Again, I am trying to ascertain the consequences of breaking said rules, preferably in short, concise bullet-points
The two principal consequences of immortality cheating are actually inflicted upon the game as a whole, not the individual(s) who happen to be instanced with the immortality cheat, whether that immortality cheater happens to be a combat logger or a hacker.
They undermine the integrity of the multiplayer environment. They are:
(A)
Using an immortality cheat in order to prevent the game's loss mechanic from being distributed according to the Developers' design
(i.e. if the Developers intended you to rebuy, you should rebuy, same as if the Developers intended you to use 3 x g5 mats, you should use 3 x g5 mats, not 1 x g1 mat)
Every single immortality cheater, whatever their personal ethics/reasons/rationalisation/opinions about what future C&P releases should or should not hold (for example), has task-killed or hacked in order to prevent the game's loss mechanic from being distributed according to the Developer's design.
Their opinions about how a hypothetical game that they have never personally developed or coded or sold to the public would punish players who attack other players has absolutely nothing to do with that. They are playing Elite Dangerous, with the Elite Dangerous crime & punishment system, as it prevails from patch to patch.
(B)
Damaging the plausibility of the game environment by using an out-of-game method (e.g. making their ship disappear) in order to achieve the 100% selfish OOC objective of retaining in-game assets
Once again, the opinions of the immortality cheat about whether the game should permit whatever peril they are in to be inflicted upon them have nothing to do with the above. It does permit it. If they are the victim of a bug, they should contact Frontier Support. If they are the victims of PvP attack, opinions about that circumstance have absolutely nothing to do with cheating to find a way out of it. We are not playing according to the individual rules of 2,000,000 online strangers to whom we have paid no money.
I repeat that both of the above are crimes against the game as a whole, not the individual, group, faction etc. that is the adversary at the time.
However, turning as invited to the effect upon individuals, groups or factions ...
... immortality cheaters promote themselves over adversaries in various ways:
1. The explorer who cheats to preserve data and thus gets his name on systems in place of a Cmdr whose journey overlapped with his, or future Cmdrs.
(Perhaps especially if, as David Braben has specifically stated, another explorer would have liked to kill him as a competitor, to prevent that data ever being handed in.)
2. The CG-er who cheats to preserve bounties or combat bonds and thus secures a top spot or percentage in place of another Cmdr competing in the same CG.
3. The Powerplayer who cheats in order to preserve merits he is delivering to fortify a system, thus preventing players from another Power from successfully undermining that system. (
This alone is capable of wrecking an entire major release - Powerplay - and there are respected posters on this forum who have publicly stated that they have abandoned Powerplay as a result.)
4. The UA-bomber who cheats when his drives or FSD are blown out, thus preserving and delivering his Unknown Artefacts and taking another player group's station offline.
5. The BGS-attacker who works with a wing, destroying NPC authority ships and cheating when threatened so as most efficiently to tank the influence of a rival player group.
6. The sidewinder-killer who cheats when Adle's Armada catches them in Eravate, enabling them to destroy thousands (literally, thousands) of new players' ships without risk. (
How this has been permitted to endure is beyond me.)
7. The Wanted Cmdr who cheats, preserving ship, bounty and place on bounty board, and preventing PvP bounty hunting from being pursued, even though the PvP bounty hunter may have searched for hours - playing the game as intended - for a target, having spent weeks outfitting a ship for the purpose in the reasonable expectation that cheating would be prevented, or punished.
8. The trader who cheats, preserving cargo, and preventing PvP piracy from being pursued, even though the PvP pirate may have searched for hours - playing the game as intended - for a target, having spent weeks outfitting a ship for the purpose in the reasonable expectation that cheating would be prevented, or punished.
Every one of the above is merely cheating to win by self-imposing an - in effect - hacked version of the game client upon everybody else, so as to play a version of the game within which their hull cannot be damaged and their cargo bay cannot be opened.
About two years ago FDev stated that several players had been banned for using hacks to take the top spots in Conflict Zone CG's. Does anyone disagree with those bans? No.
Yet a task-kill is precisely the same as an immortality, hull always >1% hack. I do not understand the double standards on this. It can't just be about detection because forum users whose Cmdr names are the same as their forum names brazenly admit to it, here on the game company's own forum. There are other games companies who would have banned their game account instantly. And rightly so.