Again this obsession with false balance from the PVP-ers. Just bring one more wingman than the enemy and you're set.
Maybe I made that not clear enough:
For me, it is not about balancing PVP. And its not about winning. I totally agree with you... I could just bring friends, outnumber the enemy and win. BUT that would not be fun either!
For me its about fun. I have no issue with being outnumbered. And I have no issue fighting in a small ship against larger/stronger ships.
But I have a problem fighting with no modifications versus ships with a whole lot of modifications.
Why?
When I lose against a wing of 3, then I knew before that this is going to be hard - and also my 3 opponents will put their victory into perspective.
The same applies for a fight with my Vulture against a FDL.
But not so much for modifications.
At the end, it also has very much to do with the non-transparency of the modifications. Neither I do know, what my opponent is using for mods, nor does he know, that I am using none.
Winning/Losing a fight, without knowing who exactly you lost/won against, is no fun. Currently I don't feel any consolation when I lose nor do I feel any joy when I win.
Of course, the ideal solution would be that simply everyone is using mods. Then everyone would know who he is fighting against.
All I suppose is, to give those who don't have the time for the grind a chance to have that fun of pvp, we could get before engineers - and that without any bad sideffects for all others.
This would only mean more active players - which can not be a bad thing from FD's perspective.
And you could also see this as a test scenario. If a whole lot of players will suddenly only play within that system, that could also hint FD in the right direction for future decisions that could have more of an impact.