Hello Commander Truesilver!
Without taking anything away from your worries, which are valid, I would say this: assuming that it is relatively robust (no mean feat in of itself), I think we could all agree that a trend tracking system could be very useful for identifying both of these issues (combat logging and "grief" killing - that is, attacking clean ships when there is a massive, mechanically verifiable power differential between victim and aggressor).
So part of the discussion should be about is what kind of consequences should be applied. Because we can never *truly* know if a disconnect is deliberate or not, is it not plausible to suggest that the consequences could remain as in-game penalties? This is not a rhetorical question, it's a genuine one, especially if the result is that combat logging decreases.
Another part of the discussion is the concept of karma consequences for "grief killing". I still find the range of responses on this a little strange (I suspect because of the wide range of differing opinions): either we think it's a problem or we don't. I would like to assume that most folk do find it an issue, PvP and PvE players alike (PvE for obvious reasons, and PvP because it can clearly have a chilling effect on the population of the Open mode).
If we do make this assumption (and to be sure, that's all it is), then we have two very clear options in my opinion.
A) We prevent it.
B) We add consequences that act as a form of appropriate risk/justice
As I've stated before, I'm not too keen on option "A" unless it's absolutely necessary (and by the by, I consider a consequence so harsh as to stop a player playing the game not really any more suitable than simply preventing the activity in the first place - it's a last resort option to me). Also, note that saying "just make crime response better" is, in my opinion, not very useful. That crime response ships could do with much more teeth is not in dispute, but to make them able to prevent the crime would require instant arrival along with other magic powers
So lets say the worst punishment is that the re-buy premium becomes 50 percent of the cost of the ship fully fitted. Dramatic, for sure, but clearly no more game stopping that flying without the means to pay for a standard re-buy. More serious? Absolutely - you need staggering amounts of spare credits if you're flying a tooled up big ship. But you can make that kind of money. And this is the final level of consequence, built up over a period of time where you will have been repeatedly warned and suffered lesser penalties before hand.
Now the question I'm interested in is this (again, not a rhetorical question): Why would this drain Open of PvP players? They can still perform their "nefarious grief killing", only now there is an escalating series of challenges to consider. Not to mention that outside the power differential criteria players are still free to attack each other with abandon.
Again, these are genuine questions. Of course, if folk disagree with some of the assumptions I have to make to create this scenario (like assuming that "noob killing" is not very desirable, then clearly that puts a different spin on things, but in those cases, I'd love to know why they disagree, it will help us understand.
*** EDIT *** All of the above does not have any affect on how we deal with combat logging or other issues *currently*. This is simply hypothetical discussions. You have been warned...
Aaaaaanyways, I hope everyone has a great weekend!