I look forward to the day when Open is only populated by the people who want thrill & suspense in their game.
I look forward to the day where everyone can play in open and have an enjoyable time whatever their own personal preferences about gameplay, from combat PvPers and pirates to the most peaceful of miners or traders, with everything else in between.
What if some of us like trading with a reaver horde trying to blow us up? It's not that hard to evade them of you know what you are doing.I think he wants a manageable level of opposition rather than a Reaver style horde and he wants some more classy opposition rather than those that just want to watch people explode (station ram-scam to use his example).
What if some of us like trading with a reaver horde trying to blow us up? It's not that hard to evade them of you know what you are doing.
In that short time, I've seen a lot. There's an agenda from much of the community to "destroy PvP". I know because I used to support that agenda. But frankly, when you actually dip your toes in PvP you realise it's harmless fun. You're not going to get a big man knock on your door for losing ED PvP.
The thing is, as already said, the OP is pretty much asking for CG's to be made safer and less risky by way of population dilution. Frankly I think that's incredibly selfish. PvP is barely hanging on in this game, but it is in fact, an extremely fun activity on those rare occasions that everyone plays cool.
Looking, I'm not complaining about Solo. If you want to use it, use it. Anyone who claims I'm "against Solo" doesn't know this forum very well. However for those of us who like Open for the risk it offers... We'd like to keep that risk. Please don't dilute it.
Or just a highly engineered ship plus 4 pips in sys.Because that takes effort.
To the OP, if we split the CGs too much, they'll have a hard time completing. The rewards will tank as tiers aren't hit, and FD will rebalance the tiers. After a few weeks of stumbling over CGs being "too easy" or "too hard" per folks on the forums, it will probably go back to the way it is. To me, the essence of the CGs is consolidating as many CMDRs as possible into one area. As an aside, if the coding and whatnot that controls instancing improves, so will the fluidity of the CGs. Instancing right now is a challenge to say the least. At a PVP event this weekend instancing was like herding cats. 10-15 minute load screens sometimes, 30 seconds others.
Take a 400m/s unarmed Imperial Cutter with engineered shields over 3000Mj.
Then when people fail to kill you and you low wake out all chilled out you then post to everyone in Local that "cmdr X is so bad they can't kill an unarmed ship". This will attract everyone and you'll suffer for a bit but they'll soon realise you are too fast/shielded for them and can escape any masslock factors.
In subsequent runs just post a "Hi all" as they ignore you because you arn't worth the trouble.
Also during certain timezones the number of these players out to kill other players is dramatically reduced. Mobius is another option if you still want it to feel multiplayer.
I can't see how you could separate the instancing you want (happy CG participants) with those you don't want (insert derisive term here). When we had the plague CG's and there were a lot of CG locations, the CG community got together to focus on only a few so they could be completed successfully. If that happened again, then you have the same problem you're stating. If you have more CG's and lower the tiers, then people will cherry pick the ones that are moving faster (we've seen that with Fed vs Imp CG's) and again you'll have the same issue. You could try and lower the concurrent instancing to keep the numbers down, but again it may be one CG participant and 9 (insert derisive term here) just due to instancing odds, again no benefit. Maybe you don't allow same instancing of those with/without bounties, keep the proven murderers out, but a quick suicidewinder resolves that. You may as well nicely ask those (insert derisive term here) to stop being (insert derisive term here)....but we all know what the results of that will be. I do get your point, and wholeheartedly agree with it, but I'm not seeing how it would be possible to make it happen. They are like the common cold, a virus nobody wants, but there is no cure and you just have to put up with it....![]()
Or just a highly engineered ship plus 4 pips in sys.![]()
Most people dying "for no reason"... To be blunt, they fly blindly. Jump into system, go in a straight line... That's asking me to interdict them. And if they ignore my hails, I shoot them. I leave them drifting through space. There's a good chance they don't know about reboot too.
If you are communicating, then my issue isn't with you. Presumably you're telling them to drop cargo or leave the system, or face the consequences. In that case, the other commander can:
* Comply
* Face a rebuy
* Comply, then switch to solo
Perfect. That's fine.
What I'm objecting to is toasting newbies or lighting up someone that's already submitted to your demands.