Shouldn't be penalised for combat build doing missions

I don't think its right that I have to sell the items (that engineers will likely want) just because I run a combat ship with little cargo space.

I should be able to store what I received from missions at the station, and have the option to pay to have that moved, just like modules, should I wish.

ThankS.
 
I don't think its right that I have to sell the items (that engineers will likely want) just because I run a combat ship with little cargo space.

I should be able to store what I received from missions at the station, and have the option to pay to have that moved, just like modules, should I wish.

ThankS.
preaching to the choir. i think many want mats storage. the thing FD worry about is people hoarding certain commodities and mass buying and storing to drive prices and then sell as an exploit. thats the only problem i can see with mats storage off ship.
 
....market forces...so be it.

But, If ED are worried about market manipulation then you could in the first instance at least just make it possible to store mission rewards - people can make more, competing against hoarders. Also treat stored items like a bonded warehouse - have storage costs that accrue. If you REALLY wanted to have a foil against hoarders who have more cash than they care, make surface missions to go to their warehouse and steal the goods! that would soon make it too much of a hassle to keep large amounts.
 
Yea I don't know why we get mission rewards now. Kinda sick of deleting them right after a completed mission. Seems like it would be a very easy programming fix ?
 
preaching to the choir. i think many want mats storage. the thing FD worry about is people hoarding certain commodities and mass buying and storing to drive prices and then sell as an exploit. thats the only problem i can see with mats storage off ship.

This hasn't been problem after they hit the trading simulation with big nerf hammer during first couple months after the launch of elite and frontier is fool if they really think it would have huge effect. Couple people has always been able to do this for small effect and the stations recover so fast that it wouldn't have any real effect in game. Only CG can make supply run low on some systems for short time and that requires thousands of people.

And lockdown, UA bomming and some bgs states are much more effective and easier way to achieve same goal (loads of easy money or put system in chaos/shutdown ist services). This is reason from Fdev, that doesn't hold up if you look how teh game works.
 
This hasn't been problem after they hit the trading simulation with big nerf hammer during first couple months after the launch of elite and frontier is fool if they really think it would have huge effect. Couple people has always been able to do this for small effect and the stations recover so fast that it wouldn't have any real effect in game. Only CG can make supply run low on some systems for short time and that requires thousands of people.

And lockdown, UA bomming and some bgs states are much more effective and easier way to achieve same goal (loads of easy money or put system in chaos/shutdown ist services). This is reason from Fdev, that doesn't hold up if you look how teh game works.
im also wondering about if its more the storage on server or something... or maybe they are seeing how module storage works before thinking about mats? im just making educated guesses.
 
They never should have introduced mats and mission rewards that take up cargo space, it's so irritating to have to get rid of that stuff just to change to a ship with a smaller cargo capacity. They should go to a different inventory system, like materials and data.
 
Wait, I thought engineers no longer required mats which take up cargo space?

They don't but that is not reason to not have cargo storage. We have asked for cargo storage since the beta for original elite, so we could collect stuff for future or collect all rares for fun. For example i mine painite and know place were it sell for a lot, but its far away and i am not going that way today, if i could store the cargo i could do combat and when i am going that way week later i can take them with me. Not having cargo storage remove a lot of potential depth from the game and give players a lot less ways to optimize and manage what they do and have.
 
They don't but that is not reason to not have cargo storage. We have asked for cargo storage since the beta for original elite, so we could collect stuff for future or collect all rares for fun. For example i mine painite and know place were it sell for a lot, but its far away and i am not going that way today, if i could store the cargo i could do combat and when i am going that way week later i can take them with me. Not having cargo storage remove a lot of potential depth from the game and give players a lot less ways to optimize and manage what they do and have.

The idea is you should not own or have anything. That's what they protrude when they tell you and I quote: "want it to resemble having a second life".
 
They don't but that is not reason to not have cargo storage. We have asked for cargo storage since the beta for original elite, so we could collect stuff for future or collect all rares for fun. For example i mine painite and know place were it sell for a lot, but its far away and i am not going that way today, if i could store the cargo i could do combat and when i am going that way week later i can take them with me. Not having cargo storage remove a lot of potential depth from the game and give players a lot less ways to optimize and manage what they do and have.

Oh, I see what you're saying. Yes, having inventory or cargo storage would be great. I'd always envisaged renting my own warehouse at a space station, and then tossing all my junk in there. Sadly, it was not to be. We're actually lucky we can even own multiple ships at the same time, if I remember correctly we were originally going to be limited there as well!
 
Get reward, sell reward. FD left them in as a little bit of Credits to sweeten the deal. Just sell them on the Market, and think of it as a tip.
 
Yea I don't know why we get mission rewards now. Kinda sick of deleting them right after a completed mission. Seems like it would be a very easy programming fix ?

A few are needed still to unlock a couple of engineers like Marco but other than that it would be nice to sell them to engineers for rep rewards after you use a favor to add a special to a weapon.
 
It may be some of the only action the market sees, given haulage pays so much better now than commodity trading. I don't know if anyone still runs commodities who knows about haulage.

Also, these rewards are specified in the mission briefing before you accept it. Just bypass those with material or cargo rewards, there aren't really that many. I've dropped off 40 or so missions on a couple trips (20 at a time of course) and had only 4 modular terminals. Other times I've had up to 28 units of this or that. I just sell them.

What really gets you is when you don't count them, and you take haulage and get where you're going and realize you could have made another million or so if you had sold the 50 units in your hold.
 
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FD could simply make it so that you could only use stored mats on ships you own, making it impossible to trade with anyone else.
 
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