The game already upstaged the quality "promised" for 2014. Just compare the footage of the Kickstarter trailer with the quality of what's already playable.
The 3.0 Update arrives this year (hopefully Oct-Nov possibly for the anniversary event) and will provide most of what you pointed, gameplay loops with professions involved, multiple locations to travel too and basic persistence. Performance depends on the network tech and optimization so it will be allways an ongoing thing.
Well the answer is quite obvious isn't it?
Because they could not have guessed that they would get so much funding through crowdfunding alone, the original crowdfunding/kickstarter campaign was just to showcase there was interest in the game to outside investors and leverage that into making a game. A much smaller game btw.
Besides, planning for any project that pushes boundaries of what's been done before is impossible to predict, I mean,
how can you predict how long it will take to make what's never been made? Even decade's old established studios making games with way less ambition than Star Citizen get delayed and massive changes in it's original form during development..
Well but video-game Kickstarter release dates are never set in stone are they?
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https://www.kickstarter.com/projects/13861848/camelot-unchained
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https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo
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https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance
Not even original plan's and dates in traditionally funded video-games are kept, expecting the same in a project that grew as much as Star Citizen is being completely naive or downright uniformed of how crowdfunding, video-game development and general business works.
The "plan" they had back in 2011/2012 became obsolete the moment they understood that with the amount of support the community showcased they could stay completely independent and develop the game they wanted at their own terms with crowdfunding alone.
The main goal has allways been to make the best space game possible.
The whole "living breathing universe with high fidelity graphics and focus on the popular fantasy sci-fi settings that amazed Chris Roberts as a kid". That goal is being honored truthfully and even pushed far beyond any backer could have expected.
That is one of the main reasons why Star Citizen keeps getting the support of hundreds of thousands of gamers, maybe pushing a million already. The continuous growth of money and backers every year showcases a clear support and agreement with Chris Roberts vision for it's game and the direction of development.
If you asked me or any backer If they would prefer to be playing the finished game instead of watching it develop ofc they would say yes. But at what cost? At the cost of quality, scope and ambition? No ofc not. That's not why people risked their money upfront to support this project.
The kickstarters/crowdfund campaigns are exactly to give a push to this kind of risky endeavors. To try and make thing's that otherwise wouldn't be tried-made.
No one can expect a AAA mmorpg to be made in less than 5-6 years by an established studio, huge funding and ++500~ dev's + contractors.
Now look at the MMORPG panorama,
Elder Scrolls Online took 7 years to make by a experienced team,
Wildstar started development in 2005 with experienced dev's that had just finished World of Warcraft, it released in 2014!
9 Years to make!
Creating huge worlds games is very time and money consuming task because they relly in deeply complex foundations to work in the long run. No matter how good of a plan you do beforehand, how talented your dev's are and even how much money you can poor into the project. You simply can't speed the process of building the underlying tech and structure accommodate such ambitious online worlds. The whole "9 women can't make a baby in a month" thing.
Well, show me another sci-fi online rpg with first-person shooting and awesome graphics where I can tag along with a bunch of my buddies in a space ship and blow stuff up and I'll support it also.
I'm very sorry but If you consider Star Citizen a scam there's clearly no room for discussion between us, as we clearly are on opposite spectrum's of understanding. My only advice is to seek a refund and sticking to released games where you can test before putting money on it.