What the heck is wrong with all the whiners on here?

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The fact you people don't have anything better to do than whine about whiners says a lot about this community. Maybe you people should mind your own business.

Perhaps we should also define what constitutes whining.

We can subdivide the definition into categories.

This is the whining Catagories:
People who can't spell (moi)
People who whine about whiners
People who want everything now.
People who want everything by playing for years.
People who are forgetful (moi)
People who drop crumbs down their front. (moi) (just finished lunch)
Oh yeah! People who can spell better than me
People who want you to play the game their way
people who want you to play the game any which way but loose
People who whine about youtube
People who praise youtube
People who like FDev
People who hate Fdev
People who can't find up
people who can't find down (whatever)
People who can't find a special USS
People who spend all their time whining instead of playing the game
Greifers trolls and forgetful people. (Do they read the forums)
People who enjoy reading the forums (moi looking for humor)

What the heck am I typing here? I've forgotten!
 
Get someone to drop you one when they are finished with it. Zero grind or RNG involved.

Yep, that's what I did; handed my UP over to another player.

And the next day, I was chatting with someone I came across in orbit, and they too had dropped an UP for someone else to pick up and play with.


Players have plenty of options for cooperative play, and plenty of players around to cooperate with. On steam alone last night, ED player count exceeded 8,000; I can thoroughly recommend getting connected in-game with like-minded pilots. You don't need to fly around joined at the hip all day; just cultivate some in-game friends who can help out... and can in turn be helped out by you. :)
 

NecoMachina

N
Get someone to drop you one when they are finished with it. Zero grind or RNG involved.
1. I play in a private group with a few hundred people which limits my options on how many people are available to drop me a probe.
2. Someone else has to go thru that idiotic process of waiting for 3+ hours for a USS to show up to get a probe that they can then drop me.
3. Why should we have to find ways around FDEV's poor game design when they could (and should IMO) improve said design.

I mean if they intend the game to be this RNG heavy, grindy, and would rather use time-gating nonsense instead of actual gameplay then that's there prerogative I guess. Just don't expect me to support the game any further, and don't be suprised with a portion of your playerbase gets fed up.
 
I'd love to see it for myself, but instead I'm sitting by an Ammonia planet waiting for the RNG gods to drop a UP.
Great fun!
Ha! You're only half way to your fun.

Wait until you collect the UP, have a UA, go to the site, and get inside to get things started. You place the UA/UP. Then when you go to drop an unknown biological so you can pick up an Unknown Link, the game crashes with "unrecoverable error on transaction server".

You've lost your UA, UP.

You get to spawn 2km from center of alien base, then when you get back to center, realize that you can't even get in now.

Time to go back and get another UA, UP and pray the game doesn't crash.

Right?
 
Many years ago, before the days of the internet, when we got games, we would play them, and if we enjoyed them we would play the hell out of them, until we completed them often, and tell our friends, and share them via tape to tape or whatever. If we didn't like, we would put them down, and tell our friends why we didn't like it.

However, things have changed. We now have a new breed of player, who plays the game yet complains non-stop about it, and thinks because they can talk to the devs, they can force the devs to make the game they want (with no thought for how it might not be what other people want - they want X, they think X is great, so everyone will enjoy X).

And there are those who just love to complain, even thought they don't play the game. They must somehow feel validated by expressing negative views about a game they don't even like or play.... or perhaps they simply do it to troll. Always hard to know.

Not saying people themsevles have changed so much, perhaps expectations (right or wrong), but the internet giving everyone a voice has been a negative as well as a plus.
 
Many years ago, before the days of the internet, when we got games, we would play them, and if we enjoyed them we would play the hell out of them, until we completed them often, and tell our friends, and share them via tape to tape or whatever. If we didn't like, we would put them down, and tell our friends why we didn't like it.

However, things have changed. We now have a new breed of player, who plays the game yet complains non-stop about it, and thinks because they can talk to the devs, they can force the devs to make the game they want (with no thought for how it might not be what other people want - they want X, they think X is great, so everyone will enjoy X).

And there are those who just love to complain, even thought they don't play the game. They must somehow feel validated by expressing negative views about a game they don't even like or play.... or perhaps they simply do it to troll. Always hard to know.

Not saying people themsevles have changed so much, perhaps expectations (right or wrong), but the internet giving everyone a voice has been a negative as well as a plus.

Yes but many years ago, before the days of the internet, we got games and we got full games that weren't plagued with bugs because "patch it later", reliant on cheap, crappy servers and network infrastructure/architecture in order to function and we weren't nickle and dimed with micro transactions and endless "DLC" and all of that wasn't even that long ago. In fact, post internet, I remember playing Need For Speed Underground 1 and 2 with my friends online. The car customisation options, both performance and visual, were light years ahead of what we have in ED (granted, those games were about customising and racing cars) and none of the different paint jobs/vinyls/lighting systems etc... cost a real world penny, not one. And those games were from EA.

These days we get buggy, half finished crap sold on false promises and a fix it later mentality, so yeah, people complain and rightly so. If you don't like people complaining about video games on the internet, why would you volunteer to moderate a video game forum? Are you a masochist?
 

verminstar

Banned
Many years ago, before the days of the internet, when we got games, we would play them, and if we enjoyed them we would play the hell out of them, until we completed them often, and tell our friends, and share them via tape to tape or whatever. If we didn't like, we would put them down, and tell our friends why we didn't like it.

However, things have changed. We now have a new breed of player, who plays the game yet complains non-stop about it, and thinks because they can talk to the devs, they can force the devs to make the game they want (with no thought for how it might not be what other people want - they want X, they think X is great, so everyone will enjoy X).

And there are those who just love to complain, even thought they don't play the game. They must somehow feel validated by expressing negative views about a game they don't even like or play.... or perhaps they simply do it to troll. Always hard to know.

Not saying people themsevles have changed so much, perhaps expectations (right or wrong), but the internet giving everyone a voice has been a negative as well as a plus.

And then we have those who justify whining about others who whine by whining about the whining itself...

Nah I dunno anyone here who would whine about whining...I did however find myself nodding in full agreement by the last thing ye said ^
 
Ha! You're only half way to your fun.

Wait until you collect the UP, have a UA, go to the site, and get inside to get things started. You place the UA/UP. Then when you go to drop an unknown biological so you can pick up an Unknown Link, the game crashes with "unrecoverable error on transaction server".

You've lost your UA, UP.

You get to spawn 2km from center of alien base, then when you get back to center, realize that you can't even get in now.

Time to go back and get another UA, UP and pray the game doesn't crash.

Right?

LOL! A group of us tried seeing the "new cut scene". We hit so many issues after an hour we'd actually got no where:-
- We'd tried using multi-crew to allow one friend to at least see the base. Unfortunately if you have a multi-crew on board for some reason your SRV can't be deployed.
- Even if the multi-crew then leaves, your SRV can't be launched.
- After finally getting into the base, the unknown link wouldn't spawn. So we exited the game, spawning 2km away...
- Getting back to the base, we then had an instancing issue (in our pirvate group) where although next to each other, we couldn't see each other. So we exited the game, meaning we spawned 2km away again.

I think it took at well over 1.5hrs after arriving at the base to see the "cut scene" by which time we just wanted it done!
 
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I mean, I'm away on an oil rig just now, and I foolishly decided not to pack my hotas and Oculus Rift this trip, then boom the elite comms channels light up with news of the alien bases not least the live one. Yet as I watch the videos and read the forums I am astounded by the salty vitriolic snidey remarks I come across dissing the content. I'm left astounded by the immensely inappropriate negativity of it all. Seriously what is wrong with you people?

I'm not able to fully immerse myself in it yet as I wont see my wife, kids, hotas and VR for another few weeks, yet even viewing it on the 17" 4k screen of my gaming laptop in HD via youtube I am simply stunned by what was found. My mind was blown in hd youtube small screen, 2.1x SS Oculus rift - oooohyah!

So given my evident appreciation for the teaser content, you'll understand my dismay at the lame dissing its getting. Lest y'all forget this wasn't even announced as coming, or alluded to, and there was a general sense that the E3 stream / fragged Farragut / robotic phonetic "Thargoids Return" beacon was all we'd see until 2.4 dropped. Heck even at the lavecon conference they kept this stuff up their sleeves. So here we are with a bonus content addition and yet Fdev are still taking grief?

Frontier I salute you, those sites look stunning and I cannot wait to fully immerse myself in them, please ignore the naysayers, today's Revelations really pulled a rabbit out of the hat. o7
Don't know what's wrong with you, with all your God Damn whining. [squeeeee]
 
Hell, most people don't know how lucky they are nowadays. Sure there are bugs in every game, some more annoying than others, but in the Spectrum days you'd wait 30-45 minutes for a game that wouldn't even load.

I remember when we got Gauntlet 2 to load properly. The Spectrum stayed on all weekend as we knew it was one in a billion chance it would ever work again.

Just to be clear, we went from this when I was a kid (just you and your friends crowded around one monitor or tv):

BBC_Micro_Elite_screenshot.png


To this (playing with or against people from all over the world):

attachment.php


God I sound old.
 
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Yes but many years ago, before the days of the internet, we got games and we got full games that weren't plagued with bugs because "patch it later", reliant on cheap, crappy servers and network infrastructure/architecture in order to function and we weren't nickle and dimed with micro transactions and endless "DLC" and all of that wasn't even that long ago. In fact, post internet, I remember playing Need For Speed Underground 1 and 2 with my friends online. The car customisation options, both performance and visual, were light years ahead of what we have in ED (granted, those games were about customising and racing cars) and none of the different paint jobs/vinyls/lighting systems etc... cost a real world penny, not one. And those games were from EA.

These days we get buggy, half finished crap sold on false promises and a fix it later mentality, so yeah, people complain and rightly so. If you don't like people complaining about video games on the internet, why would you volunteer to moderate a video game forum? Are you a masochist?

And why? Two main reasons come to mind:

1) The gamers themselves are at fault. They let the companies do it. The companies offered shiny DLCs and promises, and people lapped it up. WE are the problem, the gamers. Sure, the companies offered these modes of development, but we bought into it.

2) Games are a lot more expensive to make these days. Its rare a big game with good quality graphics and sound etc can be produced by a small team in a relatively short period of time. Yes, there are exceptions, but most big games these days require massive budgets. They have to find some way to fund that. Either through expectations of high sales and investments, or by pay to win, or by pay for cosmetics, or whatever. It takes time and money.

The solution for both these points is, if you don't like it, don't pay. ITS YOUR CHOICE.

If you have paid, and don't like it, then you only have yourself to blame, because then you are part of the problem.

If you haven't, then cool. You can move on to play a different game that doesn't have a delivery method you don't like.
 
Hell, most people don't know how lucky they are nowadays. Sure there are bugs in every game, some more annoying than others, but in the Spectrum days you'd wait 30-45 minutes for a game that wouldn't even load.

I remember when we got Gauntlet 2 to load properly. The Spectrum stayed on all weekend as we knew it was one in a billion chance it would ever work again.

Just to be clear, we went from this when I was a kid (just you and your friends crowded around one monitor or tv):

https://upload.wikimedia.org/wikipedia/en/c/c4/BBC_Micro_Elite_screenshot.png

To this (playing with or against people from all over the world):

https://forums.frontier.co.uk/attachment.php?attachmentid=6302&d=1419834239

God I sound old.

Haha, just imagine those problems these days. The communities would go into meltdown.

With gauntlet, was that because of the joystick adapter? That was my problem. Game would load no problem with no adapter in, but with the adapter in it would fail to load. The solution was to do what we were always told to not do... plug the adapter in after loading the game. NO! They said, you will blow your speccy. But i got away with it, quite a lot. Until one day, i didn't, and blew the speccy. :(
 
Hell, most people don't know how lucky they are nowadays. Sure there are bugs in every game, some more annoying than others, but in the Spectrum days you'd wait 30-45 minutes for a game that wouldn't even load.

I remember when we got Gauntlet 2 to load properly. The Spectrum stayed on all weekend as we knew it was one in a billion chance it would ever work again.

Just to be clear, we went from this when I was a kid (just you and your friends crowded around one monitor or tv):

https://upload.wikimedia.org/wikipedia/en/c/c4/BBC_Micro_Elite_screenshot.png

To this (playing with or against people from all over the world):

https://forums.frontier.co.uk/attachment.php?attachmentid=6302&d=1419834239

God I sound old.

To be fair (and I'm probably about your generation as well), all that demonstrates is the technological ability to display high polygon assests. It doesn't make the game any better and in fact, Elite: Dangerous is seriously lacking in many departments that its predecessors covered quite nicely.
 
To be fair (and I'm probably about your generation as well), all that demonstrates is the technological ability to display high polygon assests. It doesn't make the game any better and in fact, Elite: Dangerous is seriously lacking in many departments that its predecessors covered quite nicely.

But did they? I don't think they did.

The old elite games had almost no balancing, no tutorials, no nice control methods, extremely basic missions.

I played Frontier Elite about a year back. Within an hour I had worked up to an imperial courier (and beyond) by doing a quick hop back and forth from Barnards Star to Sol. Imagination was needed in buckets in the old days. And that's not even discussing the nightmare that was Newtonian flight, and combat.

Honestly I far prefer Elite Dangerous. It's superior in every aspect over the original.
 
But did they? I don't think they did.

The old elite games had almost no balancing, no tutorials, no nice control methods, extremely basic missions.

I played Frontier Elite about a year back. Within an hour I had worked up to an imperial courier (and beyond) by doing a quick hop back and forth from Barnards Star to Sol. Imagination was needed in buckets in the old days. And that's not even discussing the nightmare that was Newtonian flight, and combat.

Honestly I far prefer Elite Dangerous. It's superior in every aspect over the original.

I mean. Elite: Dangerous isn't better in those respects. The older game arguably contextualised it better.
As for the flight model... eh I dunno. I kinda like the way the old game does it and how Evochron does it. It would be fine in Elite:Dangerous if we had the tools to acurately gauge what the ship was doing.
 
Yes but many years ago, before the days of the internet, we got games and we got full games that weren't plagued with bugs because "patch it later", reliant on cheap, crappy servers and network infrastructure/architecture in order to function and we weren't nickle and dimed with micro transactions and endless "DLC" and all of that wasn't even that long ago. In fact, post internet, I remember playing Need For Speed Underground 1 and 2 with my friends online. The car customisation options, both performance and visual, were light years ahead of what we have in ED (granted, those games were about customising and racing cars) and none of the different paint jobs/vinyls/lighting systems etc... cost a real world penny, not one. And those games were from EA.

These days we get buggy, half finished crap sold on false promises and a fix it later mentality, so yeah, people complain and rightly so. If you don't like people complaining about video games on the internet, why would you volunteer to moderate a video game forum? Are you a masochist?

I think you are looking back on the past with rose-tinted spectacles. Case in point: Bethesda's Daggerfall, released 1996. This shipped with a shedload of game breaking bugs. If you were lucky you got the 'service disk' that addressed some of them. 'Descent to Undermountain' was another promising game that failed because it shipped in a broken state. If these games shipped today, at least their extensive buglists could be mitigated via downloaded patches.
 
I think you are looking back on the past with rose-tinted spectacles. Case in point: Bethesda's Daggerfall, released 1996. This shipped with a shedload of game breaking bugs. If you were lucky you got the 'service disk' that addressed some of them. 'Descent to Undermountain' was another promising game that failed because it shipped in a broken state. If these games shipped today, at least their extensive buglists could be mitigated via downloaded patches.

While I don't disagree with you (at all) using Bethesda as an example is such low hanging fruit I am convinced you picked it up off the ground :p
 
While I don't disagree with you (at all) using Bethesda as an example is such low hanging fruit I am convinced you picked it up off the ground :p


It was a cheap shot :)

And, of course there are some outstanding examples of brilliantly-coded games that shipped 'complete' with remarkably few bugs (e.g. Quake).
 
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