Multicrew trolling - it works!

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To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Just give Helm the choice of what the gunner can and cannot have access to on their ship, and the community will be able to take responsibility.

Leave it as is (with no choice what so ever) and that poor Explorer 20,000 light years from the bubble who gets all his SCB's heat-sinks launched from a troll (as per the OP) - will never EVER open his ship up to multi-crew Exploring again.
 
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I hate to admit it but, as obnoxious as OP is, (and i think it proves the block list manager needs to have some love added) but this is the kind of thing someone like me would never discover as i try not to act like a cows anus in game.

the fact that they posted it at least means the exploits are there for all to see and we can now act accordingly.

yet more proof to me that open still have a section of people in there who i still have no interest in spending my game time in. Just remember the OP next time you read a message about trying to corale players into open.

i feel sorry for the genuine players in open wanting to, you know actually do supported actions like piracy against players as the berks are the ones pushing many into other groups.

as for Sandro's comments of what "protection" they should offer..... they should offer comprehensive account block list managers. players play in our instances at our pleasure. it is a perk, not a right to come into our ships.

combine that with a robust reputation system where players can give a + / - / neutral rating after being MCed together and the players acting like OP would soon fined themselves unwanted in players ships.
 
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Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

Have to disagree with that statment, multicrew was designed to prop up the open pew-pew game with the absolute minimum amount of coding. Its cheap and nasty and damaged the rest of the game to boot, just look at the anacondas cockpit.
 
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I hate to admit it but, as obnoxious as OP is, (and i think it proves the block list manager needs to have some love added) but this is the kind of thing someone like me would never discover as i try not to act like a cows anus in game.

the fact that they posted it at least means the exploits are there for all to see and can now act accordingly.

That's why security systems aren't tested by honest people, they're tested by reformed crooks... coz they always work against honest people.
 
Yesterday i've joined several ships, for bounty hunting and exploring.

Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)

Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.

Found it more enjoyable instead of actually fighting.

I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.

What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.

The only flaw is letting vindictive people, intent on spoling game play for others, join your crew.....
 
.. but it wont stop 'griefing' ..
The only way to stop griefing is to remove the "grief" from the equation. I would be fine with an automatic [player block + recover my losses] button. If griefed by a player you perma-block them (cannot be undone) and your ship rebuy and cargo costs are covered on respawn. It's not perfect, because griefed explorers would still get it pretty bad (losing all that time and exploration data) but as they're not the main target of griefers (I believe) this might be acceptable. Once a griefers actions/behaviour cause no grief, they will get bored with it and leave the game - win win IMO.

EDIT I also think we need an automatic system which can detect and shadow-block antisocial players from Open play altogether. If, for example, a player is kicked and blocked from multiple multi-crew ships in a short period of time then they should automatically (without any notification) be placed in Shadow-Open (essentially Solo mode) where they cannot interact with other players. This should last for some number of days. When this triggers those players should get a warning email from Frontier. And, three strikes and you're out - complete and total ban from open forever. All this would need to be included/covered by the TOS of course.
 
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Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Wow! Would would have thought about the bad side of human nature?

A whole game designer team before putting it from concept to actual gameplay or a whole horde of paying beta testers yelling that helm should have had control over what he shared from the beginning of a multicrew session?

color me surprised here..... /s
 
Leave it as is (with no choice what so ever) and that poor Explorer 20,000 light years from the bubble who gets all his SCB's launched from a troll (as per the OP) - will never EVER open his ship up to multi-crew Exploring again.

SCBs on an Explorer build?! But why?

Oh, to give crew something to actually do as part of Exploration..

"You look bored; here, cook my ship!"

EDIT: I do very much agree that the Helm should be able to allocate which functions each role has access to as part of MC.
 
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Hello Commander Lightspeed!




We're looking at some updates to the crime system at the moment, hopefully for the next full update (no ETAs, no guaratees!), specifically with regards to Pilot Federation bounties and ways to limit "sidewinder switch" crimes.

Hi Sandro

I hope that this is a full on C&P update and not the bare minimum that is needed. A full on C&P update should include pirate factions, pirate only systems, anarchy systems and secure systems. Player and NPC Bounty hunting should be tied into this C&P system, as well as how factions view you. It all needs to be tied into the rest of the game. Missions could also tie into the C&P system in a really good way. It needs to be integrated into the rest of the game mechanics.

A lot of the problems people are seeing is that the features don't tie in together. Powerplay is virtually a different game to the rest of the game (I really would like to get into powerplay but the activities are too repetative and it needs to tied into the BGS more and more powers would be good, there are just too few and the differences between them need to be bigger), CQC has nothing to do with the main game, there are no in-game reasons to wing up and there are no in-game reasons to do multicrew.

For me the best update so far was Ship launched fighters and passengers, as they tied into the main game more. The NPC's are great, but should be expanded upon to crew your ship (even if it is just an avatar sitting there doing basically nothing apart from saying the odd sentence like they do with the SLF).
 
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How hard would it be for the DEVs to allow the help to limit the roles that multi-crew can take? E.g. an explorer has no use for multicrew except for a chat so why enable any role on an explorer ship other than observer. Job done, no more griefing. In fact lock down multi-crew to observe only by default and allow the helm then to open the other roles if necessary. You certainly won't find me offering a multi-crew seat until this sort of basic stuff is sorted out, I really don't want to have to lock down most of my modules that I might want to actually use.
.
As the captain and owner of the ship I'd expect to be in charge of my crew!
 
Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

As you say, this really isn't about "gameplay", it's more about human behavior...

Years ago, I read an article about trolling, it was during the time online gaming was still a relatively new concept. The article was talking about how people underestimate the capacity and ability for people to troll. The writer cited a possible online version of The Sims as a great example of this (this was before there was any online functionality in that game). In the writers envisioned version of this game, there would be no possibility for conflict as that is not what the game is about. Further still, as the characters talk in emotes, there would be no way to be hostile to another player...yet he cited there would still always be people that will want to troll others. He said, all he would do if he wanted to troll would be to go visit another persons house, and simply stand outside the window looking in for hours at a time. It's simple, but would be effective trolling. Without tools for players to control their own property (in the example here, if a player cannot prevent others from entering their grounds), then trolling is 100% certain to occur.

This is exactly what is now happening in Elite, and the gates have been opened wide to unending trolling. During beta people were joining a ship and then opening the guns on a station to get the ship destroyed, or they would launch a fighter to do the same. They were joining ships in RES sites and attacking the cops to cause trouble, or joining in Conflict Zones and attacking the friendlies.

That this isn't good for the community, goes without saying. Isn't it Frontier's job as a game maker to ensure all players have the necessary tools to have effective control over their environment to prevent these things? Whilst a player can disable their Heat Sinks, or disable their guns - doing so also prevents the ship owner for using these things. To me, that seems extremely ineffective.

I honestly don't feel this is a gameplay issue at all, but rather a "gaming environment" issue, and sometimes players need tools in order to manage how others can treat their property...
 
Regarding OP I can say only ... (rest of message was censored by myself)

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It is despicable to screw up tens of hours progress by other gamers and just to brag about it in the forums. Yeah, of course, you just did it to improve the game. What a pathetic excuse. Then raise a ticket for **** sake, like every other mature gamer.
 
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