Thanks for showing the differences on the Anaconda. I had wondered how some of the variety filled modeled cockpit structures would fit into the Multi-crew HUD design.
Look at the physical variety of non-pilot cockpit panels between the Anaconda, Cutter, Python, Orca, and Cobra. Some give the impression of having very unique HUDs from each other, and somehow they all will need to visually integrate to fit the same Multi-crew HUD for every ship. As noted, they did remove some of the static displays from the panel, a bit of a shame, even if all they were was something in my imagination. I realize they must seem a bit more stale when they are static directly front and center, versus in the periphery.
The Beluga and Python have some great looking static displays arrayed along its crew panels, hopefully they aren't simply deleted.