Multicrew trolling - it works!

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I do hope you think beyond a simple karma level. Because those things can be gamed as well. Here's hoping that you do consider the vast plethora of suggestions that have been offered over the last year or so. Specifically: large bounties for crimes against commanders along with money multiplication / cooperative bounty exploit prevention. This ALSO needs a counter-mechanism to enable (and hopefully even boost) proper piracy. I'm not gonna reiterate the details here, but both are necessary in order to not kill piracy.

Personally I think a C&P system specifically addressing Pilot Federation member behaviour to each other should penalise members via methods other than the likes of huge bounties.

Not only are bounties not particularly effective at diswading behaviour, they could also be exploited and/or used simply as a league table.

Personally I'd much prefer to see the habitual illegal destruction of other Pilots Federation members (anywhere) penalised using other techniques. eg: Illegally destroy more than X other CMDRs in period Y and you start getting warnings (eg: from traffic control at stations...). Continue, and penalties are stacked up against you:-
- Start losing docking access to stations.
- Start losing access to entire systems.
- Rebuy is affected.
- You're highlighted to other Pilots Federation members on their scanner.
- You have a bounty on you no matter where you are.


More here - https://forums.frontier.co.uk/showt...-Reputation-quot-and-quot-Risk-Hot-Spots-quot
 
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In fact a people who you calling a griefers or gankers many times pointed FD for making a good C&P system. I think they did it 2 years ago, just before the most of experienced in game mechanics players were banned.
I also agree - a people who cant deal with that feeling when their ship is doing 'puff' in a multiplayer game with such big universe, and cannot accept defeat sometimes, should stay in group or solo mode.

Dunno, they seem to sometimes want it, when it will make them look better, and other times not, at least that's my experience over the years.
 
400 mld of star systems, 200 ly cubic bubble around 50-80 gankers.

Stopped right there. You use the 400 billion star systems size of the galaxy divided by your estimate of how many 'mischievous' players are in the game.

You are either deliberately obfuscating the fact that there do exist choke-points in the game, neglect to mention the inhabited bubble is a fraction of the size of the galaxy, as some kind of way of pointing out others are wrong somehow, or you don't realise those two points yourself.

Either way, I can't take your reasoning very seriously.

For one, I just read another thread about some player taking their Asp to an Engineer (a player choke point) only to have it blown up within about 5-6 seconds by another player camped there in an Anaconda.

It doesn't matter if there are 400 billion star systems in the galaxy - Engineer bases are an example of a player choke point, within the minuscule-by-comparison bubble.

Try to come up with a decent argument.
 
I remember when Elite was a "dad game" now it's online and sociopathic children, or adults with malformed personalities are playing too. Hooray.

That`s what seems to be happening. Has been a problem with MP games over the past 10 years. Before that you could play most MP games with few problems. Sure there were your teamkillers and griefers, but they had to work hard and be real patient to successfully do it- And then they got banned forever.

Now it`s only got worst- But the Company makes more moneeeee!
 
It was funny recently that the main reason Sandy wanted to nerf big ships shields ability to shield booster stack, was to make PVE more of a challenge.

Rather than actually making PVE a challenge

Oh... that Dev team... they do like their jokes

This on the back of player ships being made X times more poweful by God like performance improvements introduced in The Engineers!
 
What makes you, assuming over assumptions any better then?
"Better" is a comparative where none was implied, but I leave it here as an unedited quote.

I have read every post in this thread and contextualised my posts to the best of my ability. I believe from my interpretation of the posts of others that some of them have also read the entire thread and done similar, while others -- especially among the more recent contributors -- give the impression of having done neither.

The slow shift of this thread from a generally sensible (if sometimes incredulous) disucussion of the game's design elements and their implications for gameplay, towards the more entrenched and often non sequitur replies with which the forum is already rife, would seem to bear this out, although other interpretations are of course available.
 
We have our own channels of social medias where you have no access (and you will not get - these areas are carebear free). We know who is where on all platforms. We can fight each other in game, but we know where we are.

Thats why i wrote - two wings in few hour evening windows. Thats all what is terrorised that whole game. Precious :)

This is getting better and better. Please do go on and explain how you see the world. This is priceless.

There might be a little misunderstanding though, elitism isn´t generally related to the game Elite, just so you know. ;)
 
Oh you little tinker you! This needs to be addressed pretty damn quick i would guess otherwise this will be one of the nails hammered into the coffin that is Multicrew. Poorly thought out game play from FD and as i have always thought a rushed implementation. Makes you wonder if they now about these exploits hoping we would not find them so quick, or if they genuinely did not understand what could be done?

I wonder??????

Do you have to be a GENIUS LEVEL Dev to figure this stuff out? I don't think so... Anybody who hands over control of any functions of their ship (especially modules like HS/SCBs etc) to someone who they have never even had a prior conversation with, let alone actually know are trustworthy, is inevitably going to get burned... Really? Is anyone actually surprised at this behaviour? It's tantamount to internet sex. Playing in Multicrew is the equivalent of a STD.

You'll be telling me your shocked that Gankers and Griefers actually exist in the game next! :eek: :rolleyes: Peeer-lease...
 
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It was funny recently that the main reason Sandy wanted to nerf big ships shields ability to shield booster stack, was to make PVE more of a challenge.

Rather than actually making PVE a challenge

Oh... that Dev team... they do like their jokes

You mean the nerf that was spearheaded by the PvP players with novel length posts about it and more graphs than the yearly financial report of a multinational company? Yeah, I'm sure it was supposed to be a PvE change, because as we all know, those NPC pirates sure do cry about their TTK.

And honestly I didn't mind the change, but saying that it was for the good of PvE challegen is just facetious.
 
I also agree - a people who cant deal with that feeling when their ship is doing 'puff' in a multiplayer game with such big universe, and cannot accept defeat sometimes, should stay in group or solo mode.

Does that include the players who deliberately stack the odds in their favour, so they're very unlikely to lose, "because they can't deal with that feeling when their ship is doing "puff""?
 
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Personally I think a C&P system specifically addressing Pilot Federation member behaviour to each other should penalise members via methods other than the likes of huge bounties.

Not only are bounties not particularly effective at diswading behaviour, they could also be exploited and/or used simply as a league table.

Personally I'd much prefer to see the habitual illegal destruction of other Pilots Federation members (anywhere) penalised using other techniques. eg: Illegally destroy more than X other CMDRs in period Y and you start getting warnings (eg: from traffic control at stations...). Continue, and penalties are stacked up against you:-
- Start losing docking access to stations.
- Start losing access to entire systems.
- Rebuy is affected.
- You're highlighted to other Pilots Federation members on their scanner.
- You have a bounty on you no matter where you are.


More here - https://forums.frontier.co.uk/showt...-Reputation-quot-and-quot-Risk-Hot-Spots-quot

Good common sense stuff Neilf, but i fear frontier are not capable of coding such a refined system so all we get are weak excuses from them to cover up there limitations. All this can be fixed but they need the right people.
 
You really haven't. Your reasoning is primitive at best, deliberately obfuscating in the medium, and malicious at worst.

Yes, i have :) If you do not want or cant see it, then i cant help. You cant or dont want to see it. It depend of You, don't blame me :)

P.S.
Prepositions are not an arguments.
 
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Um, yes there is. Its on the dashboard. So I go to your profile, hit the one phrase "Block and Report". This will block your GT entirely from my XBox, AND send a troll report to Microsoft who can then, if they receive enough reports (and this can be arranged), kill your GT, AND the XBox you play from from XBox Live altogether.

Be VERY careful who you anger on XBox Live as there are some extremely vindictive people out there who can and will get your accounts and the XBox you use Banned. As well as your IP address blocked on XBox Live. Just a warning - I did this once to a COD kiddie who thought it would be fun to troll me. He only did it once(to me at least), but a friend of his later messaged me saying his account and XBox had been banned. I know all the wrong people. They don't even play the games I do.

This is the kind of rhetoric that someone who has never played Xbox before says... 100% bull****.
 
Face it. This won't go away, since it's a fundamental game mechanic. There's no "servers" with admins to ban trolls and griefers always will find a way and try to ruin the day in open.
 
Face it. This won't go away, since it's a fundamental game mechanic. There's no "servers" with admins to ban trolls and griefers always will find a way and try to ruin the day in open.

Guess you could always run wireshark while playing and check the IPs that connected to you when this happens, then block them on your router :p
 
I presented it, but you have readed only first line. Sorry, i cant help then.
I have readed it all. I introduced a collegue to Elite Dangerous. He's of the PvP ganky style kind. Always flies alone. I don't like his playing style, but watchagonnado,

And I know for a fact he has 2 people in his friends list. A mate of his and me. Since this guy exists, other such guys exists. Not every single pilot that ganks does so amongst the protection of a lot of peers in friend lists. Some have the balls to face opposition alone.

I hate to break it to you, but there are probably many ganking CMDRs who you never even heard of. Who aren't active in the forums, who aren't winging up. So that's where your 'calculations' also go wrong.
 
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Multicrew worked as intended, I think what we learnt was that you are flawed.

^^^ THIS ^^^

Multicrew will probably never really work because people are inherently untrustworthy on-mass. You might find a few trustworthy friends and Great if you do! Enjoy playing Multicrew with such people. But as a Go-To option where you open your ship to all comers... Expect Grief ... Lots of it!
 
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