I've been testing out a light cargo-centric build for the Cutter, and it seems that the readout for shields is wrong.
Either that or I don't understand it
Here's a link to the build. I've entered my actual numbers from the shield and booster mods (in Beta 3).
https://eddp.co/u/iWPJLjCN
In my right panel, in game, it says I have 53.2% kinetic resistance, 59.4% thermal resistance, and 68.0% explosive resistance, with a total MJ of 304.
But Coriolis says I take 31% kinetic damage, 27% thermal damage, and 21% explosive damage (with 2 pips to shields).
With 1 pip to shields it's 38% kinetic, 33% thermal, and 26% explosive.
If the game says I have 53.2% kinetic resistance, doesn't that mean I take 46.8% kinetic damage? So where does the 31%-38% in Coriolis come from? It doesn't seem to add up, regardless of Pip settings.
It appears that Coriolis shows a smaller amount of damage taken than it should.
Is there some other factor in there that's not apparent to me?
Thanks
The numbers you're seeing in-game are excluding any resistances given by pips to SYS. If you change your setup in Coriolis to have 0 pips to SYS then the numbers should match.