System Travel Without Hyperjump

I'm curious if anyone else would be interested in hyperjump-free interstellar travel. For the pure immersion factor, I would love to set my target to a distant system, set my FSD, and take a relaxing trip between the empty space between the stars. This would be especially interesting when we get space legs to move about the ship during the long journey.

From a game-play perspective, I think it would be a great alternative to allow for players to complete travels where a longer jump is impossible. Also, I think this would make exploration much more interesting since your entry point into a system wouldn't necessarily have to be a star every time.

However, I don't know if this is even possible in ED's engine since each system runs in its own instance. But if it could be done, it would be one of my top requests.
 
Currently the system doesn't support this. People have tried flying between some of the closer stars but the destination just isn't there even though it should be. Unfortunately you need to hyperjump to act effectively as a loading screen for the new system to form. I don't know if it would be technically possible to do it with the Cobra engine but I'm guessing it's considered too niche a thing to spend much dev time on.
 
Long journey.... Pfft hahaha
NO WAY, it takes about 90minutes to go to Hutton orbital that's .22ly away from AC imagine going to Sagittarius A* max speed is 2001c, sag a* is 25kly away do the math it would take years to travel no body has time for that


Edit: jeez I said about 2 hours to Hutton, not exact, people chill the flaming
 
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Long journey.... Pfft hahaha
NO WAY, it takes about 2 hours to go to Hutton orbital that's .22ly away from AC imagine going to Sagittarius A* max speed is 2001c, sag a* is 25kly do the math it would take years to travel no body has time for that

2 hours? You're doing it wrong, should be a little under 90 minutes to reach Hutton
 
Long journey.... Pfft hahaha
NO WAY, it takes about 2 hours to go to Hutton orbital that's .22ly away from AC imagine going to Sagittarius A* max speed is 2001c, sag a* is 25kly away do the math it would take years to travel no body has time for that

I've only been to Hutton once and took the slowest route (straight from the star). I still made it there in just under an hour and a half. If it's taking you 2 hours, try using full throttle next time.
 
If you could do this it would allow people to bypass system permits, aside from the total impracticality of it.
 
We'd need a new flight mode, called something like Intersteller Cruise. Several factors faster than Super Cruise that could reasonably get you to a nearby star within a real life hour or two.

And for entering a system without a permit...shoot on site from security forces.
 
There's also the fact that you'd run out of before you got to the next system if it was more than a few LY away.

The ships used to be economical enough to travel to nearish systems, when players started doing it and posted on here that the destination system didn't load in when you got there FD nerfed fuel consumption so you couldn't do it anymore (with a stock ship anyway)
 
I'm sure the instancing/loading issues could be overcome pretty easily if FD wanted to - if it takes an hour or so in real time, there's plenty of time to load stuff in under the hood if necessary.

I'm sure they could implement a shift from one system/instance to another once you're closer to that compared to the one you started in. That far out, it would be perfectly reasonable not to see other ships etc... and stars would be far enough away that I suspect you'd not tell the difference. Sky box may be an issue though??

Anyway, the practical point is that even if fairly simple, it's probably not worth the dev time to implement it any time soon. Even though the Elite playerbase probably has a fair number of players who would think it was great fun to point a ship in one direction, set throttle to full and then do nothing else for at least a few hours (i'd probably be guilty of that at some point), I suspect most of them would only do it once or twice.
 
Currently the system doesn't support this. People have tried flying between some of the closer stars but the destination just isn't there even though it should be. Unfortunately you need to hyperjump to act effectively as a loading screen for the new system to form. I don't know if it would be technically possible to do it with the Cobra engine but I'm guessing it's considered too niche a thing to spend much dev time on.

Absolutely nail on head.

I'd much love a system where you simply traverse space, without a hyperspace 'loading' screen. Similar to Pulsar Lost Colony or Helion. Some use the time during the hyper cruise, or whatever you want to call it, to prep for the mission.
 
I'm sure the instancing/loading issues could be overcome pretty easily if FD wanted to - if it takes an hour or so in real time, there's plenty of time to load stuff in under the hood if necessary.

I'm sure they could implement a shift from one system/instance to another once you're closer to that compared to the one you started in. That far out, it would be perfectly reasonable not to see other ships etc... and stars would be far enough away that I suspect you'd not tell the difference. Sky box may be an issue though??

Anyway, the practical point is that even if fairly simple, it's probably not worth the dev time to implement it any time soon. Even though the Elite playerbase probably has a fair number of players who would think it was great fun to point a ship in one direction, set throttle to full and then do nothing else for at least a few hours (i'd probably be guilty of that at some point), I suspect most of them would only do it once or twice.

The loading issue can also be greatly improved by loading the new instance while the frameshift drive is charging. The entire time, you can't do anything else other than cancel the jump. The new instance only seems to start loading when the 5 second countdown is initiated. Wasted opportunity in coding.
 
I'm curious if anyone else would be interested in hyperjump-free interstellar travel. For the pure immersion factor, I would love to set my target to a distant system, set my FSD, and take a relaxing trip between the empty space between the stars. This would be especially interesting when we get space legs to move about the ship during the long journey.

From a game-play perspective, I think it would be a great alternative to allow for players to complete travels where a longer jump is impossible. Also, I think this would make exploration much more interesting since your entry point into a system wouldn't necessarily have to be a star every time.

However, I don't know if this is even possible in ED's engine since each system runs in its own instance. But if it could be done, it would be one of my top requests.


Although this isn't currently possible, if it was... the fuel requirements could be quite high. You'd need extra tanks and to turn off any unnecessary systems to conserve... and I'm sure some poor soul will miscalculate and ever several days of cruising come to a stop and then need to wait a very long time for fuel rats rescue. I've done some rescues where people have attempted this before taking hours as we try to guess the correct heading and hope for the best.
 
Even though the Elite playerbase probably has a fair number of players who would think it was great fun to point a ship in one direction, set throttle to full and then do nothing else for at least a few hours (i'd probably be guilty of that at some point), I suspect most of them would only do it once or twice.

I once flew an additional 0.22 l.y. beyond Hutton Orbital in the direction of Sol just to see if there was anything hidden there (not that I found). It was rather entertaining. :D
 
And that's where you'll probably find the REAL Thargoids base or home world. Somewhere out in the middle of nowhere, on a rogue planet that we'll never see because we can only jump from star to star.

Something crazy, like two or three times the distance of a Hutton run.
 
And that's where you'll probably find the REAL Thargoids base or home world. Somewhere out in the middle of nowhere, on a rogue planet that we'll never see because we can only jump from star to star.

Something crazy, like two or three times the distance of a Hutton run.

If it doesn't show up on the honk, then you could put it right next to the primary star and nobody would ever see it.
Unless you get close enough to hit the gravity well you'd never know.
Doesn't need to be way out in the distance.
 
the fact that you can travel to another system in SC and it doesn't instance is such a major failure from Day 1.

Why, if it's an action that you dont want to occur, do you allow it to happen at all? Fdev could easily implement a "navigation lock failure, emergency dropping Super Cruise" message to appear when you reach 2/3 of the way to the next system (or 1ly whichever comes first) and drop the player into normal space. From here, the player wont have the ability to enter SC, only high jump or fly around in normal space. Now being in normal space, traveling to another system would essentially be impossible. Win, and forcing the player to high jump means they can't circumvent permits or experience the "non-instancing" issue. Win.

what the hell Fdev. It's a solution that doesn't even really break immersion. Why was this not done from day 1?. Instead we have something that's incomplete that gives a poor user experience.
 
I tried recently to go to another system via supercruise, (yes I'm that bored at this point waiting for new content I'm doing this)

and this is what you get,

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If you want to fly around for a really long time, hop over to Sol and track down Voyager 1 and Voyager 2.
It's been done, but it's one of the supremely time-consuming things to do.
 
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