A Guide to Minor Factions and the Background Sim

Regarding the invasion expansion (when a faction expands into the 8th slot of a system and immediately goes into a conflict with another faction), I think there are a few factors involved:

-The expanding faction musn't have any pending conflict. This means it's not possible to trigger an invasion expansion if you interrupt the expansion with a conflict, and the expansion then goes to the next eligible system.
-There must be an eligible faction in the system, i.e. one with no pending/active conflicts and below X% of influence.

I'll see if I can find some good spots to test this hypothesis.

A faction I have been helping has gone into that kind of state - expansion that leads into a pending conflict on the first day - but when we were expanding into systems with 6 factions to start at times. I don't think that 8th slot is a part of the equation.

So far from my observations it occurs when the new faction that expanded into the system has the opportunity to start a pending conflict given that there is another faction of similar influence in the system and not currently tied into another conflict.

It is kind of chance really, it may be avoidable provided the influence gaps are enough however.
 
Voices and clever folk of the BGS I invoke your knowiness!

Share thy clever with one not so.

A thread has given me great interest in the BGs game balnace Itell ya ye clever folk.

Apparently Anarchy system are suceptibel to lock downs. I havent seen much to say its a signifcant thing. Id like to check it out.

Ive found a very low population syestem far fromthe hub with no traffic that Id like totest stuff out on.

So can someone tell me whatthe think is the qickest way to get it striaht in to lock down without harming the other faction.

Will report back with results.

Sonot a question about how to get any faction in to lock down but how to get anarchy factions into lock down.

One I have my head around that I'll try and figur out how t get it back out and into expansion.
 
Voices and clever folk of the BGS I invoke your knowiness!

Share thy clever with one not so.

A thread has given me great interest in the BGs game balnace Itell ya ye clever folk.

Apparently Anarchy system are suceptibel to lock downs. I havent seen much to say its a signifcant thing. Id like to check it out.

Ive found a very low population syestem far fromthe hub with no traffic that Id like totest stuff out on.

So can someone tell me whatthe think is the qickest way to get it striaht in to lock down without harming the other faction.

Will report back with results.

Sonot a question about how to get any faction in to lock down but how to get anarchy factions into lock down.

One I have my head around that I'll try and figur out how t get it back out and into expansion.

Murder of Security Forces will directly spike Lockdown.

Murder of other ships will cause Civil Unrest up to a point, then Lockdown.


The "Best" would be to go to an area around property they own and kill their security ships. 1mm from stations and 400k from planetary locations, or just about everywhere else for the controlling faction.
 
Murder of Security Forces will directly spike Lockdown.

Murder of other ships will cause Civil Unrest up to a point, then Lockdown.


The "Best" would be to go to an area around property they own and kill their security ships. 1mm from stations and 400k from planetary locations, or just about everywhere else for the controlling faction.

Thanks! This doesnt seem to be Anarchy faction specific. A chap on another thread said that Anarchy were some how particullary susceptible to lock downs but I havent seen anything to back it up so far.
 
I wasn't saying that anarchy were susceptible to lockdown. It's that they can't do anything to stop a lockdown from happening. Any other faction type, you can bountyhunt and shorten a lockdown, or even prevent it happening at all. Good luck funding anarchy faction bounties. I know it's possible for CMDRs to get them, but NPCs don't.

I will be bountyhunting tonight to prevent a pending lockdown from going active. If it was an anarchy faction I couldn't do this.


Ben. Since you are doing some testing, try this. Push two similar anarchy controlled systems into lockdown. In one of them, do nothing else. In the other one, once the lockdown goes pending, try and stop it. I would be very interested to see what you come up with.
 
Last edited:
I wasn't saying that anarchy were susceptible to lockdown. It's that they can't do anything to stop a lockdown from happening. Any other faction type, you can bountyhunt and shorten a lockdown, or even prevent it happening at all. Good luck funding anarchy faction bounties. I know it's possible for CMDRs to get them, but NPCs don't.

I will be bountyhunting tonight to prevent a pending lockdown from going active. If it was an anarchy faction I couldn't do this.


Ben. Since you are doing some testing, try this. Push two similar anarchy controlled systems into lockdown. In one of them, do nothing else. In the other one, once the lockdown goes pending, try and stop it. I would be very interested to see what you come up with.

Cool. I follow you better now.

I guess the rough goes with the smooth all the perks of being able to kill rob and crime freely and all the down sides too.

I will try and find a couple of far out factions and will test over the next few days and will equip a KWS.
 
A viable way to end the lockdown of an anarchy would be to grab security worker passenger missions from nearby systems. They reduce lockdown for the target faction (and usually only spawn when a nearby faction is in lockdown).

Brilliant.

Now if only they spawn when a system is pending, as well as active lockdown, there would be a solution. I'm going to have to test this now. My faction (not anarchy) is pending lockdown already, so I can check nearby systems tonight.
 
Last edited:
A viable way to end the lockdown of an anarchy would be to grab security worker passenger missions from nearby systems. They reduce lockdown for the target faction (and usually only spawn when a nearby faction is in lockdown).

Excellent stuff! Good to know.

I remember seeing a table or some such that someone was working on that had the BGS effects for various passenger missions. Does anyone have a link?
 
The only other way I can think of is to be fortunate enough to have a superpower-aligned faction in the system with the anarchy group.

You can then find a location to bounty hunt for related superpower bounties and turn them in at the station the anarchy group owns to hasten the lockdown end.
 
Looked at passenger missions in systems near my system that is pending lockdown, no security worker missions. But I've just done about 5 mil worth of bountyhunting, which is more than the crime report, so I'll see what tomorrow shows.
 

_trent_

Volunteer Moderator
A couple of quick questions regarding the lockdown in Prism.

Since the faction owns other systems would it be better to hunt or cash in bounties in another system they own or does it have to be the system the lockdown was triggered?
If it can be any system they own, is there any factor that determines how effective the bounty hunting will be at lifting the lockdown e.g. population or security level?
 
A couple of quick questions regarding the lockdown in Prism.

Since the faction owns other systems would it be better to hunt or cash in bounties in another system they own or does it have to be the system the lockdown was triggered?
If it can be any system they own, is there any factor that determines how effective the bounty hunting will be at lifting the lockdown e.g. population or security level?

you won't get a definte answer on that. some players believe, state bucktes are faction wide, other state buckets are system specific. alternatively state buckets to trigger a state might be system specific, but countering faction wide states might be a faction wide "counter state bucket".

generally bountyhunting and cashing in in another system should work, the caveeat here is that it is most probably more down to number of bountie transactions than bounty value - for that reason i'd recommend USS bountyhunting with a docking computer as it gives the highest number of bounty transactions.

i don't think that security level plays into it at all; whether population plays a role depends on what i have explained in the first paragraph.

generally it would be great to run a test with a faction beeing present in two systems with no traffic and a huge difference of population. how much is needed to shoot them into lockdown? differently per system? how much is needed to get them out of lockdown?
 

Jane Turner

Volunteer Moderator
Also has anyone ever removed a pending state of any type once queued (as opposed to timing an expansion/conflict to arrive in the same tick and making last a few minutes)?

We never bother trying to counteract a lockdown because of the ease of removing them and because they make no difference to our daily activities.
 
Last edited:
We have noted certain pending states disappearing without actually triggering going straight to recovery.

This is in very busy faction with 4\5 states pending at all times. It's too much of a mess to discern a pattern or correlate activity with outcomes.
 
Is that even possible? Once a state is pending it will go active imo.
Unless a state with a higher prio goes active on same day.
 
Is that even possible? Once a state is pending it will go active imo.
Unless a state with a higher prio goes active on same day.

My memory is that it didn't but you may be right that another state went active pushing the pending famine out of the way. Ill have to double check our records.
 

Jane Turner

Volunteer Moderator
Is that even possible? Once a state is pending it will go active imo.
Unless a state with a higher prio goes active on same day.

This is our view - hence the question. I've seen states last a few minutes though - and they would have appeared to go from pending to recovering had I not been in the middle of tracking them when they changed
 
Last edited:
Back
Top Bottom