Newcomer / Intro Soooo frustrated!

Most likely you got scanned on the way in and your dormant bounty became active (assuming this is an in system bounty). When the timer completes do a jump to another system and it will become a fine, then you can pay it off. You can not pay off bounties, only fines. As said above there are other reasons it would shoot at you but you get multiple warnings and timers for these so they are not usually a surprise.
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When trying to escape a gravity well in normal space as soon as you engage the FSD your target reticule changes to point towards the escape vector. You used to have to do it by mk1 eyeball but not any more.

Thanks for that info, very helpful.

I've finally started some bounty hunting, I bought a Viper MKIV and have been upgrading it. Killed a few wanted guys, got the bounty on a couple (I guess you have to claim the bounty in the exact system you fought in? Now I have to go back and figure out where a couple of those were - b/c I went back to my 'home base' of Eravate and couldn't collect).

A few of my modules took heavy damage in the last battle I had. Here's the main question: should I upgrade to Module Reinforcements or Hull Reinforcements? I'm leaning toward Module, but wanted some opinions. Yes, I guess I could get both but want to go slowly to better understand the effects. Thanks for any help here.
 
Unselect target destination.Charge FSD for SC and align with escape vector(usually behind you,it shows up on radar.)
 
Thanks for that info, very helpful.

I've finally started some bounty hunting, I bought a Viper MKIV and have been upgrading it. Killed a few wanted guys, got the bounty on a couple (I guess you have to claim the bounty in the exact system you fought in? Now I have to go back and figure out where a couple of those were - b/c I went back to my 'home base' of Eravate and couldn't collect).

A few of my modules took heavy damage in the last battle I had. Here's the main question: should I upgrade to Module Reinforcements or Hull Reinforcements? I'm leaning toward Module, but wanted some opinions. Yes, I guess I could get both but want to go slowly to better understand the effects. Thanks for any help here.

If you go to a station in a Low Security system, in the Contacts section there is a group called Interstellar Factors they will collect bounty claims for you from other locations but they will take a cut of your claim to do this, you can also use them to pay fines you have incurred at other stations they charge a fee to do this.

I tend towards hull first myself but that is because they are lighter than the armour in the Core Modules section, so if I have two slots available I would put hull in the larger then module.
 
If you go to a station in a Low Security system, in the Contacts section there is a group called Interstellar Factors they will collect bounty claims for you from other locations but they will take a cut of your claim to do this, you can also use them to pay fines you have incurred at other stations they charge a fee to do this.

I tend towards hull first myself but that is because they are lighter than the armour in the Core Modules section, so if I have two slots available I would put hull in the larger then module.

I've never seen Interstellar Factors, I'll look for it, thanks.
 
I posted this as a reply in another thread but not sure anyone will see it there.

I can't do ANY of these things! This is the craziest game I've ever played!
I've played a lot of games over the years, but I've never seen anything like this. Who would make a game where you can't even get started?! I can't take any missions, I don't qualify. I can't accept anything in the lounge, I don't qualify. I don't have enough space to trade or mine anything worthwhile in my Sidewinder.
I've done all the training and now I'm starting and have been to about 5 different "places" and either I don't qualify or I can't get to the locations necessary ('Boom' missions), too far, don't have enough fuel.

What the hell am I missing here? Thanks for any help you can give me.
It took me 7 sidewinders, just to get out of the station.

I now have 300,000 in assets.

You must be a millionaire by now, if you have taken the advice of many of the posters here.
 
It took me 7 sidewinders, just to get out of the station.

I now have 300,000 in assets.

You must be a millionaire by now, if you have taken the advice of many of the posters here.

Ha, that's funny! Glad to hear someone admit they are/were at least at inept as I! Yep, have three ships, 8 mil credits because I kept at it, read a lot, watched a lot of Youtube. Still lots to figure out - but I recently found some better passenger cabins so can make fast bucks transporting folks - at least when I don't get destroyed carrying "illegal passengers." Still working on that. I've even taken out a couple of wanted commanders. Work in progress...
 
Ha, that's funny! Glad to hear someone admit they are/were at least at inept as I! Yep, have three ships, 8 mil credits because I kept at it, read a lot, watched a lot of Youtube. Still lots to figure out - but I recently found some better passenger cabins so can make fast bucks transporting folks - at least when I don't get destroyed carrying "illegal passengers." Still working on that. I've even taken out a couple of wanted commanders. Work in progress...
This is my passenger runner. I only do missions under 100Lys for a quick turn over.

https://coriolis.edcd.io/outfit/cob...EweloBhBGA2MQFMCGBzANokMK6A=&bn=Arry's Airbus

I make between 4 and 12 million per run. Being Allied with the factions I use helps of course.
 
This is my passenger runner. I only do missions under 100Lys for a quick turn over.

https://coriolis.edcd.io/outfit/cob...EweloBhBGA2MQFMCGBzANokMK6A=&bn=Arry's Airbus

I make between 4 and 12 million per run. Being Allied with the factions I use helps of course.

Thanks, I'll compare that setup to mine.

Last night I told a criminal mastermind 60 ly to a visitor's beacon, fuel scooping so I wouldn't have to go into a port. I avoided 3-4 interdictions, then when getting him back to his origination port they started a scan, so I went to silent running, which stopped the scan. Then they immediately re-scanned me as I was getting through the mail slot, I backed out quickly and made a run for it but got destroyed. Doesn't seem quite fair...I know...who said the universe was going to be fair, right?

I there any way to avoid being killed when a port wants you dead?
 
Thanks, I'll compare that setup to mine.

Last night I told a criminal mastermind 60 ly to a visitor's beacon, fuel scooping so I wouldn't have to go into a port. I avoided 3-4 interdictions, then when getting him back to his origination port they started a scan, so I went to silent running, which stopped the scan. Then they immediately re-scanned me as I was getting through the mail slot, I backed out quickly and made a run for it but got destroyed. Doesn't seem quite fair...I know...who said the universe was going to be fair, right?

I there any way to avoid being killed when a port wants you dead?
Once inside the mail slot the scan stops; you may have to dip down out of line of sight.

It is the ships that scan you, not the stations etc..

I do hope that you are not kicking yourself too hard at this time.

Planets are the hardest to land at with criminals on board, but I am always ready with an escape plan. The Cobra IV is very slow; compared to the Cobra III. It takes about 10 seconds for the scan to complete, so if the scan starts and you know it will take more than 10 seconds to completely get onto the pad, then boost away and hi-wake. Yes you will become wanted, but you can escape and come back to the system in 10 minutes. Then you have to land carefully.
 
Once inside the mail slot the scan stops; you may have to dip down out of line of sight.

It is the ships that scan you, not the stations etc..

I do hope that you are not kicking yourself too hard at this time.

Planets are the hardest to land at with criminals on board, but I am always ready with an escape plan. The Cobra IV is very slow; compared to the Cobra III. It takes about 10 seconds for the scan to complete, so if the scan starts and you know it will take more than 10 seconds to completely get onto the pad, then boost away and hi-wake. Yes you will become wanted, but you can escape and come back to the system in 10 minutes. Then you have to land carefully.

Thanks for that. It might be a ship that scans me but it's the port that takes away my docking permission and tells me to get the hell out of there. I'm probably not good enough to jam onto the pad in less than 10 sec. So is it the port or the ship that scanned me that attacks me?

And yeah, had the same issue on planetary landings, I can never escape before getting destroyed. Good to know a faster ship might be able to pull off an escape.
 
And yeah, had the same issue on planetary landings, I can never escape before getting destroyed. Good to know a faster ship might be able to pull off an escape.

Pay attention to the comms messages from the authority ships. They will eventually say they are going off for a break, or maintenance. This is when you can safely make your entrance or exit, even in a slow ship.
 
Thanks for that. It might be a ship that scans me but it's the port that takes away my docking permission and tells me to get the hell out of there. I'm probably not good enough to jam onto the pad in less than 10 sec. So is it the port or the ship that scanned me that attacks me?

And yeah, had the same issue on planetary landings, I can never escape before getting destroyed. Good to know a faster ship might be able to pull off an escape.
It is the ships, that scan you. Then once found to be doing wrong/wanted/carrying a wanted passenger, or goods; everything starts to shoot at you.

Which is why you have to plan ahead. My Cobra IV has a top speed of 304ms, so a scan takes just under 3Kms to complete and as I said; once inside the station, most ships cannot complete their scans, because they cannot see you any more. (If you think that the ship scanning you can still see you when you are going in the mail-slot, then dip down once you are inside and it will lose sight of you and can't scan any more) Security ships have the same scanners as we do, so it is a line of sight thing. We cannot scan another ship, unless it is within our HUD, the same applies to them. Then there is the range of their scanners, to think of. If you fit A class sensors you can sit 6 to 7Kms out and watch them fly in circles. then you have to come in as fast as you can, behind them, or with them facing away from you.

I have done a lot of smuggling and in my Cobra III, which is about the best ship for the job, due to its speed. A lot of what I do is kind of second nature now. However: In my early days, I would practise coming in fast; every time. Even if I was clean and carrying nothing illegal; to get used to doing it and I also practised escaping. Now my passenger running Cobra IV is much slower and too me, more of a fun challenge, because of that; but at the same time; 300ms IS fast enough to avoid most scans, as long as you don't put yourself in front of the security ships, on the way in. At the same time; with decisive action, escaping in the Cobra IV is possible and I have done it at Outposts and Planet bases. Keep an eye on the distance to the pad or slot. If a scan starts, ask yourself; can you make either with in 3 to 6 seconds; which is a very long time? No. Then it is time to leave, boost in any direction, away from the pad/station/planet. Open the left panel and confirm your already selected Hi-wake system. Keep boosting with 4 pips to engines, by which time the scan would be complete and things maybe getting a bit silly. However: You should have already hit the jump button. Just make sure, before you start your run towards the dock; that the emergency Hi-wake system you have ready, is not obscured by a planet of something; that can be embarrassing. You don't have to wait for the scan to finish, before you chose to get away; you already know what the result is going to be, so as soon as you see or hear, 'scan detected'; it takes you a quarter of a second to make your choice. Finnish landing or run. For me, at Outposts and Planets, it IS always, run. Stations have the leeway of you being safe inside, long before you hit the pad.

As I said before; practise when you don't have to do it for real. Practise faster landings and quick escapes, then when you do have to do it for real, you stress less, worry less and panic less.
 
<<Pay attention to the comms messages from the authority ships. They will eventually say they are going off for a break, or maintenance. This is when you can safely make your entrance or exit, even in a slow ship.>>

I haven't seen that message, I'll pay more attention. But won't waiting around outside a port to get that message make me more vulnerable to more scans from ships?

Also, I'm expanding into combat and finding it takes a lot of time and effort to find ships w/bounties. I get to a RES and might find one or two "wanted" folks, I (usually) kill them for the bounty, but then am out of enemies. So I have to get over to another RES to find more. I'm going to High or Hazardous RESs. Is there an easier way, more fertile areas? Other areas that might have more bad guys? Haven't found much activity at Nav Beacons. Maybe there's other sections of the sky where there are more targets?

Any help on this?
 
The number of bad guys will depend on the type of RES site, the size of the bad guy ships seems to vary by instance. I.e. Nav beacons and low RES in a high sec systems will have very few bad guys while a Haz RES or compromised Nav beacon (my favourite) will have a lot of bad guys but no police to help you. You could also try combat zones but be aware that the ships there are tougher than at RES/Nav and you can get in trouble fast if you get caught by a gang of enemies. They are OK with practice but probably not a good idea if you are just starting out with combat.
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wrt avoiding scans at space stations: Fist line up with the slot of the station while keeping a distance of 8-10km out as this far out you will not get scanned and observe the security ships. There will be gaps in their patrols that make it easier to get in if your timing it right. Then boost to the slot, asking permission to land on the way in and slowing down as late as you dare. 4 pips to shields as you get close the station if you think you are going to hit it.
 
<<Pay attention to the comms messages from the authority ships. They will eventually say they are going off for a break, or maintenance. This is when you can safely make your entrance or exit, even in a slow ship.>>

I haven't seen that message, I'll pay more attention. But won't waiting around outside a port to get that message make me more vulnerable to more scans from ships?

Also, I'm expanding into combat and finding it takes a lot of time and effort to find ships w/bounties. I get to a RES and might find one or two "wanted" folks, I (usually) kill them for the bounty, but then am out of enemies. So I have to get over to another RES to find more. I'm going to High or Hazardous RESs. Is there an easier way, more fertile areas? Other areas that might have more bad guys? Haven't found much activity at Nav Beacons. Maybe there's other sections of the sky where there are more targets?

Any help on this?

System type and state effect things, no local bounties/wanted in Anarchys foe example. The low/blank/high for RESs describes activity levels I find high RES to be generally good if nothing much is happening I will leave jump to cruise and then come back if there are large numbers of big police ships around then it is likely there will be a regular supply of higher powered wanted craft.
Corrupted Nav Beacons are traps, there will be no security and scanning the beacon is liable to provide you with lots of trouble.
Haz(arduous) RES are like high RES but with no security think of them as being like the town in "A Fistful of Dollars " only with more sides, I find them too much of a handful usually but recently winged up with another commander in one which was much better.
Despite the no security the usual scanning rules apply in these two areas.
Combat Zones are not a place to go to bounty hunt, the trick with these is to arrive in the CZ and fly around until the ships appear then you fly to the all the ships are just off your scanner then in your functions panel select a side. Now when you head back to the action most ships are green or red in the scanner, all red ships are legitimate targets all green are allies, as you shoot reds and earn combat bonds keep a check that you aren't running out of allies and so likely to be swamped also if there are only a couple of reds left then as they are taken down the fresh wave of reds will arrive to try and swamp you. Sometimes peace breaks out and when you try to pick a side you will see Ceasefire, in that case leave as shooting anyone will set all ships their against you.
 
<<Pay attention to the comms messages from the authority ships. They will eventually say they are going off for a break, or maintenance. This is when you can safely make your entrance or exit, even in a slow ship.>>

I haven't seen that message, I'll pay more attention. But won't waiting around outside a port to get that message make me more vulnerable to more scans from ships?

Also, I'm expanding into combat and finding it takes a lot of time and effort to find ships w/bounties. I get to a RES and might find one or two "wanted" folks, I (usually) kill them for the bounty, but then am out of enemies. So I have to get over to another RES to find more. I'm going to High or Hazardous RESs. Is there an easier way, more fertile areas? Other areas that might have more bad guys? Haven't found much activity at Nav Beacons. Maybe there's other sections of the sky where there are more targets?

Any help on this?
Lo-RES = small amount of ships and lower ranks, Hi-RES = bigger and better ships and in theory more of them. Haz-RES = no police, I believe. The longer you are in the RES the more ships will turn up. I would just find the local security wing and tail them to find easy kills, then work your way up from that.
 
Thanks guys, that's great info. I haven't seem "A Fistful of Dollars" in a loooong time, but I think I get the point on that one. We need an area like "3:10 to Yuma"!
 
FYI - If you enter a Haz res or Compromised Nav then if you have no cargo then o no one will attack. You then just have to pick your targets carefully, I.e. keep an eye on skill level, ship type and whether or not they are in a wing. With practice they are not as dangerous as many people think they are. However, I would agree that they are certainly not a place to learn combat :)
 
FYI - If you enter a Haz res or Compromised Nav then if you have no cargo then o no one will attack. You then just have to pick your targets carefully, I.e. keep an eye on skill level, ship type and whether or not they are in a wing. With practice they are not as dangerous as many people think they are. However, I would agree that they are certainly not a place to learn combat :)
With regard to 'picking targets'. Somewhere in these forums and probably on reddit there is a table that explains how you are 'point rewarded' for kills, towards your combat rank. It is basically that you are rewarded for killing targets within 3 combat ranks up or down. I am not sure how accurate this is, but I believe: If you kill an NPC of equal rank then you get one point towards you own combat rank. Then one rank below you, you get half a point and two ranks below you, you get a quarter of a point. Anything you kill three or more ranks below you you get nothing. At the same time: One rank above you, gets you two points and two ranks above you and you get 3 points; I am not sure what happens if you kill anything more than two ranks above you.

Someone here may be able to confirm or correct this.
 
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