2.3 exploration payouts + visual guide

Ten million? Probably not, unless you have the LYR bonus applied, in which case it would be possible.
Your highest payout statistic will stay the same as before though (before you sell any new data in 2.3, that is), as it counts the highest payout you got for a system data sale so far.

Well, we are getting close (8,965,107 credits). Link

Also, bumping this thread. Should be made a sticky.
 
I'm out in the black, and have decided to stay where I am until the patch hits.
While the credits aren't why I'm out there, they help, and if these numbers are to be believed, I'll wait.
I set out right after the drop on a 3 week 10k Ly trip in my reconditioned Orca. It went from a 22 Ly range to 37 Ly virtually overnight. I had a run in it after its initial release but could only strip it so much and only got about 25 Lys out of it, was just too short for long trips. Went to Barnard's on that trip and had to return because I got to Witch head and the distance between stars was too great and didn't want to use up the limited jumponium materials at the time. Now the Orca is very feasible as a explorer, I could probably get over 40 is I stripped it down further, like drop the guns and stuff. But I digress, I engineered a long range DSS for the trip as well, made over 500 jumps and scanned every star plus honked the system, if if was virgin, I scanned every object, and every available first discovery I came across. Found 3 virgin earth likes also along with 4100 other first discoveries. My exploration totalled bout 232 mil prior to the trip, and I had 22k first discoveries, well in this one trip made 116 mil. Previous Highest Payout was just over 700 grand, well, it now stands at 3.5 mil. Wish I had paid more attention when I sold the data, would like to know which system paid that much, maybe able to figure it out when I back thru all my screenshots of first discoveries.:
 

Redwazza

Banned
Great News....
I just got back to Jaques with about 140 mil of exploration data.... most of it scanned pre patch.... so now i have 200 million plus of exploration data which was enough for Elite before the patch, but now only 50% Pioneer... Why do Frontier have to keep pandering to the Winging Babies and keep moving the goalposts..... just got to calculate how many more Neutron Stars to scan and try to resist the temptation to hang myself lol..... THX FRONTIER!!!
 
Great News....
I just got back to Jaques with about 140 mil of exploration data.... most of it scanned pre patch.... so now i have 200 million plus of exploration data which was enough for Elite before the patch, but now only 50% Pioneer... Why do Frontier have to keep pandering to the Winging Babies and keep moving the goalposts..... just got to calculate how many more Neutron Stars to scan and try to resist the temptation to hang myself lol..... THX FRONTIER!!!
Don't scan neutron stars finish your journey to Elite in exploration, now it is much more profitable to scan terraformable planets or earth likes. Check out this post:
https://www.reddit.com/r/EliteDangerous/comments/6f8s82/road_to_riches/
Someone has made a list of systems near the bubble that contains lots of earth like worlds and terraformable planets. So if you do a few systems of that (not sure how many systems in that route you need to scan to reach elite if you are at 50% pioneer) you should be able to reach elite much faster than neutron star scanning. But you will of course have to travel back to the bubble from Jaques.

He also made a web page where you can enter your current system and you can also select how many systems you want to scan and it will plot a route for you where almost every system will contain an earth like or terraformable WW or HMC. The web page is here:
http://edtools.ddns.net/expl.php

You will of course not get first discovery on any of the systems but it is still more than neutron star farming since first discovery only adds 50% to the value.
 
I was just wondering, actually, how comes Class II Gas Giants are so valuable, and all the others are not? There's a huge increase in their value compared to Class I, II, IV etc...

Is there a particular reason for that?
 
I was just wondering, actually, how comes Class II Gas Giants are so valuable, and all the others are not? There's a huge increase in their value compared to Class I, II, IV etc...

Is there a particular reason for that?
I'd say rarity, but classes IV and V are even more rare, so that wouldn't make sense. I'd say utility, but I don't really know why a class II gas giant would be worth much more for colonists than the others. So, the explanation I find most likely is that the person they tasked with revising the payouts forgot to complete all the gas giants.
 
I'd say rarity, but classes IV and V are even more rare, so that wouldn't make sense. I'd say utility, but I don't really know why a class II gas giant would be worth much more for colonists than the others. So, the explanation I find most likely is that the person they tasked with revising the payouts forgot to complete all the gas giants.
Class II were always highest paying of gas giants. Latest pass upped also class I value.
 
I'd say rarity, but classes IV and V are even more rare, so that wouldn't make sense. I'd say utility, but I don't really know why a class II gas giant would be worth much more for colonists than the others. So, the explanation I find most likely is that the person they tasked with revising the payouts forgot to complete all the gas giants.

It has to do with the fact that Class II Gas Giants have water clouds in the upper atmosphere. This would be cost effective and efficient for terraformable planets within the system (or close systems) to generate icy rocks to use to pummel the planet to increase spin (and therefore gravity) as well as standing water for such a planet.

Class IV contain Alkali Metals and Class V Silicate clouds that while might be usable in the ED Universe aren't cost-effect for farming/harvesting.

Also it would be useful for fusion processes; assuming the FSD uses deuterium or deuterium slush for the necessary combustion for energy for entering witch-space.
 
Last edited:
It has to do with the fact that Class II Gas Giants have water clouds in the upper atmosphere. This would be cost effective and efficient for terraformable planets within the system (or close systems) to generate icy rocks to use to pummel the planet to increase spin (and therefore gravity) as well as standing water for such a planet.
Excellent point. Since terraforming candidates appear to be the most valuable to Universal Cartographics, then it makes sense now why they offer that much more for the class II GGs. Would rep twice if I could!
 
So then that begs the question as to why a Water Giant has the second lowest payout
A good question. Perhaps because a water giant has mainly water vapour, while a gas giant has hydrogen and helium, which both should be quite useful as well.
You're probably better off asking Frontier though, as their payout system is still pretty inconsistent.
 
Though spin has nothing to do with gravity...

While true, the additional gravity would be minimal, there are several formulas and papers that discuss this online. This URL is a good start to cover that: http://www.askamathematician.com/20...-centrifugal-force-have-an-effect-on-gravity/

So then that begs the question as to why a Water Giant has the second lowest payout

If you're talking about Water Worlds that are gigantic in size, I suspect it would have to do with either constructing underwater buildings or floating cities which might be a problem as our ships aren't necessarily meant to being boats that run the surface of the water.

Though I'm with marx and think we need to press this with the fdevs as this seems as inconsistent as I'm thinking the Brown Dwarfs with complete ring systems masquerading as gas giants seems out of balance with the odds that would create them (I've found at least a dozen of them in Col 173 Sector during this surveying run).
 
While true, the additional gravity would be minimal, there are several formulas and papers that discuss this online. This URL is a good start to cover that: http://www.askamathematician.com/20...-centrifugal-force-have-an-effect-on-gravity/



If you're talking about Water Worlds that are gigantic in size, I suspect it would have to do with either constructing underwater buildings or floating cities which might be a problem as our ships aren't necessarily meant to being boats that run the surface of the water.

Though I'm with marx and think we need to press this with the fdevs as this seems as inconsistent as I'm thinking the Brown Dwarfs with complete ring systems masquerading as gas giants seems out of balance with the odds that would create them (I've found at least a dozen of them in Col 173 Sector during this surveying run).

Water Giants as defined in the Elite Dangerous Wiki...

http://elite-dangerous.wikia.com/wiki/Planets

"Water giant. Worlds like this have a large atmosphere made mainly of water vapour. It most likely formed when a large icy body warmed up enough to evaporate a large amount of its surface ice, this would in turn trigger a runaway greenhouse effect leading to a very thick atmosphere made of the evaporated ices."

Some of these Water Giants can get pretty big, and if the presence of water vapor in the Class II gas giants is the driving factor for them being so valuable, then by this description, Water Giants are like Class II's on steroids, and should be worth a ton more.

I also would like to know what the rationale was behind the values of the bodies. Rarity is clearly not a factor. Distance from civilized space is clearly not a factor. Since distance is not a factor, economic value isn't a logical factor then either, as it's a whole lot easier to economically exploit something close to home. And as the Water Giant demonstrates, water does not appear to be a consistent factor either.
 
Back
Top Bottom