Why can't the controllers act like the HOTAS? They have sticks on them. I would like to see that. Also, turn the cockpit into more of an interactive zone. Similar to today's Cirrus Aircraft.
I guess how controllable it is would depend on the deadzone and sensitivity settings. I'd very much like to experiment with a virtual joystick plugin, but unfortunately I don't know of a way to get hold of the Touch state / pose data from outside of the running application (I don't think it's possible).^^^ Ultrawings uses exactly the kind of virtual HOTAS control as you describe. Works much better than I imagined, I have to say.
But I also found it has its limits when it comes to quick action. In an ED dogfight you'd be at a serious disadvantage with that kind of control.
Also on longer flights it will become strenuous.
There's an Oculus Touch configuration in the game now (at least in Beta 2.3, don't know if it's in earlier versions).
In Beta 2.3 it's under the control preset dropdown.Where do you see this ? can't find anything.
In Beta 2.3 it's under the control preset dropdown.
I guess how controllable it is would depend on the deadzone and sensitivity settings. I'd very much like to experiment with a virtual joystick plugin, but unfortunately I don't know of a way to get hold of the Touch state / pose data from outside of the running application (I don't think it's possible).