It requires less than 1% of all the money collected monthly to maintain an
MMORPG server.Most processes are automated... The first 1 million Guild
Wars players paid full price for three games + expansion. That is $200. This
means $200 million dollars....and that along with promotions and their in-game
store which gives you more options without having a gameplay advantage (like
more character slots (I have 12) and more storage panels (I have max), really
did a lot for the game. Before the In-game store came, people had to BUY 2
copies of Guild Wars, make 2 accounts, unlock everything on both and trade
between accounts. It was a pain in the ...Today one can just buy Guild Wars
trilogy for a second account.
The point is that thanks to technologies today...Today a Server Computer can
hold 16 - 24 cores and requires less power to run than servers back then
that were on one core. You can use one computer with instances of the server
running on different cores to control different parts of the world and the Entire
15 server Ragnarok Online world with 50,000 server population can be done
with one of those server machines and reach near 100,000 people per server
with no problems.
In short....any MMORPG that takes 1 month of Fees, has enough money to
actually keep the servers alive for 8 - 10 years....1 million subscribers who pay
$50 for the base game and 15 for the first month is 65 million dollars. A year of
fees..is enough to keep a server running for a lifetime. In short, MMORPGs are
just moneymaking scams for the most part....to convince you that you SHOULD
PAY TO PLAY and then make you FEEL GOOD that you are PART OF SOMETHING.
http://www.mmo-champion.com/threads/874500-MMORPG-costs