Star Citizen Thread v6

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I don't believe him for a second. He's sat there and done the same boring things over and over and over again in Star Citizen for thousands of hours. He never had many viewers, and didn't even seem to be enjoying it. If he wasn't being compensated he's wasted an incredible amount of time for nothing. I'd rather believe he was either paid (directly or through a third party) or being given ships to flog on the grey market, because the alternative is he's got some kind of problem and that's just tragic.

I really doubt CIG paying them directly...hmmm....but maybe they did receive some ships or some discounts for certain ships that´s sounds more possible but also maybe they just doing grey market trading and if they invest certain amount in that business it´s totally in their own interest to LIE&PROMOTE SC as BDSSE.........
 
Here's to a speedy completion of Star Citizen .....

[video=youtube;eIkgSJcRlF4]https://www.youtube.com/watch?v=eIkgSJcRlF4[/video]

Ya know, I'm old(er) and I get aggravated with my Smart Phone when it's so bloody slow ..... but this .... well ....

Chief
 
Here's to a speedy completion of Star Citizen .....

https://www.youtube.com/watch?v=eIkgSJcRlF4

Ya know, I'm old(er) and I get aggravated with my Smart Phone when it's so bloody slow ..... but this .... well ....

Chief

This triggered a thought. I remember seeing the Zootopia previews and really looking forward to the movie because it seems to be funny as hell. Only to realize that the scenes in the trailer already represented the best stuff and the whole movie could be considered "filler material". This seems to be a trend with pretty much ALL the movies coming out today. Whenever I allow my expectations to build based on the trailer I watched I will be disappointed eventually. Might this be the same case with Star Citizen? Whatever we do see at the moment (snippets, demonstrations, in-editor footage etc) will probably remain the best thing about the game and the whole game, if it ever gets released will never live up to the compilations run beforehand.
 

JohnMice

Banned
Cool, more words without actually answering honestly. So copy&paste it is:

just tell us when you expect the game to reach the quality promised for 2014. That means actual gameplay loops for a variety of professions, multiple systems to travel too, basic persistence as gamers have known since the early 80s, standard 60FPS in a fairly stable state. Come on, I challenge you: when do you expect we are gonna get this super limited version?

So dont answer again with a few pages of irrelevant nonsense, just your best guess at a date please.

Keep in mind you keep claiming they are 'mid-way'. As they have been going for over six years that means any guess before 2023 means you dont really belief they are 'mid development'. So, your best guess at a date please. :)

The game already upstaged the quality "promised" for 2014. Just compare the footage of the Kickstarter trailer with the quality of what's already playable.

The 3.0 Update arrives this year (hopefully Oct-Nov possibly for the anniversary event) and will provide most of what you pointed, gameplay loops with professions involved, multiple locations to travel too and basic persistence. Performance depends on the network tech and optimization so it will be allways an ongoing thing.

I wonder then why CIG were quite incapable of doing those simple calculations.

Well the answer is quite obvious isn't it? Because they could not have guessed that they would get so much funding through crowdfunding alone, the original crowdfunding/kickstarter campaign was just to showcase there was interest in the game to outside investors and leverage that into making a game. A much smaller game btw.

Besides, planning for any project that pushes boundaries of what's been done before is impossible to predict, I mean, how can you predict how long it will take to make what's never been made? Even decade's old established studios making games with way less ambition than Star Citizen get delayed and massive changes in it's original form during development..

Game was supposed to release 3 years ago. So it can't be mid way through its development. Also people didn't agree to increase the scope, just that CIG would keep having stretch goals.

CIG stated that stretch goals were not in fact feature creep, but just things they were going to do anyway. And CIG (CR) specifically stated that stretch goals would not increase the time it took to finish the game.

SEPTEMBER 26TH 2013
https://robertsspaceindustries.com/comm-link/transmission/13284-Letter-From-The-Chairman-20-Million

Well but video-game Kickstarter release dates are never set in stone are they?

- https://www.kickstarter.com/projects/13861848/camelot-unchained
- https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo
- https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance

Not even original plan's and dates in traditionally funded video-games are kept, expecting the same in a project that grew as much as Star Citizen is being completely naive or downright uniformed of how crowdfunding, video-game development and general business works.

The "plan" they had back in 2011/2012 became obsolete the moment they understood that with the amount of support the community showcased they could stay completely independent and develop the game they wanted at their own terms with crowdfunding alone.

The main goal has allways been to make the best space game possible.

The whole "living breathing universe with high fidelity graphics and focus on the popular fantasy sci-fi settings that amazed Chris Roberts as a kid". That goal is being honored truthfully and even pushed far beyond any backer could have expected.

That is one of the main reasons why Star Citizen keeps getting the support of hundreds of thousands of gamers, maybe pushing a million already. The continuous growth of money and backers every year showcases a clear support and agreement with Chris Roberts vision for it's game and the direction of development.

If you asked me or any backer If they would prefer to be playing the finished game instead of watching it develop ofc they would say yes. But at what cost? At the cost of quality, scope and ambition? No ofc not. That's not why people risked their money upfront to support this project.

The kickstarters/crowdfund campaigns are exactly to give a push to this kind of risky endeavors. To try and make thing's that otherwise wouldn't be tried-made.


No one can expect a AAA mmorpg to be made in less than 5-6 years by an established studio, huge funding and ++500~ dev's + contractors.

Now look at the MMORPG panorama, Elder Scrolls Online took 7 years to make by a experienced team, Wildstar started development in 2005 with experienced dev's that had just finished World of Warcraft, it released in 2014! 9 Years to make!

Creating huge worlds games is very time and money consuming task because they relly in deeply complex foundations to work in the long run. No matter how good of a plan you do beforehand, how talented your dev's are and even how much money you can poor into the project. You simply can't speed the process of building the underlying tech and structure accommodate such ambitious online worlds. The whole "9 women can't make a baby in a month" thing.

Indeed, there are very few games which allow the players to do as little as SC does. No mechanics, no content. Of course you're talking about hypothetical game play which exists purely in your imagination, but that's not what SC actually offers real players right now in 2.6.3. It's very fortunate that other games aren't like it.

Well, show me another sci-fi online rpg with first-person shooting and awesome graphics where I can tag along with a bunch of my buddies in a space ship and blow stuff up and I'll support it also.

TenderKindlyEyra-size_restricted.gif

If I take money up front in return for a banana split and then I spent the next four years trying to provide you with home grown squash with nothing to show but dry dirt and some unsprouted seeds, please justify how I did not scam you.

I'm very sorry but If you consider Star Citizen a scam there's clearly no room for discussion between us, as we clearly are on opposite spectrum's of understanding. My only advice is to seek a refund and sticking to released games where you can test before putting money on it.
 
Please stop using this excuse. According to CR himself, three years is ideal. To use the exact words of his, anything longer and it would get stale.
 
The game already upstaged the quality "promised" for 2014. Just compare the footage of the Kickstarter trailer with the quality of what's already playable.

So, you are saying it took them 3 years to surpass what they promised for 3 years ago? Well, one would hope so really, although, we were meant to be answering the call last year according to the marketing, which heavily indicated there was going to be a fully playable game at that point, and its fairly clear now, thats still wayyyyy off.

with professions involved

What professions?
 
The game already upstaged the quality "promised" for 2014. Just compare the footage of the Kickstarter trailer with the quality of what's already playable.

The 3.0 Update arrives this year (hopefully Oct-Nov possibly for the anniversary event) and will provide most of what you pointed, gameplay loops with professions involved, multiple locations to travel too and basic persistence. Performance depends on the network tech and optimization so it will be allways an ongoing thing.



Well the answer is quite obvious isn't it? Because they could not have guessed that they would get so much funding through crowdfunding alone, the original crowdfunding/kickstarter campaign was just to showcase there was interest in the game to outside investors and leverage that into making a game. A much smaller game btw.

Besides, planning for any project that pushes boundaries of what's been done before is impossible to predict, I mean, how can you predict how long it will take to make what's never been made? Even decade's old established studios making games with way less ambition than Star Citizen get delayed and massive changes in it's original form during development..



Well but video-game Kickstarter release dates are never set in stone are they?

- https://www.kickstarter.com/projects/13861848/camelot-unchained
- https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo
- https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance

Not even original plan's and dates in traditionally funded video-games are kept, expecting the same in a project that grew as much as Star Citizen is being completely naive or downright uniformed of how crowdfunding, video-game development and general business works.

The "plan" they had back in 2011/2012 became obsolete the moment they understood that with the amount of support the community showcased they could stay completely independent and develop the game they wanted at their own terms with crowdfunding alone.

The main goal has allways been to make the best space game possible.

The whole "living breathing universe with high fidelity graphics and focus on the popular fantasy sci-fi settings that amazed Chris Roberts as a kid". That goal is being honored truthfully and even pushed far beyond any backer could have expected.

That is one of the main reasons why Star Citizen keeps getting the support of hundreds of thousands of gamers, maybe pushing a million already. The continuous growth of money and backers every year showcases a clear support and agreement with Chris Roberts vision for it's game and the direction of development.

If you asked me or any backer If they would prefer to be playing the finished game instead of watching it develop ofc they would say yes. But at what cost? At the cost of quality, scope and ambition? No ofc not. That's not why people risked their money upfront to support this project.

The kickstarters/crowdfund campaigns are exactly to give a push to this kind of risky endeavors. To try and make thing's that otherwise wouldn't be tried-made.


No one can expect a AAA mmorpg to be made in less than 5-6 years by an established studio, huge funding and ++500~ dev's + contractors.

Now look at the MMORPG panorama, Elder Scrolls Online took 7 years to make by a experienced team, Wildstar started development in 2005 with experienced dev's that had just finished World of Warcraft, it released in 2014! 9 Years to make!

Creating huge worlds games is very time and money consuming task because they relly in deeply complex foundations to work in the long run. No matter how good of a plan you do beforehand, how talented your dev's are and even how much money you can poor into the project. You simply can't speed the process of building the underlying tech and structure accommodate such ambitious online worlds. The whole "9 women can't make a baby in a month" thing.



Well, show me another sci-fi online rpg with first-person shooting and awesome graphics where I can tag along with a bunch of my buddies in a space ship and blow stuff up and I'll support it also.




I'm very sorry but If you consider Star Citizen a scam there's clearly no room for discussion between us, as we clearly are on opposite spectrum's of understanding. My only advice is to seek a refund and sticking to released games where you can test before putting money on it.

No, not 'basic persistence', fully save the data as any other game. And there were supposed to be 100 systems, with deep lore and lots to discover for dedicated exploration ships. That is not planned for 3.0, 3.x or 4.0. We dont even have a fraction of the stuff that was supposed to work smoothly and well years ago. So again: stop dodging the question: when will we get the game with all the features mentioned for the 'limited small-scope game'. Stop making excuses, stop dragging other stuff in it, just give us the date when you think all stuff promised for the original 'small scope game' will be released.
 
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So, you are saying it took them 3 years to surpass what they promised for 3 years ago? Well, one would hope so really, although, we were meant to be answering the call last year according to the marketing, which heavily indicated there was going to be a fully playable game at that point, and its fairly clear now, thats still wayyyyy off.

Except they didn't. The original game promised all kinds of 'deep' gameplay. We have literally none of that. We have a very basic pewpew option with a terribly arcade and cheap 'flight model', and that is it.
 
What was promised before the "vote" was 100 hand crafted systems, trading, piracy, mining, bounty hunting, a co-op story driven campaign and a lot of other stuff I'm not that bothered about.

If I had that NOW I would be happy (even if it is 3 years late).

And no-one voted for a 5 year delay - I don't remember that being one of the options.

*edit - And if it crashed less than twice per gaming session, that would be a bonus.
 
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The game already upstaged the quality "promised" for 2014. Just compare the footage of the Kickstarter trailer with the quality of what's already playable.

Building detailed assets is not a challenge, when you have hundreds of capable artists working on them for years. You like to use the excuse that SC is pushing boundaries, but nothing they've delivered so far pushes any at all. None of the difficult stuff has actually been done. Nothing they've put in players' hands goes beyond the "quality" of what anyone could get out of CryEngine given enough time, or capabilities already present in other games. In fact they haven't got a lot to show for 5 years of development when you think about the resources they've spent on it.

Meanwhile, where is all the gameplay that's demonstrated in the KS trailer? None of it is in the current game. They are still nowhere near what they were supposed to have delivered in 2014, because they were sidetracked by whatever shinies happened to distract Magpie Roberts. None of which have been delivered either.

The 3.0 Update arrives this year (hopefully Oct-Nov possibly for the anniversary event) and will provide most of what you pointed, gameplay loops with professions involved, multiple locations to travel too and basic persistence.

The "hopefully" should come at the start of that paragraph. You are basing that whole assertion on nothing but wishful thinking and presenting it as fact. You probably would have claimed the exact same thing a year ago. Chris Roberts did.

That is one of the main reasons why Star Citizen keeps getting the support of hundreds of thousands of gamers, maybe pushing a million already.

Maybe pushing a million? What about the 1,859,997 Star Citizens claimed by CIG? Is that a lie?
 
....The 3.0 Update arrives this year (hopefully Oct-Nov possibly for the anniversary event) and....

Hopefully close to the anniversary of its original confirmed release date. Well, not really a release. We're still in pre-alpha after all, so let's not go crazy.

So, nothing to see here, in so many ways, move along, everything's amazing!

Buy an idiot.
 
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