keep your target positioned generally above you.
 
I think you are all missing some thing about multi crew ships most of those ships your crew will have nothing to do.
I.E
Cobra MKlll crew does er yep nothing no turrets no fighter bay
Cobra MKlV crew does er yep nothing no turrets no fighter bay
Python crew um well you could put turrets on the side if you want to get killed a lot, no fighter bay.
Clipper crew does er yep nothing no point putting turrets on a clipper no fighter bay.

Here is a ship that needs a crew.
The keelback no turrets but does have a fighter bay but no way to have any crew

And what about the large freighter the Type 7 really needs a crew because its almost impossible to defend even with four turrets, no fighter bay.

So on most ships multi crew now seams to have no point any body else got any ideas about how you can use crew on most ships if they have nothing to do just sit there.

In my opinion, multicrew is nerfed out of the box, at least in this initial form. Don't get me wrong, it looks great. However, it's combat focused, so non combat-oriented players will underutilise it if they use it at all. Many ships are sub-optimal in combat if relying on turrets. Most ships can't fit a fighter bay. So straight away the accessibility and utility of multicrew is limited to but a fraction of the playerbase......all because there's no NPC alternative out of the box and no non-combat focused crew stations such as science. And a proportion of those who can and will use it will likely revert to flying their own ships in wings after they get over the novelty of combat-focused multicrew. It's niche content, and as such it will only be used by a fraction of the playerbase. Have to hope that additional crew stations (such as engineering and science) get added quite quickly or else I fear all that rather excellent Dev work will be seriously under appreciated by most, and hated by those of us lone wolf players on the receiving end of it in combat.
 
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It's niche content, and as such it will only be used by a fraction of the playerbase. Have to hope that additional crew stations (such as engineering and science) get added quite quickly or else I fear all that rather excellent Dev work will be seriously under appreciated by most, and hated by those of us lone wolf players on the receiving end of it in combat.

Very much agree. I like that they've made it an accessible feature and they're catering to streaming and casual coop with this update. But can't help but feel they're a little too hung up on it.

That it's aimed at having a bit of drop in combat fun rather than longer term "campaign" gameplay is I think a mistake. The natural player base for this are couples, friends/family who live together or otherwise close two/three person gaming groups. Some more significant shared commitment reward than jump in and earn a bit of cash would be nice, but I see some sort of gameplay outside of shooting things as essential (I mean not even an SRV option? Absolutely bizarre in the Horizons season).

It's a major and impressive update by the looks of it so I'm very impressed with what they've done. If more stuff is to come then great. They didn't fill me with confidence on that front though.
 
Cobras are fine for multicrew, providing you don't intend to have your pip batteries actually play the game. Mount a single small turret if necessary, have your pip batteries alt+tab out and check their emails, visit youtube or play something else. Win-win scenario, the pip batteries get free credits, you get extra pips to improve the effectiveness of your bounty hunting or CZ brawling.
 
Well, some ships have coffee makers, second pilots/gunners could make a lot of coffee during free time and long supercruise travels ... ?

Cappuccino, mocha, latte, regular black with sugar or half and half ... you name it!
 
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Well, some ships have coffee makers, second pilots/gunners could make a lot of coffee during free time and long supercruise travels ... ?

Cappuccino, mocha, latte, regular black with sugar or half and half ... you name it!

My ship has a pub five minutes walk away, which is where I will be going when some multi crew 'Conda jumps in and starts chewing up everything in sight :D
 
I think you are all missing some thing about multi crew ships most of those ships your crew will have nothing to do.
I.E
Cobra MKlll crew does er yep nothing no turrets no fighter bay
Cobra MKlV crew does er yep nothing no turrets no fighter bay
Python crew um well you could put turrets on the side if you want to get killed a lot, no fighter bay.
Clipper crew does er yep nothing no point putting turrets on a clipper no fighter bay.

Here is a ship that needs a crew.
The keelback no turrets but does have a fighter bay but no way to have any crew

And what about the large freighter the Type 7 really needs a crew because its almost impossible to defend even with four turrets, no fighter bay.

So on most ships multi crew now seams to have no point any body else got any ideas about how you can use crew on most ships if they have nothing to do just sit there.

Wut?

My Cobra Mk3 will be my multicrew pirate ship.

Co-pilot can fire limpets, do manifest and wake scanning as well as operate turrets if needed while I keep ship steady and on their six.

In my book the Cobra Mk3 isn't a combat ship. It's too heavy and sluggish for that stuff so having turrets controlled by a gunner rather than gimbals is an improvement as far as I am concerned.

I'm looking forward to doing PvE piracy in a multicrew cobra :)

Heck, even an Adder can probably be fun for PvE piracy as multicrew!

https://eddp.co/u/u5ZGjdoz

Turreted Beam Laser to strip shields and missiles to shut down their drives :p

I think Pirate Adder will be hilarious for cheap, entry level multicrew ship.
 
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why not turrets on the clipper? the outer large hardpoints are going to be great for turrets.

and the lower once do work nice as well. the issuewith turrets usually is their low damage output in general and a ship like the clipper can keep on target quite well which makes the the other choices just better dps wise.
 
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I want that underseat on the AspX to have some use for exploring and multicrew.

I agree. Rep++

My main ship is a Asp, but I'm not sure how useful multicrew will be when I'm off exploring. I think the main use would be if a friend wants to see the sights out at Beagle Point and is unwilling to fly there themselves.
 
I agree. Rep++

My main ship is a Asp, but I'm not sure how useful multicrew will be when I'm off exploring. I think the main use would be if a friend wants to see the sights out at Beagle Point and is unwilling to fly there themselves.

I guess with multi-crew you can be sort of like a sight-seeing guide.

Fly to a black hole or something and have people join your ship as crew to see the things up close :)

"Experience the true wonders of the Galaxy by joining NW3's Interstellar Tour! Witness Black Holes and Pulsars like never before!"
 
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I think you are all missing some thing about multi crew ships most of those ships your crew will have nothing to do.
I.E
Cobra MKlll crew does er yep nothing no turrets no fighter bay
Cobra MKlV crew does er yep nothing no turrets no fighter bay
Python crew um well you could put turrets on the side if you want to get killed a lot, no fighter bay.
Clipper crew does er yep nothing no point putting turrets on a clipper no fighter bay.

Here is a ship that needs a crew.
The keelback no turrets but does have a fighter bay but no way to have any crew

And what about the large freighter the Type 7 really needs a crew because its almost impossible to defend even with four turrets, no fighter bay.

So on most ships multi crew now seams to have no point any body else got any ideas about how you can use crew on most ships if they have nothing to do just sit there.

Fun? Fun.
 
All Ships can have Turrets - up to you dude. The single most obvious place is on Top so there's little need for them below as Captain will still be pulling up lots! Basically wherever they go top or bottom they cover your rear from where you speak. Not all Ships are intended to be for combat and we need some means to force these needs else you have all ships trying to play all-rounders.
 
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