Introduce Systems where Mods are forbidden!

I think ships with hard points above small make it too hard to stay competitive. All that grinding to get the higher gear is immersion breaking and tedious. I understand others love going around and getting bigger and better stuff, but not me and my friends. If only we could have a few systems with ships limited to small hard mounts we would be so much happier. Can FD make a few systems for us also when they make OPs systems, that would be great.

Yeah, and can all the ships be blue... oh wait can you make it so ships that don't meet our requirements can't get in, like those cool permit systems?
Other than displaying your ignorance of the OP's request and ED PvP in general what were you trying to achieve with this post?
 
I did think about disabling all mods on entry, but if you do that there's a possibility that as soon as you enter, you'll be in a ship that doesn't have enough power and without a large enough FSD to escape it (example: an explorer who's outfit for low weight, he'd use the smallest power plant he could, modded for extra juice, and D rated everything including FSD, also modded for range)

yeah - that could lead to some unexpected mode failures... but then again, simply offer the most important modules within that system, making it possible to jump away in every situation.

But how cool would that be: Imagine you'd get a different high-jump animation when jumping on that system, where after a few seconds, ship internal alarms begin to ring, for every modification that starts to shut down. You could then have a few seconds time to rearrange module priorities before you arrive in the system.
 
Again this obsession with false balance from the PVP-ers. Just bring one more wingman than the enemy and you're set.

I was only ever successfully ganked when I was outnumbered. There goes your 'balance'.

Your suggestions are ludicrous by the way, you will be better off asking for a game mode instead of restricted systems. And we'll see open PVE before no-mod.
 
Again this obsession with false balance from the PVP-ers.

I am not asking for balance. I gave up hope for serious balancing a decade ago.
I am just asking for a way to enjoy open world pvp for players who don't have the time or the patience to mod the crap out of their ships.

- - - Updated - - -

Your suggestions are ludicrous by the way, you will be better off asking for a game mode instead of restricted systems. And we'll see open PVE before no-mod.

I don't see any evidence that asking for games modes is the better way.
 
I really like this idea. Don't understand the hate from non-PvPers.

Some of us don't want RNG rock-paper-scissors combat. Just have 1 system (maybe CQC world?) where when on jumping in, your mods are disabled. Doesn't hurt every other 399,999,999,999 systems in the galaxy

you know... i have no dog in this race so not getting involved.. however IF they did the above it may be a great way to get people playing CQC as they would have to rank up to get access to the PvP system (tho i doubt that would go down well in and of itself).

so for that reason alone it gets my vote. i like CQC but CBA queueing in lobbies for a game.
 
I got no dog in this fight either but it sure sounds awful gamey even for a space ship video game.
Its Open so treat it as such. Come to play or go home.
 
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You know, not calling out any individual forum user but looking at the thread as a whole ...

... I am quite surprised by the hostility.

You see, I used to think that this forum's alleged anti-PvP sentiment was really just anti-specific forms of PvP, most especially of the murder-hobo(s)-in-min/maxed-gank-wagons-unfairly-killing-guy-minding-own-business type of thing.

Yet in this thread I see a proposal utterly devoted towards PvP of the most consensual and fairest kind ... yet the hostility is palpable.

I am confused by this but if anyone wants to venture an explanation, I would be interested.
 
Again this obsession with false balance from the PVP-ers. Just bring one more wingman than the enemy and you're set.

Maybe I made that not clear enough:
For me, it is not about balancing PVP. And its not about winning. I totally agree with you... I could just bring friends, outnumber the enemy and win. BUT that would not be fun either!
For me its about fun. I have no issue with being outnumbered. And I have no issue fighting in a small ship against larger/stronger ships.
But I have a problem fighting with no modifications versus ships with a whole lot of modifications.

Why?
When I lose against a wing of 3, then I knew before that this is going to be hard - and also my 3 opponents will put their victory into perspective.
The same applies for a fight with my Vulture against a FDL.
But not so much for modifications.
At the end, it also has very much to do with the non-transparency of the modifications. Neither I do know, what my opponent is using for mods, nor does he know, that I am using none.
Winning/Losing a fight, without knowing who exactly you lost/won against, is no fun. Currently I don't feel any consolation when I lose nor do I feel any joy when I win.

Of course, the ideal solution would be that simply everyone is using mods. Then everyone would know who he is fighting against.
All I suppose is, to give those who don't have the time for the grind a chance to have that fun of pvp, we could get before engineers - and that without any bad sideffects for all others.
This would only mean more active players - which can not be a bad thing from FD's perspective.
And you could also see this as a test scenario. If a whole lot of players will suddenly only play within that system, that could also hint FD in the right direction for future decisions that could have more of an impact.
 
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You know, not calling out any individual forum user but looking at the thread as a whole ...

... I am quite surprised by the hostility.

You see, I used to think that this forum's alleged anti-PvP sentiment was really just anti-specific forms of PvP, most especially of the murder-hobo(s)-in-min/maxed-gank-wagons-unfairly-killing-guy-minding-own-business type of thing.

Yet in this thread I see a proposal utterly devoted towards PvP of the most consensual and fairest kind ... yet the hostility is palpable.

I am confused by this but if anyone wants to venture an explanation, I would be interested.
I used to think the same thing: that alleged anti-PvP sentiments on this forum were just that, 'alleged', i.e. reserved specifically for gankers, trolls and murder hobos, which is understandable. But eventually I saw there is indeed a palpable, illogical, almost tribal, hostility towards anything considered to be PvP in general on these forums. An instinctual knee jerk reaction of automatic dislike, repulsion and in extreme cases outright vitriolic hate that gets introduced into every single thread where PvP is even remotely the topic being discussed no matter how fair, polite, logical, reasonable or even unbiased the OP is.

I have yet to fully understand why this is the way it is on here. The majority of folks have nothing against PvE or PvP so it just baffles me why such expressions of tribalistic hostility never fails to rear its ugly head in threads where the subject matter is PvP-inclined.
 
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I think mod free zones are a great idea, at the very least give us an icon showing if a ship is modded or not.

It might actually get me involved in PvP again, ([curmudgeon] well maybe if SCB's were banned too. [/curmudgeon])
 
Parody.

Mission accomplished, I'd say. [up]
How so? In order to parody something successfully you must first have full knowledge of the subject you are parodying otherwise you end up with nothing but a random set of words that look vaguely like they're trying to seem provocative just for provocation's sake and the author ends up looking like they don't know a thing about what they are talking about.

Mel Brookes parodied Star Wars with Space Balls (amongst other things he parodied) for example and it was a hilarious send up as well as a great film in and of itself. Why is that? Because Mel Brookes understood Star Wars from top to bottom - from production to execution to the pop culture franchise it created. And that fed and strengthened his own parody of it all. In short, Mel Brookes knew what he was doing because he made the effort to research and fully understand what he was parodying and that's why he was/is the master of parody.

Now, I'm not expecting everyone who attempts parody to be on Mel Brookes' level but the point I'm making is that the author of that post is someone who strikes me as not even having a basic inkling of what PvP in ED is nor did he even bother to comprehend what the OP of the thread is proposing and why. Instead the only humorous thing Kosmetas did was to end up portraying a very stereotypical caricature of a generic forum goer who gets salty over a mere opinion that goes against the status quo. Kudos to him if that was his original intent, by all means. Although I strongly doubt that it was. :)
 
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Again this obsession with false balance from the PVP-ers.
Generic stereotype of PvP'ers as a whole: check!

Did not read and comprehend the OP before posting: check!

This isn't about PvP balance, that ship sailed off never to be seen again ever since 2.1. This is quite simply about how fun, accessible and inclusive PvP used to be before the RNGineer grind put up a barrier to it and created a gear chase to stay competitive rather than it being more skill based.

Your suggestions are ludicrous by the way, you will be better off asking for a game mode instead of restricted systems. And we'll see open PVE before no-mod.
Why are his suggestions ludicrous? Please explain.
 
I think this could be quite a good idea. "Hey commander, smuggle this cargo to that system, you'll have plety of people after your head. Oh, by the way, no mods allowed, so say good bye to your over 600mps cobra"
 
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I never claimed to be on the level a Mel Brooks(dating yourself)
Bah! Mel Brookes is timeless I tell you, timeless!!! :D

And I'll have you know I only date myself on the weekends :)

but I see things with my eyes... and much of the forums(something like 90%) come across as ridiculously funny.
That is true. It's never good to take the forums too seriously, I am guilty of forgetting that on occassion [hehe]

On a side note is you name a parody of Martin Scorsese?
I never though of it as such but now that you mention it... good spot :)

But no, my forum name is a reference to Martian Successor Nadesico. A total gem of a series (I am not dating myself, I swear!) [big grin]

P.S. I missed a good opportunity to name myself Martian Scorsese though, hmm... I think I just found my ship's name [yesnod]
 
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I think they just need to expand on QCQ.

1) Give quests for QCQ in stations and let people queue from the station. This will encourage people to play, if you reward them...they will come. QCQ is a lot of fun but pointless in terms of rewards which is why nobody plays it.

2) Add some new game modes that you can queue for (or actually perhaps just make them randomly chosen to keep queue times low and game modes even).

___2a) One could be classic mode. Everyone votes on the ship they want to take, when a ship is decided it gives you a list of maybe 15 loadouts to choose from before dropping everyone in the match (kind of like selecting a ship launched fighter loadout). It's not quite as personalized as letting you fine tune your loadout but it seems like it would be easy-ish to implement into QCQ and at least scratch some of the itch.

___2b) A Farragut battle mode, sticks you on one side with some AI ships and a farragut and your goal is to protect yours / destroy the enemies. This would scratch the big QCQ itch a lot of people want with massive battles with AI while leaving the original mode (and hopefully the classic battle mode) untouched. Also the variety between the 3 modes would make QCQ a lot more interesting and I think along with the rewards generate a significant amount of interest /something to do in the game on a regular basis.

Now I'll admit it's not really exactly what you want... and it's a tall order from FDEV when it's not on their plan at all. ...but given that none of this would take any new assets and minimal map/instance design, I think it's something they could do within a reasonable time frame. Certainly faster than something like space legs or atmospheric landings which is not only a tall order but requires a ton of new content and assets, and may very well offer very little in the way of actual content.


Honestly if they did this along with some depth and changes to the minor faction and powerplay BGS, I think the game would have a significant reason to have daily play. These types of changes would make the game actually feel like an MMO. Anything to allow players more interaction will make this game infinitely more fun. I like your idea of the no engineering locked battles but it seems like any way to implement it would be kind of wonky. I guess they could make a no engineering locked system and from the immersion perspective say only approved stock ships are legal in this system or whatever... although I think the above chances would be more fun and serve more of a purpose in generating regular play, especially with players who have little else to do in the game. I kind of wish they would redesign QCQ ranking system and rewards along with it, maybe give people who got to elite in QCQ a skin or really cool decal (were talking really cool not boring like the current ones) or something so they dont feel cheated.
 
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@Mystify - well it sort of looks like that you're going to have to go to a private group for what you want as I don't think OPEN can hack it.
 
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