How to get Elite in VR looking CRYSTAL CLEAR.:D

1. Elite SS is inefficient, you're advised to keep it at 1 or lower.
2. Elite SS is different than OVR one, the later is applied to ALL VR titles.
3. I prefer Elite SS @1, OVR @ 1.2 and HMD @ 1.25. That's what keeps the framerate manageable (it WILL drop in stations), and looks good IMHO. Your mileage may vary. There are also diminishing returns after certain point.

PS: Get OVR, it's great and has many uses. It can also be used with Revive Dashboard.

Your informations what is better IMHO are outdated. Right now steam vr beta is improved with correct SS slider ( and tex. filtering). Steam Vr beta SS 2.0 is equally to HMD Q 2.0 now. You dont need any external app like adv. open vr controlled over htc controlers or chaperonswitcher controlled via mouse. First one may take some resources from your machine becouse of compositor.
 
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Your informations what is better IMHO are outdated. Right now steam vr beta is improved with correct SS slider ( and tex. filtering). Steam Vr beta SS 2.0 is equally to HMD Q 2.0 now. You dont need any external app like adv. open vr controlled over htc controlers or chaperonswitcher controlled via mouse. First one may take some resources from your machine becouse of compositor.

To clarify, I wasn't talking about HMD quality slider, I was talking about Elite Supersampling which still seems to suck... a lollipop.
Also, whether its via steamvr, ovr or via editing json files, you still set one parameter in steamvr, namely RenderTargetMultiplier. As for values its up to individual to decide which are best for them and their graphics card. 2.0 is very high and I imagine it will be quite taxing on the machine, and you wouldn't notice the "draw" from OVR dashboard (which is a C++ app) at all. Probably having a browser open in the background will cost you more than ov :)

Regarding uses and features of Openvr, there are many more beyond simple render target override. For example it keeps track of how much you turned which is immensely helpful if you have the dreaded new thin cable like me. It tends to get tangled and to untangle it I simply rotate as many times in the right direction as OVR shows :). I also use it for easily, in VR switching of chaperone profiles which I set via ChaperoneTweak. In tweak you adjust the chaperone in VR and can easily add corners to walls, pull them and whatnot. Then save it to ovr and you can easily switch between standing and roomscale, chaperone displayed and not etc. etc. You also get the access to async options in one place instead of scattered through menus. Speaking of which, I prefer to adjust things from the headset instead of taking it off, moving to where I put mouse and keyboard, adjusting, putting the headset back on... you get the idea. Of course YMMV.
 
To clarify, I wasn't talking about HMD quality slider, I was talking about Elite Supersampling which still seems to suck... a lollipop.
Also, whether its via steamvr, ovr or via editing json files, you still set one parameter in steamvr, namely RenderTargetMultiplier. As for values its up to individual to decide which are best for them and their graphics card. 2.0 is very high and I imagine it will be quite taxing on the machine, and you wouldn't notice the "draw" from OVR dashboard (which is a C++ app) at all. Probably having a browser open in the background will cost you more than ov :)

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I'm not quite agree with that part. At OVR dashboard you can set SS for app and separate SS for compositor. If Compositor SS is set for expample 1.5 ~ 2.5 it might be tanky for your machine becouse is still working in background . Instead of that app I do prefer tap option in steam vr developer menu "start steam vr when application starts" and then close steam and steam vr, and run ED luncher or ED profiler. It saves you some FPS.
OVR is nice app but IMHO for Elite and other sited games is useless.
 
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If Compositor SS is set for expample 1.5 ~ 2.5 it might be tanky for your machine becouse is still working in background . Instead of that app I do prefer tap option in steam vr developer menu "start steam vr when application starts" and then close steam and steam vr, and run ED luncher or ED profiler. It saves you some FPS.

I didn't say anything about setting Compositor SS because it doesn't affect the game. And what you're doing is just quitting the steamvr and then running it again. SteamVR requires compositor to run and starts it with itself. You can validate that by using a system button on the vive controller still bringing up the steam overlay menu. And that is displayed by the compositor. Also if compositor crashes it will crash any app you're currently running.
 
1080 Vive here.

Last night I had a terrible frame drop and missing frames, seemed that Windows Creators Update was downloading..

Be aware!!

After this update everything feels even better.
Now I have the feeling I can get more out of it with this special game mode I found in the game-bar.
And also, for video I always set the SteamVR SS slider to 1.5, so..

Old settings:
SteamVR SS slider 1.0
ED SS 0.65
ED HMDq 1.75

Now I'm trying these:

New settings:
SteamVR SS slider 1.5
ED SS 0.65
ED HMDq 1.5
I even gave it some AA now.

It looks OK so far in ED and I don't have to change the SyeamVR slider every time if I want to watch a 360 movie.

Eger to see your new settings after the Windows Creators Update
 
Really glad this magnificent thread is still going. For those who may find it helpful, a while ago I posed a very specific question of interest to those with newer / higher-end PC's:

My hardware is:

Oculus CV1
Intel i7-6700K Skylake CPU, 4 cores, 4.0-4.2 GHz, overclocked by 20%
Nvidia GTX 1080 8GB
Asus Z170M-PLUS Motherboard
32 GB DDR4 3000Mhz memory

The current VR settings I use are VR Ultra, but with SS turned down to 0.65 and HMD turned up to 2.0. No other changes.

These settings seem to work well. So far as relevant, I'm much more interested in clarity in PvP combat (seeing the other guy, sniping etc) and text clarity, not so much in what planets and stations and stuff look like, although of course I do appreciate those things to an extent also.

Can anyone suggest different settings that I could try

I received an immediate response from VR legend, @drkaii

Install EDProfiler and use these settings. You will find them amazing:

http://imgur.com/7gyVV8q

I'd just like to say that many weeks ago I therefore switched to Dr Kaii's proposed VR settings, link above, and they do indeed work a treat. Not only have they seen me safely through scores of PvP duels, they're so easy on the eye that if I'm off RNGineering and playing in 2D, I actually often just lazily leave the VR settings on and don't bother cranking everything up to Ultra.

Thanks indeed to Dr Kaii and I hope this is of use to others, o7
 
What I Thought was a problem with the downloading of windows came back!?

I enter my ship, frame rates up to 90, then a few seconds in game it drops to 20...

Any idea?
 
<offtopic>

What I Thought was a problem with the downloading of windows came back!?

I enter my ship, frame rates up to 90, then a few seconds in game it drops to 20...

Any idea?

Thank 2.3 update. It introduced some frame drops. They should stabilise it, give it a week or two.

</offtopic>

Fourth, apparently you can get rid of a lot of microstudder if you set the EliteDangerous64.exe to High priority and Watchdog64.exe to Low priority.

Also this. Didn't have time to check it out yet, but I think it may be useful, also the utility Turranius made seems like a great add-on. Original thread: ED:Runner. A help program for VR headsets with joysticks/HOTAS.
 
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