Adding a "Tow Cable Weapon", that could fit in a small hard point, would allow for the creation of a couple different new kinds of play. I'm imagining something which you can shoot at another ship, and magnetically sticks to there hull, and then allows you to pull them behind you.
Say you are in combat, and your FSD drive get's killed. The majority of the time, you've likely to be as good as dead. Maybe a reboot repair will fix it, maybe you have an AFMU. Then again, maybe not.
If another player (or maybe even an NPC, the "AAA towing" of 3303) could tow you, you could be towed back to a station to get repaired. Also, there could be new missions where NPCs request a tow, and you have to try to tow them out before pirates kill them, etc. Maybe the relative masses of the ships determine how easy it is to tow the other ship, maybe you have to go at a certain speed or the tow cable detaches. Maybe you could use the tow cable to fling space debris at other ships.
You could have a tow cable on the SRV, and go out and pull other SRVs out of a ditch.
Say you are in combat, and your FSD drive get's killed. The majority of the time, you've likely to be as good as dead. Maybe a reboot repair will fix it, maybe you have an AFMU. Then again, maybe not.
If another player (or maybe even an NPC, the "AAA towing" of 3303) could tow you, you could be towed back to a station to get repaired. Also, there could be new missions where NPCs request a tow, and you have to try to tow them out before pirates kill them, etc. Maybe the relative masses of the ships determine how easy it is to tow the other ship, maybe you have to go at a certain speed or the tow cable detaches. Maybe you could use the tow cable to fling space debris at other ships.
You could have a tow cable on the SRV, and go out and pull other SRVs out of a ditch.