Before that happens, the developer has to make sure that the game is balanced in a way that you actually have a chance to survive. At the moment, this is not the case. Due to "The Engineers", the game balance got totally cracked up. Players with high engineered ships can just massacre other players within seconds. If you don't have the time to engineer your ship, you're a victim @ every single encounter. I lost 75 mio. credits within a single night (OPEN = only reason why I bought and play this game) taking part in a CG. Even leaving the station without getting crushed was hard sometimes. For unexperienced players the chance to survive is 0.
So, I totally understand people logging before losing a huge amount of credits due to the rebuy costs. The Engineers brought a lot of insta kill potential to the game and split the community even more. Not only OPEN, SOLO, PRIVATE but now also PAY (TIME) TO INSTA WIN and I HAVE NO TIME an get INSTA KILLED. This is an extreme example but the reality is not that far from it.
One of my solutions was:
- Get killed by CMDR (PvP) ---- 1/10th of rebuy costs (and maybe some other less hard results like not all loss of data or whatever)
- Get killed by AI (PvE) ------- Full rebuy costs and lost of everything onboard like cargo and data.
This would lower the loggers a lot as PvE is easier to handle for everyone than e.g. an SDC Engineered Killer Commando. It would take away a lot of frustration from people who love PvP and get loggers all the time. It wouldn't touch the PvE side of the game.
I can see and I understand that PvP folks get frustrated a lot when their target suddenly "dissappears" before they can land the final hit. But, I can also understand that a CMDR who grinded for weeks to get a fancy Anaconda and only owns 1,5 times the credit of the rebuy costs, that he's not willing to loose weeks and months of work within an hour or two. This is the real problem that makes a lot of people pull the plug. The punishment can be very significant for some players. It literally could set them back to 0. There are people saying, nooo, that's not the reason. That is the main reason. So, very low punishment when getting crushed by real players might even turn a PvP encounter into a fun situation where you can actually learn how to fight as you are willing to stay, you're willing to experience a situation till the end, think what you can do better, ... if there's not much or all to loose.
Crime & Punishment needs an overhaul I am with you there as griefing/ganking is too easy there should be an in game solution to that. It is a space game where players have ships and big guns. What don't people get about that? As I was saying earlier that is part of the game and getting attacked is just an occupational hazard. If your grinding away to two weeks to buy a ship you can't afford, unlucky! I don't see why that gives you the right to essentially cheat. Spend that two weeks grinding to engineer you current ships with better shields etc., develop better tactics and strategies. The insurance system and no death is very generous as it is. I have been playing (in open) running mission, mining trading in my spare time for two years an still nowhere near getting even a python, but have a nice fleet of small ships.
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This system is not technically feasible with the current peer-to-peer architecture.
I'm not that techy but are you saying it is impossible to implement with the current p2p architecture the game uses, so technically possible?. Or is it impossible with all current p2p out there?
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