Newcomer / Intro Soooo frustrated!

A normal passive scan is all you need. All that means is just being within the range of your ships sensors and having your ship pointed at the NPC. Below the NPC name on the left of your screen should say "scanning..." until it's complete and will either say "Clean" or "Wanted". Unless you are in anarchy space, then everyone is "lawless".

Thanks, but I should have phrased the question differently. Is there a way to know, when using the KWS, that the NPC is clean in the local system?
 
I admire your positive attitude but the smiley makes me wonder if you really mean it: maybe tragrun has a point or something to add: When I was mostly harmless at this forum, I was still very, very, very frustrated by the game, but now i git-used-to-it

To be perfectly honest bit of both. Imagine it said with a touch of sarcasm yet in an understanding tone :) <- Yeah, try to convey that over the internet. The smiley is the attempt to keep it light really, otherwise you could read that post in a much more aggressive tone which really isn't my aim.

I'm all for helping people but they gotta want to be helped. Some people do just want to vent and move on and that's fine, just gotta know. That particular chap I'd bet isn't coming back as they posted here too about un-installing and haven't logged into the forums since. Turns out his frustration was loosing a few hours progress because of being ganked at a community goal and them not having the time.

Thanks, but I should have phrased the question differently. Is there a way to know, when using the KWS, that the NPC is clean in the local system?

May be wrong on this but I'm fairly confident I'm right. Hopefully if I'm wrong someone can correct me.

The bottom left of the screen where it gives enemy ship information is the local system. If they are clean locally but wanted elsewhere it'll still show clean there.
But
If they are clean locally and wanted elsewhere going to the contacts pane should show a value next to bounty instead of 0 Cr.

To be honest it's rare to near-impossible that ships are clean locally and wanted elsewhere. The vast majority of cases will be ships wanted local and even more wanted in other systems.


Adder I always find an interesting ship. I never really saw it as a combat ship but recently someone pointed out to me its one of the cheapest ships that gets a medium weapon hardpoint and it's fairly good at turning and has decent internal slots. The only negative really is the top speed. Glad you are getting places anyway, I've yet to meet anyone that doesn't enjoy trying out a new ship :)
 
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Thanks, but I should have phrased the question differently. Is there a way to know, when using the KWS, that the NPC is clean in the local system?

The KWS is irrelevant for local status. If you scan (by targeting) a ship and it shows WANTED then that's the local state for that ship. Using the KWS will not change that in any way.
If a ship is locally clean (not wanted) then, in the early (and possibly even later, depending on how you operate) stages there is no point even bothering with the KWS scan, as shooting that ship would gain you a fine, and destroying it would gain you a murder bounty.

If a ship shows WANTED after being targetted, then you can bother with a KWS scan, to potentially increase the credits you collect from destroying it.
 
The KWS is irrelevant for local status. If you scan (by targeting) a ship and it shows WANTED then that's the local state for that ship. Using the KWS will not change that in any way.
If a ship is locally clean (not wanted) then, in the early (and possibly even later, depending on how you operate) stages there is no point even bothering with the KWS scan, as shooting that ship would gain you a fine, and destroying it would gain you a murder bounty.

If a ship shows WANTED after being targetted, then you can bother with a KWS scan, to potentially increase the credits you collect from destroying it.

The other thing to mention is that when you're in an Anarchy system, nobody shows as WANTED (everyone shows as LAWLESS I think?). This doesn't mean they're not WANTED elsewhere tho. Use of the KWS on ships in Anarchy systems will reveal whether they have bounties elsewhere which can be claimed after the kill, either by flying to the system(s) the bounty was issued from or else at any Interstellar Factors Contact (a service available at some stations) minus a 25% cut. As far as I know you can attack any ship you fancy in an Anarchy system without becoming WANTED yourself.
 
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For what it's worth, I actually competed a real mission today, I delivered 4 cases of wine to a station (and had to plot a course) - so I guess that makes me some kind of intergalactic booze delivery service, but I'll take it. Got about $100k. PROGRESS!! Thanks for the help, and I posted this for any other newbies who are feeling hopeless like I was. I watched a lot of vids, read these forums, did more training missions. Still a lot to learn, but ONWARD!

Planet Express Delivery is a viable semi-career. I have been playing for several months, have about 15 ships including all the "big-three", over 600,000 in liquid credit and did it mostly on cargo & data delivery missions. Sure, the game forces you to try other aspects of the game, you will be forced to mine, forced into combat, forced into exploration, etc. (maybe forced into delivering cargo & data!) in order to achieve your short and long-term goals but there are in fact multiple pathways to success in ED. o7
 
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Awesome news, that's basically how I got started. Once I got my first delivery out of the way it just kept getting easier for each one. I'm 50 hours in now and I have my cobra upgrades to almost all grade A components just doing deliveries. I did get blown up once by a pirate, decided to turn and fight and didn't realize I was way outgunned until it was to late. Thankfully this forum drilled it into my head to never fly without a rebuy.

A note on interdiction and fighting your way out:

Combat is mostly for the combat crowd, these CMDRs outfit their ships for combat, fly around in conflict zones, etc. When running missions and making deliveries chances are, even if you have weapons mounted on your ship your ship is not really fitted out for combat, it is loaded up with cargo-racks and trade-goods. At that point, if/when interdicted do not allow yourself to be pulled mentally "off mission" by your opponents, when hauling cargo your job is not to fight pirates, your job is to deliver those goods! Right now, you are not a fighter, you are a RUNNER!

IRON-Butt[/I] is the half-joking, complimentary nickname given to those CMDRs whose shielding allows their ship to casually absorb pirate firepower as they boost away into Hyperspace.

When you want to fight, want to go to the HAZRES, kick Asp and take names refit your ship for COMBAT and nothing else! Then go get you some . . . when hauling cargo and interdicted: RUN FORREST, RUN! o7
 
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A note on interdiction and fighting your way out:

Combat is mostly for the combat crowd, these CMDRs outfit their ships for combat, fly around in conflict zones, etc. When running missions and making deliveries chances are, even if you have weapons mounted on your ship your ship is not really fitted out for combat, it is loaded up with cargo-racks and trade-goods. At that point, if/when interdicted do not allow yourself to be pulled mentally "off mission" by your opponents, when hauling cargo your job is not to fight pirates, your job is to deliver those goods! Right now, you are not a fighter, you are a RUNNER!

IRON-Butt[/I] is the half-joking, complimentary nickname given to those CMDRs whose shielding allows their ship to casually absorb pirate firepower as they boost away into Hyperspace.

When you want to fight, want to go to the HAZRES, kick Asp and take names refit your ship for COMBAT and nothing else! Then go get you some . . . when hauling cargo and interdicted: RUN FORREST, RUN! o7


Couldn't agree more. My rule is to never mix my ED careers while actively involved in one.

My combat ships rarely, if ever, have cargo racks. If a mission offers commodities as reward (ie, Assassinate), I'd switch ships to one with cargo racks before turning in. I don't (or rarely) drop into a USS on the way to delivering cargo for a mission - more will spawn when I don't have cargo.
 
And that sums up what is wrong with the game at the moment: If you want to fight, you have to dedicate your ship to it, or you will not be able to cope with interdictors. Then again, if you don't take missions, you will not get interdicted...

If you do trading missions, you need cargo holds, but then you get interdicted and you can only flee... How weird is that?

Another example: When you like mining (sorry, i do), you have to fit your ship with limpets and cargo and mining lasers, leaving no room whatsoever for anything fighting, or it will atleast be very poorly for defense. However, when you are going for an asteroid field ro something like that, it is very likely you will meet pirates, where you can only run from. Who likes that???? Would it not be far more logical if you could dedicate the remaining hardpoints on, lets say, Extra rocket power to flee?? or at least something useful?

Back to the threads subject: I totally can understand OP that he is fed up with travelling for several playing hours just to get back from an eternally and totally wasted journey. Of course, he knew what he started, but making him go back the whole journey when he is beaten like that feels like getting kicked while allready on the ground bleeding all over the place. I am pretty sure that I would have given up alltogether... My last advice (what I would do) is to make a ticket and explain the situation and ask to be placed somewhere around the bubble. If you make it a good plea, they might help you. I know they did that for me lots of times...
 
It is not as black and white as some people like to make out. I have no combat dedicated ships but have a Dangerous combat rating. You can build multi-role ships that are not maxed out for either trading or combat. Clearly they are not optimal for either but they allow you to play a more varied game. You still need to know you will not win all fights and trading/mining etc. could be earning more. For me though I set-up my ships the way I play, a bit of this and that. I don't go out and decide that this week I'll be shooting stuff, this week I'll trade and run, etc.
 
The other thing to mention is that when you're in an Anarchy system, nobody shows as WANTED (everyone shows as LAWLESS I think?). This doesn't mean they're not WANTED elsewhere tho. Use of the KWS on ships in Anarchy systems will reveal whether they have bounties elsewhere which can be claimed after the kill, either by flying to the system(s) the bounty was issued from or else at any Interstellar Factors Contact (a service available at some stations) minus a 25% cut. As far as I know you can attack any ship you fancy in an Anarchy system without becoming WANTED yourself.

I was wondering about 'anarchy' and the 'lawless' there, got to try this on next login!
 
So many people suggest going after wanted ships early in the game to build credits, but I'm having no success fighting in my recently purchased Adder. I didn't even try in the Sidewinder. I've upgraded many things, but can't be sure they have improved me as a fighter (except weapons, of course). I probably just need to practice fighting more, but do you think need to have a better "multi-purpose" ship to engage in battles (and yes, I only go after "mostly harmless" type NPC's, never "expert." Thoughts?
 
So many people suggest going after wanted ships early in the game to build credits, but I'm having no success fighting in my recently purchased Adder. I didn't even try in the Sidewinder. I've upgraded many things, but can't be sure they have improved me as a fighter (except weapons, of course). I probably just need to practice fighting more, but do you think need to have a better "multi-purpose" ship to engage in battles (and yes, I only go after "mostly harmless" type NPC's, never "expert." Thoughts?

Do your bounty hunting with the help of system security/authority vessels - let them do most of the work getting target's shields and hull down, then get your shot in just before the target goes boom. Nav Beacons, Low RES, maybe unspecified RES or High RES. Don't go to Hazardous RES. Alternatively, get an FSD Interdictor module and choose your solo targets. Also join a group or friends for Winged/MultiCrew bounty hunting.
 
So many people suggest going after wanted ships early in the game to build credits, but I'm having no success fighting in my recently purchased Adder. I didn't even try in the Sidewinder. I've upgraded many things, but can't be sure they have improved me as a fighter (except weapons, of course). I probably just need to practice fighting more, but do you think need to have a better "multi-purpose" ship to engage in battles (and yes, I only go after "mostly harmless" type NPC's, never "expert." Thoughts?

I followed that advice when starting out just flying to a Nav Beacon then loafing around and stealing kills just before security finished the target, I would duck back to the station when I had a sum of bounties that it would upset me to lose and kept doing that and upgrading the Sidewinder until I could buy and upgrade a Viper III (which I got rid of for a Cobra III ASAP as I didn't like it).

Bought my Adder much later.

I am a better fighter pilot now as I am much more aware of pip management and using thrusters but most of it is down to having much better toys with much bigger guns.
 
So many people suggest going after wanted ships early in the game to build credits, but I'm having no success fighting in my recently purchased Adder. I didn't even try in the Sidewinder. I've upgraded many things, but can't be sure they have improved me as a fighter (except weapons, of course). I probably just need to practice fighting more, but do you think need to have a better "multi-purpose" ship to engage in battles (and yes, I only go after "mostly harmless" type NPC's, never "expert." Thoughts?

It's just experience and knowing which ships you can/can't engage with.

Technically you can bounty hunt in any ship, even a Hauler. All it takes is one shot to score a big bounty from a dying Anaconda.
An adder can do it no problem! My personal issue with the adder for a BHtr is it's poor visibility means I'm less aware of my surroundings and it doesn't have the speed needed to get in and out of trouble like other ships.

The problem for the small ships when in a profitable high RES is that you can't engage ships solo, nearly all the ships around you are stronger. You have to wait for fights to start and then run in and kick them when they're down, a bit like the cowardly bully in high school who runs away when he's not with his mates....it's not a very glamorous life.
It's still profitable though, and it's a good way to learn combat.

A RES (or nav) can only hold so many pirates at once, therefore it becomes a pain when a bunch of low value ships spawn (eagles/adders/winders/vipers) if you can't drop the cannon fodder quickly then it's going to take much longer for the next wave of big value ships to spawn in (Anaconda/FDL/Gunship/Cutter/FAS).

My usual track when starting a new game is to use the sidey or an eagle to put some quick credits together and then buy.......the Viper Mark 4! This ship has the advantage of being very tanky and quicker than most give it credit for due to its ample power supply. This ship allows me to "steer" a RES to my liking, I can run in and engage ANY ship which then alerts the cops to its presence, which results in it being killed and me getting paid faster. The RES then turns over faster and the big ships pop up more consistently.

Then (if I'm going to continue bounty hunting) it's Vulture time.....which speeds things up even more due to its killing potential. When you own a Vulture you'll start feeling like you're actually controlling things in the RES, not just bullying.
 
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Thanks for all of the advice. I'm going to back off trying to fight for now, I bought a mining laser/refinery and will play with that, continue to do easy missions.

Another question: I'm getting private messages from guys offering to meet me in space and give me millions, to help me along. I don't particularly want to cheat that way but it's tempting! However, I'm thinking I'm being set up - by pirates, or a**holes trying to screw me. Or perhaps I'm just cynical. I learned that if it's too good to be true it probably isn't. What do you think? Is this common?
 
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