Useful tips for new players

I take it there is still NPC,S in SOLO mode? As I looked at a few tutorials which tell you to go to a risk nav point and kill wanted NPC'S who have the police on them and take pot-shots to claim the bounty. apparently you can make about 1mill credits per hour doing this.

if this is true then I will spend a day or 2 in solo doing this, then upgrade and go to open play
 
I take it there is still NPC,S in SOLO mode? As I looked at a few tutorials which tell you to go to a risk nav point and kill wanted NPC'S who have the police on them and take pot-shots to claim the bounty. apparently you can make about 1mill credits per hour doing this.

if this is true then I will spend a day or 2 in solo doing this, then upgrade and go to open play

yup, NPCs are everywhere within the bubble(s). I would suggest staying in Open though, as that way you can wing up with other players to go after the better kills
 
You are still going to have a loooong fsd cool down though. Submitting lets you jump out again a lot sooner.

How, when the only reason for the interdiction is to destroy? Should I because of the lack of skill or style of play submit, and they open fire anyway, I'll consider them psychotic and use the combat logging exploit. I'd rather he/she spill salt vs me. One works their off to get a ship, and the for no sane reason, another destroys it. Interdict me, and I'll submit, loosing ownly my cargo. Destroying me in the process shouldn't and wont be tolerated. If and when I should I gain sone exprience and choose not to submit; then yes, by all means, it's game on; Bring it! I've, by human standards have the inalienable right to choose any course of action that I deem hazardous to my life, liberty and or pursuit of happiness. Should such actions cause you salt, to bad. Being destroyed isn't my cup of tea either.
 
Billl npc bad guys interdict as well. The chances of you even Meeting other players is incredibly small but if you haul cargo a pirate npc may try and take it
 
Billl npc bad guys interdict as well. The chances of you even Meeting other players is incredibly small but if you haul cargo a pirate npc may try and take it

Ok, but do they destroy you when you've complied. Or just take your cargo and leave? I realize that interdiction is part of the game and don't have any issues with it. And thus play accordinly. But if some psychotic wants to destroy me in the process just because, they leave me with no alternative but to throw salt in their eyes by combat logging. Yes grievers have rights to utilize any and all supported tools available, but then again, so do I.

In the aftermath, the interdicter may need a towel to dry their tears, ((Sniff sniff) Combat logging isn't fair, (boo hoo hoo)) why when the've lost nothing in the process is beyond me. A towel won't replace the interducteds 100's of hours to replace their ship. The remedy for dealing with a Richard Noggin aka " Head" and avoid salt in your eyes is either be a bigger or don't be one.

Gotta wonder why is it only those who's agenda is destruction during an interdicting, complain to FDev to come up with a solution to their problem of an interdicted, combat logged before I could destroy him/her (boo hoo hoo).
 
Your ship when fully stopped, isn't actually fully stopped and will still continue to move forward at 0%. Normally this isn't going to affect anything, but if you happen to jump to a system with say a Neutron star and stop and turn around to marvel at is, then go look up how to super charge your ship from it, or checking out the Galaxy Map or go make a sandwich or go greet the girlfriend (as in my case), you might find yourself with fragments of a melted ship.

Also when jumping to a new system, make sure you aren't doing something else or you will fly into the star. As my rule, I never jump out of a system when my heat level is above 58% or you risk gaining very fast heat and set off the warnings. You can do it higher and most times with the heat warning you won't be damaging your systems, but if you are doing exploration, you want to be a lot more cautious or risk losing a lot of work and time you've put in...
 
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Please clarify - zero percent what? Velocity, acceleration, throttle? "Move forward" implies some velocity above 0%.

look you do actually stop if you are at 0% anything, but if any object close by is moving because of its orbital motion. even the galaxy has orbital motion. so nothing in the galaxy is really at a dead stop...

example you have system with 2 stars a normal M class and an orbital neutron star, also 3 planets, now you drop in front of the M class star and go to look at the neutron star. someone knock on the door in real life so you drop to 0% acceleration which if flight assist is on mean you stop dead, but while you are away the galaxy and everything in it is still moving even if you ship is not and if you are on the orbital path of the neutron star or planet then you will end up space dust.

here ends the science lesson, class dismissed
 
look you do actually stop if you are at 0% anything, but if any object close by is moving because of its orbital motion. even the galaxy has orbital motion. so nothing in the galaxy is really at a dead stop...

example you have system with 2 stars a normal M class and an orbital neutron star, also 3 planets, now you drop in front of the M class star and go to look at the neutron star. someone knock on the door in real life so you drop to 0% acceleration which if flight assist is on mean you stop dead, but while you are away the galaxy and everything in it is still moving even if you ship is not and if you are on the orbital path of the neutron star or planet then you will end up space dust.

here ends the science lesson, class dismissed

Are you making this stuff up? What does FA use for a reference point to stop "absolutely" while the galaxy moves around it? Even spacetime itself is expanding, thus "moving" under our "feet" like a Doctor Strange in the mirror dimension.

And on a related note, granny McSassy teacher, does ED actually model star motion? This question is a serious one. I've seen evidence they model planetary motion, but it's a whole 'nother matter to model the motion of 400 billion stars.
 
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Well most new people won't be fiddling with FA off anyways, so that's kind of beyond what this thread is about. Simply enough without all the science lessons, many people aren't aware that 0% speed doesn't mean you aren't moving still. Pausing while scanning a star after jumping into a system, then while scanning go and checking your galaxy map or other things, can have negative effects. The ship is still moving around 30km/s at 0% speed...
 
Well most new people won't be fiddling with FA off anyways, so that's kind of beyond what this thread is about. Simply enough without all the science lessons, many people aren't aware that 0% speed doesn't mean you aren't moving still. Pausing while scanning a star after jumping into a system, then while scanning go and checking your galaxy map or other things, can have negative effects. The ship is still moving around 30km/s at 0% speed...

Simular to aviation where as there's wind speed, ground speed and air speed.
 
Well most new people won't be fiddling with FA off anyways, so that's kind of beyond what this thread is about. Simply enough without all the science lessons, many people aren't aware that 0% speed doesn't mean you aren't moving still. Pausing while scanning a star after jumping into a system, then while scanning go and checking your galaxy map or other things, can have negative effects. The ship is still moving around 30km/s at 0% speed...

I've seen ships stopped in front of a station, and they appeared stopped; the latest Frontier livestream, for example. This seems to contradict what you're saying. Please explain the discrepancy. I'm not being combative, I really want to know.
 
I've seen ships stopped in front of a station, and they appeared stopped; the latest Frontier livestream, for example. This seems to contradict what you're saying. Please explain the discrepancy. I'm not being combative, I really want to know.

look to be honest as far as i am aware if there is movement of ship at 0% acceleration (dead stop) it is not the ship moving it is the space around it that is moving, in real life any way, not sure about stella and galactic movement in game.

P.S. sorry ducky for trying to explain it the way i did, it basically boils down to what ive said above and i came across as condescending so i am sorry :eek:
 
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look to be honest as far as i am aware if there is movement of ship at 0% acceleration (dead stop) it is not the ship moving it is the space around it that is moving, in real life any way, not sure about stella and galactic movement in game.

P.S. sorry ducky for trying to explain it the way i did, it basically boils down to what ive said above and i came across as condescending so i am sorry :eek:

Stopping in space is only relative to the agenda. You and I may wish to dock togeather, though we are both moving at a particular matching speed, we in relationship to one another have seemingly stopped, yet everything else in the universe continues as it was in relationship to us.

Real ships capt. may give the order to "Full Stop". Though the engines come to a stop The ship continues to move. The capt. has taken into cosideration the continued forward motion, and should he need correction, the next order would be "ahead 1/4, 1/2 etc, or reverse 1/4, 1/2 etc.

If the wind speed matches air speed of a small aircraft the craft will appear to have stopped, in relationship to the ground. BUT, the Earth is rotating at 1,000 mph, to the East, which in relationship to a craft in space it is still moving.

A command of all systems stop or full stop, only stops the equipment under power not the vessel it self.
 
I'm a trader, I've got the submit and boost down to a T :) occasionally I turn and fight if they p*ss me off but it only seems to make the enemies harder lol 😁
 
Stopping in space is only relative to the agenda. You and I may wish to dock togeather, though we are both moving at a particular matching speed, we in relationship to one another have seemingly stopped, yet everything else in the universe continues as it was in relationship to us.

Real ships capt. may give the order to "Full Stop". Though the engines come to a stop The ship continues to move. The capt. has taken into cosideration the continued forward motion, and should he need correction, the next order would be "ahead 1/4, 1/2 etc, or reverse 1/4, 1/2 etc.

If the wind speed matches air speed of a small aircraft the craft will appear to have stopped, in relationship to the ground. BUT, the Earth is rotating at 1,000 mph, to the East, which in relationship to a craft in space it is still moving.

A command of all systems stop or full stop, only stops the equipment under power not the vessel it self.

Oi people, I'm talking about the game, not real life. I'm ex-Navy, so I understand this stuff better than you think. What I want to know is how the game treats "0% velocity" especially since I've seen ships facing each other and their distance not change (change in distance in a specific direction over time being the very definition of velocity).

Now enough speculation and pretending to be college professors and answer the question, if you have an answer.
 
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What I just said :) supercruise you still move at zero, regular space you stop :)

It's a video game at the end of the day ;)
 
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