Multicrew trolling - it works!

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Yesterday i've joined several ships, for bounty hunting and exploring.

Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)

Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.

Found it more enjoyable instead of actually fighting.

I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.

What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.

I'm sure there is more than one post around here asking for the helm to be in control of SCS's etc, but as for the OP..even tho I may not condone your actions I do see the valid point of showing FD the error of their ways.

That and it made me laugh. [big grin]
 
Yesterday i've joined several ships, for bounty hunting and exploring.

Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)

Hahaha ... very funny!
 
And when exactly has this ever been shown to be effective at preventing it happening Sandro? What was that phrase your boss used? "Rare and meaningful" I believe? Don't you guys learn?

Where does he say it is going to prevent anything? Or that he considers it his job to make sure us kids play nice? Blocking a player is three clicks, I am sure we can all put the big boy pants on and do it ourselves.
 
Which will not happen :D Because with solo players they don't earn enough money :D



This would be a reward for me. I like to collect infractions and reports.



I play with multiple accounts, thanks to family share on xbox i only need to buy the game one time.
So, if one of my accounts are busted, i simply use another to continue ;)

Wait ... I've only just read this ..... you mean that XBox players have a "family share" that gives them multiple accounts, even though they don't buy multiple accounts with Frontier ???
 
I don't think it's FD's business to patrol what crewmembers do on the ship. If you open your door to strangers you might get unlucky, that's how it is. Online gaming trolls are to be expected, it's human nature, some people just enjoy ruining someone else's day.

Not FD's job, though in the ideal world I do think the helm has tools to allow that kind of management beyond the basic kick. I kind of favour a security level approach where you can if you like promote your crew from 'touch nothing to access all areas' as that adds some interest.

Also have to be fair to the OP, basically well known for her interest in testing the game to destruction, not for the sake of negativity I think, but in the end it's better flagged up, than left to fester and slowly but surely put people off multicrew entirely.

Virtual rep OP (and you know what that means! :p

That being said, I also don't think that it should be the gunner who is in charge of SCB's, Chaff or Heat Sinks. These are clearly pilot responsabilities, not gunner. Gunner's role is to shoot stuff, not monitor shields or heat.

Repped. Could be a good quick solution, though still think giving helm the option, to give or with-hold access to <all types> of systems could be more ideal in the longer run.
 
One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.
Please see https://forums.frontier.co.uk/showt...s-weapons-in-Firegroups?p=5405470#post5405470 for a suggestion on how to give Helm some control over what the Gunner can do. I kept it as simple as possible for ease of implementation.
 
Not FD's job, though in the ideal world I do think the helm has tools to allow that kind of management beyond the basic kick. I kind of favour a security level approach where you can if you like promote your crew from 'touch nothing to access all areas' as that adds some interest.

Cool idea. :)

- - - Updated - - -

Just for curiosity....
Where's the switch to turn off Telepresense in my ship?

Regards,
Miklos

Its off by default. Kick players/close ship once opened in top panel, second tab.
 
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Where does he say it is going to prevent anything? Or that he considers it his job to make sure us kids play nice? Blocking a player is three clicks, I am sure we can all put the big boy pants on and do it ourselves.

My reading of that was.that they didn't expect it to be a big problem because there was "no up side" to it and that it was destructive. My point was "and when has that ever had the effect you seem to think it will?".
 
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I'd love that, but it wont stop 'griefing', unless you never give anything with ammo to anyone. The only way to prevent someone shooting SCB/heatsinks is never giving them access to it.

I'd generally only give access to such things to people I knew, or in situations where it wouldn't matter what they did with them.

My default permission set would not include anything in the gunner role other than weapons, because it's almost inconceivable that a random person joining me would be able to use my countermeasures on my ship more effectively than me.

Just for curiosity....
Where's the switch to turn off Telepresense in my ship?

Regards,
Miklos

Same place you turned it on.
 
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My reading of that was.that they didn't expect it to be a ig problem because.there was "no up side" to it and thwt it was destructive. My point was "and when has that ever had the effect you seem to think it will?".

Ah, I read it as 'at some point youll always have some dimblewoods who will misbehave for no apparant reason other than being dimblewoods, c'est la vie.'. 'legit nasty' behavior such as piracy should be balanced by FD, as its gameplay. People being dimblewoods is not, its something we should deal with ourselves. The more tools the better, but we already have the tools needed to really prevent major issues.
 
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Spacegames like Hellion for example and that unfinished SC one don´t care about any safe-guards at all.
You do what you do and you´re either benefit or hazard to the mission / situation / goal.

In my opinion, the game industry should stop caring so much about trolls and trying to fight the abuses and cheats they come up with - regardless of what a game company does, there will be abuse and the attempt to ruin someones game. The community should just stop playing with trolls, like it is the normal way in real life.
Report them, so the admins can check and ban them to a shadow server. Harsh methods like they use in Overwatch f.e. do their job very effectively without constraining the players. Ban trolls to a shadow server, delete the account of cheaters.

I have flown a handful of sessions with friends and it was an awesome experience.
I like MultiCrew as it is and i am looking forward to see the options and roles improve over time.
 
I didn't. and I didn't find the switch yet.
(and is it ship specific or CMDR related?)

You have to manually open up your ship to have anyone other than those you explicitly invite join you and you can end the session or kick any individual at any time.

It's all in the same menu you use to control wings.
 
Ah, I read it as 'at some point youll always have some dimblewoods who will misbehave for no apparant reason other than being dimblewoods, c'est la vie.'. 'legit nasty' behavior such as piracy should be balanced by FD, as its gameplay. People being dimblewoods is not, its something we should deal with ourselves. The more tools the better, but we already have the tools needed to really prevent major issues.

Then we're arguing for the same thing, albeit from different angles... more/better tools to handle the "dimblewoods". My argument is simply that it should be more difficult to be a dimblewood eg: requiring the helm to enable crew abilities rather than having them enabled by default. Quite happy to admit though that I have zero experience in mc, and am just responding to what I've read about it.
 
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Hello Commanders!

when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Excuse me, Sandro, but do we have to repeat the crime and punishment suggestions threads all over again, or is this now work in progress at FD as a result of that discussion ? I thought we did this to death previously, and nothing substantial came out of it regarding addressing the balance and making it fairer !
 
The concept of Multi-crew, at its core, is about cooperation, and trust.
Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

***s don't care about 'cooperation', 'trust' or 'community', they care about being a ***.
Giving the owner of the ship an option to at least keep countermeasures control to themselves, would help in dedouching.
 
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