MULTICREW: Adam Woods describing MC during the Horizons' launch stream.

I think it's the forum that is 90% petulant children.

I also think that 90% of Elite players do not use this forum at all, probably due to the heavy child petulance levels it inherits.

Weird, sometimes I have the impression that 90% of the forum are whiny old men that have never played other game in their lives and that think that anyone that disagrees with them is a poor spoilt millenial ;)
 
Just coming in to say that if you are respectful; if you stick to the facts, but let them go in the light of new evidence; if you present your arguments honestly and as clear as you can; and if you try to actively understand the opposing views; then you are neither a fanboy, nor a whiny boy, and much less a troll, regardless of your position. Why not being like that instead?

Anything else opposite to that is dishonesty, arrogance, and voluntary ignorance. It is striking how much and how many are willingly acting this way on both sides. I am not crying about this; but it was so paradoxical to see so many people complaining so much about the 'negativity' of my position in their own exaggerated negative way. As if criticism is always negativity, or as if opposing criticism is necessarily positivity per se.

It seems to me that the toxicity around here is not coming from any particular position, but from human nature all over the place.
 
you know what i personally think one of the the problems is.

MMOs cost a truck load of money to run.
A large percentage of the original backers didnt want an MMO.
DB stated ED is not really an MMO

Therefore, locking a load of stuff behind a paywall and then considering those players who didnt want an mmo in the 1st place to be tight for not wanting to continually support said mmo is always going to cause some issues.

me personally, i can live with having little to no costmetic shinies earnable in the game. its disappointing but i can live with it.. but then if given a choice i would rather FD sold credits for cash in the shop, like in the original KSer pitch BUT made everything in the shop also earnable in game.......

I am not offering any solutions, just saying what i think is one of the bones of contention. why would players expecting to be able to play without even an internet connection when they backed expect to have to buy shiny stuff with actual cash if they wanted it in their game?

If FD sold credits for money, I expect Credits would a lot harder to come by, and loads of EZ credit exploits (Sothis, Log off/log on / Massacre missions) would finally be fixed.

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I think it's the forum that is 90% petulant children.

I also think that 90% of Elite players do not use this forum at all, probably due to the heavy child petulance levels it inherits.

Ironically polls have consistently shown the most modern gamers (and Elite gamers is particular) are a lot older than expected. The average age of an elite gamer, last time I checked was about 32 iirc.

I also think that the reason why 90% of the owners of elite aren't on this forum is the same reason that 90% of them don;t play the game anymore. They're waiting for Elite to get more gamplay developed.
 

Jex =TE=

Banned
MMOs cost a truck load of money to run.

I've heard this before yet I've never ever seen anyone provide any figures so I decided to go looking....

It requires less than 1% of all the money collected monthly to maintain an
MMORPG server.Most processes are automated... The first 1 million Guild
Wars players paid full price for three games + expansion. That is $200. This
means $200 million dollars....and that along with promotions and their in-game
store which gives you more options without having a gameplay advantage (like
more character slots (I have 12) and more storage panels (I have max), really
did a lot for the game. Before the In-game store came, people had to BUY 2
copies of Guild Wars, make 2 accounts, unlock everything on both and trade
between accounts. It was a pain in the ...Today one can just buy Guild Wars
trilogy for a second account.

The point is that thanks to technologies today...Today a Server Computer can
hold 16 - 24 cores and requires less power to run than servers back then
that were on one core. You can use one computer with instances of the server
running on different cores to control different parts of the world and the Entire
15 server Ragnarok Online world with 50,000 server population can be done
with one of those server machines and reach near 100,000 people per server
with no problems.

In short....any MMORPG that takes 1 month of Fees, has enough money to
actually keep the servers alive for 8 - 10 years....1 million subscribers who pay
$50 for the base game and 15 for the first month is 65 million dollars. A year of
fees..is enough to keep a server running for a lifetime. In short, MMORPGs are
just moneymaking scams for the most part....to convince you that you SHOULD
PAY TO PLAY and then make you FEEL GOOD that you are PART OF SOMETHING.

http://www.mmo-champion.com/threads/874500-MMORPG-costs


The cost to build an MMOG depends entirely on the complexity, design, and size of the game. If we're talking something the size and quality of World of Warcraft at its launch, then you're likely in the $60M-$80M range. If we're talking about a social game a la Farmville, you might be in the single million(s).

https://www.quora.com/How-much-does-it-cost-to-build-and-run-an-MMOG-for-2D-or-3D


WoW infograph shows how much it is estimated to keep WoW servers up per day and more

http://www.videogamedesigncolleges.org/wow-graphic

A study done by the Video Game Design College shows some very fascinating numbers such as male to female player ratio, players by region and even how much it cost blizzard to run WoW servers each day (which is about $136,986)

--------------------------

$137k per day? really? Jesus

-------------------------

They get over 5 million a day from subs.

http://www.mmo-champion.com/threads...mated-to-keep-WoW-servers-up-per-day-and-more

(Unfortunately the link to the data is no longer valid)
 
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If FD sold credits for money, I expect Credits would a lot harder to come by, and loads of EZ credit exploits (Sothis, Log off/log on / Massacre missions) would finally be fixed.
.

I know. Win win in my book. But then i am biased i am in ED for the long haul and happy to take years to get the biggest ships, therefore would not feel hard done by.

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I've heard this before yet I've never ever seen anyone provide any figures so I decided to go looking....

Interesting stuff. I had no idea so took it on good faith from those saying the servers cost a fortune to run
 
to be honest some features, existing and coming soon, seem implemented as a minimum viable product. That's fine, people want to see these big changes sooner than later, so long as they continue to improve them down the road. Case in point more engineer recipes coming with the next update.
 
to be honest some features, existing and coming soon, seem implemented as a minimum viable product. That's fine, people want to see these big changes sooner than later, so long as they continue to improve them down the road. Case in point more engineer recipes coming with the next update.

The problem is:-
Piracy - Seemingly minimal viable product now for two+ years.
Bounty Hunting - Seemingly minimal viable product now for two+ years.
Mining - Seemingly minimal viable product now for two+ years.
Trading - Seemingly minimal viable product now for two+ years.
Exploration - Seemingly minimal viable product now for two+ years.
 
The problem is:-
Piracy - Seemingly minimal viable product now for two+ years.
Bounty Hunting - Seemingly minimal viable product now for two+ years.
Mining - Seemingly minimal viable product now for two+ years.
Trading - Seemingly minimal viable product now for two+ years.
Exploration - Seemingly minimal viable product now for two+ years.

I agree. I do understand that they also need to release new features, but these areas are desperate for updates. 2.4 should really pick one and put a lot of effort into making it more interesting. Not totally sure what they can do with mining to be honest, but the rest are really in need of updating.
 
I agree. I do understand that they also need to release new features, but these areas are desperate for updates. 2.4 should really pick one and put a lot of effort into making it more interesting. Not totally sure what they can do with mining to be honest, but the rest are really in need of updating.

If people read the DDF then they could realise the things that can be done.

Also, if people claim to use their imagination to play this "game", they also can realise the huge amount of things that could be added.

The amount of features/mechanics that can be added to any activity are unlimited, the problem is people tend to be very encapsulated in what the developer do.

But for any activity to become engaging/entertaining they need to add complexity to that activity, its useless to develop new features with reused simplistic gameplay and thats what FD have done for the last 2 years.

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The problem is:-
Piracy - Seemingly minimal viable product now for two+ years.
Bounty Hunting - Seemingly minimal viable product now for two+ years.
Mining - Seemingly minimal viable product now for two+ years.
Trading - Seemingly minimal viable product now for two+ years.
Exploration - Seemingly minimal viable product now for two+ years.

It looks like the game FD wants to play is minimal viable and trivial.
 
The problem is:-
Piracy - Seemingly minimal viable product now for two+ years.
Bounty Hunting - Seemingly minimal viable product now for two+ years.
Mining - Seemingly minimal viable product now for two+ years.
Trading - Seemingly minimal viable product now for two+ years.
Exploration - Seemingly minimal viable product now for two+ years.

If people read the DDF then they could realise the things that can be done.

Also, if people claim to use their imagination to play this "game", they also can realise the huge amount of things that could be added.

The amount of features/mechanics that can be added to any activity are unlimited, the problem is people tend to be very encapsulated in what the developer do.

But for any activity to become engaging/entertaining they need to add complexity to that activity, its useless to develop new features with reused simplistic gameplay and thats what FD have done for the last 2 years.

It looks like the game FD wants to play is minimal viable and trivial.


This is most true.

And this sentence is not mine but it was posted on this forum a long time ago. Unfortunately I did not keep the name.

"Imagining" should not be a driving force in a game. I love Elite, but come on. To anybody looking to buy a game, the selling point shouldn't be "You can imagine yourself doing all these things". It should be "The game mechanics let you do all these things"
 
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