Supercruise issue that is making me terribly vexed....

I've been having supercruise issues for about a week. I can't go into supercruise unless I am perfectly aligned. This is especially troublesome when taking off from a planet since I can go all the way to 85 and then it flips my ship and I am heading back towards the damned planet and still it won't let me enter supercruise. Is anyone else having the same problem? This is occuring in both of my builds, steam and non steam.
 
Happened to me aswell, it stopped after about a week, maybe 10 days. If it keeps going maybe get in touch with FD support, or open a bug ticket.
 

Avago Earo

Banned
Could be your key bindings. There's One for FSD, one for FSD SuperCruise and one for FSD Hyperspace (or something like that). If you have selected FSD only, then the Frame Shift will automatically go into HyperDrive if you have a star system selected, or supercruise if there is no out of current system destination targeted.

So if you had a key bound to that option, you would not be able to enter SuperCruise as you have selected a star system and that star is blocked so you can't HyperDrive.
 
That generally means you're off on the yaw axis. When you get close to 85 degrees, move to the left or right to line the scale back up.
 
A similar thing happens to a friend of mine, but only in his Cutter. It started about 6 months or so ago and happens both in space and when taking off from planets (but more often around planets) and starting from normal space. He can be perfectly aligned with the centre of the target, whether that's a planet in the system, another system or the blue escape target. Once the drive is charged up and he's at full throttle, perfectly aligned, it will keep repeating 'align with trajectory' over and over. The only way we've found to trigger the SC/Jump is to repeatedly hit boost.

The fact that it only affects one specific ship of his suggests it's linked to one of the ship's stats or components i.e. speed, mass, power output, thruster type, etc. but no amount of swapping components, upgrading, downgrading, un-engineering or re-engineering has managed to fix it.
 
A similar thing happens to a friend of mine, but only in his Cutter. It started about 6 months or so ago and happens both in space and when taking off from planets (but more often around planets) and starting from normal space. He can be perfectly aligned with the centre of the target, whether that's a planet in the system, another system or the blue escape target. Once the drive is charged up and he's at full throttle, perfectly aligned, it will keep repeating 'align with trajectory' over and over. The only way we've found to trigger the SC/Jump is to repeatedly hit boost.

The fact that it only affects one specific ship of his suggests it's linked to one of the ship's stats or components i.e. speed, mass, power output, thruster type, etc. but no amount of swapping components, upgrading, downgrading, un-engineering or re-engineering has managed to fix it.

Think thats more an issue with the cutters drift, if your friend powers down to half throttle itll sort itself and he can full throttle to jump. I found out in the citter that keeping full throttle keeps the drift going for longer, if i powered down until i hear an audible engine sound change that drift would stop and i coukd go in a straight trajectory.
 
Think thats more an issue with the cutters drift, if your friend powers down to half throttle itll sort itself and he can full throttle to jump. I found out in the citter that keeping full throttle keeps the drift going for longer, if i powered down until i hear an audible engine sound change that drift would stop and i coukd go in a straight trajectory.

Thanks, we'll give that a go. So some small degree of off-axis movement is stalling the jump, which would tie in with it happening more often around planets.

Time to experiment :D
 
Thanks, we'll give that a go. So some small degree of off-axis movement is stalling the jump, which would tie in with it happening more often around planets.

Time to experiment :D

I believe so, i flew the cutter for quite sometime and it has an extreme drift due to its weight and size, powering down on the throttle until i heared the engine sound change killed the drift and i could jump out with 100% success rate. Even a few minor degrees of movement will not allow a jump and full power only exacerbates the duration of the drift.
 
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Your vector, not heading, needs to align for the jump. So tapping boost is the quickest way to do it in a drifty ship.

:)

Exactly, although boosting with an fsd charge can tend to overheat in certain situations so the way i combat it was to power of the throttle until the engine sound altered and then full power again.

Edit.. also this method was great for maneuvering for station landing and lining up with the cage without so much of the drift.. i woukd jump into station area, boost boost and align my cutter and keep full power so the ship drifted into alignmemt with the cage, power down throttle and it killed the drift, power on again to head through the cage/letterbox. Takes a bit of practice but was very useful for quick(ish) landing with the cutter.
 
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I forget the name of the setting but i had the issue until i went into my functional panel and toggled the setting that stops you spinning with the station inside the station. I forget what its called.

-EDIT- Something correction was it?

-EDIT AGAIN- Rotational Correction, thats the one. Solved my issue.
 
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I've been having supercruise issues for about a week. I can't go into supercruise unless I am perfectly aligned.

What are you flying? I've noticed this in my Cutter a lot, but not in any other ship. I find that a boost will often trigger the alignment when it gets stuck. It is irritating.
 
Your vector, not heading, needs to align for the jump. So tapping boost is the quickest way to do it in a drifty ship.

:)

Yes this is true, you need to actually be travelling in the same direction as you're pointing ship.
If you've just tilted up to 90 degree mark, this can take a few seconds.
For planets, or anything, you don't really need to be aligned with target to get into SC.
Only need escape vector for leaving a star.
 
I've been having supercruise issues for about a week. I can't go into supercruise unless I am perfectly aligned. This is especially troublesome when taking off from a planet since I can go all the way to 85 and then it flips my ship and I am heading back towards the damned planet and still it won't let me enter supercruise. Is anyone else having the same problem? This is occuring in both of my builds, steam and non steam.

Yo OP, I scanned through the thread on my phone and could not see a fundamental cure for what ails you so forgive me if it has already been said. Don't set your SC target before you set off just go to SC first with no destination selected then while you are accelerating set your target. No alignment problems.
 
Am I the only person in the game that knows that you can also engage Supercruise at the 40 degree mark?

If you take off, and pitch up to 40, by the time the Mass Lock drops, you won't be drifting, and it will engage. You can even boost once on the way, if you like, earlier in the climb. Once engaged, you can then yank it vertical, if that's how you prefer to fly.

Riôt
 
Am I the only person in the game that knows that you can also engage Supercruise at the 40 degree mark?

You can engage supercruise at any angle, so I'm not sure what you're saying. It's the mass lock that prevents you engaging supercruise...

EDIT: Any angle that is pointing away from the planet, I should say. :)
 
You can engage supercruise at any angle, so I'm not sure what you're saying. It's the mass lock that prevents you engaging supercruise...

EDIT: Any angle that is pointing away from the planet, I should say. :)

That has not been my experience - however, since I am currently working the Ruins scans, which involve a number of planetary launches, I will indeed try other angles, and see if I don't get the "line up with escape vector" message like I used to at anything other than 40, and 90ish. I have been using 40 automatically for a very long time, and it would be good to know that I can use other angles, should I choose to do so.

Thanks for the tip.

Riôt
 
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