SRV - death, what happens

What happens when you die in your SRU on the planet,

1) if your ship is still on the planet
and
2) if you dismissed your ship

I was wondering
 
What happens when you die in your SRU on the planet,

1) if your ship is still on the planet
and
2) if you dismissed your ship

I was wondering

At no point in Elite are you an entity in flesh and blood. There is no consistency in Elite.
You never die but your crew does.
Almost as if you were in your basement holo-ing yourself into your ship in the world, hiring a real-life agent.
That pretty much sums up the connection to reality you'll find in Elite.
 
In both cases you respawn back on your ship. Doesn't matter where your ship is, on planet or in orbit. If on planet you are back in the ship and it's parked on the planet. If you dismissed it, you respawn back in your ship orbiting the planet.
 
What happens in the game, or what happens in the game world?

In the game, as said above, you end up in your ship.

In the game world, I would suggest that you dive out of your SRV at the last minute, then re-call your ship using your suit, then get in the ship.

As we don't have first person walking mechanics yet, it fades to black, and skips that bit.
 
As we can see on the UI of the SRV turret (buttom left) when we are controlling the SRV we are in Telepresence so lorewise it is just like with the fighter if that blows up you 'wake-up' on your ship again.
 
As we can see on the UI of the SRV turret (buttom left) when we are controlling the SRV we are in Telepresence so lorewise it is just like with the fighter if that blows up you 'wake-up' on your ship again.

This is not correct you are only in telepresence when using the SRV turret, all other times you are in the SRV, telepresence is only used in ship launched fighters and SRV turrets.
 
How about every ship and station have clone pods. When you're killed in your SRV, your clone pod in your ship pops out a new you. If your ship explodes so does your clone pod, so your data gets transmitted to the last station you were on and they pop out a clone. Only room for one on each ship, so sorry crew!
 
We're young Spock in the new Trek movies, we're beamed up just in the nick of time, every time.

You know, I'd much rather have teleporters than telepresence... Is it too late to change your mind / wording, FDev?
 
We're young Spock in the new Trek movies, we're beamed up just in the nick of time, every time.

You know, I'd much rather have teleporters than telepresence... Is it too late to change your mind / wording, FDev?

The tales of our rescues and near-misses should probably just remain murky and left to imagine the details, because the last time FD needed to explain an outgame reason ingame, that's how we got telepresence in the first place. "Go be annoying on someone else's turrets till they kick you" would have been a sufficient explanation, posted in the launcher newsfeed. Now instead we have existential reality discussions about necessary game mechanics. I find it weird.

Also, it's not that it's not possible to ingame your outgame, the evil evil evil EVE has their clone and current-state-save concept with layers of possible risk and demise, Assassin's Creed has the whole brain-memory-time-machine-thing going on, Planetside 2 has rampant replication technology for constructs and humans, but here TP broke some explanations of earlier underpinnings of the game which made more sense previously. Since we literally are playing a game, I think at least some things should be left as that, especially if the last post-concept explanation was so ridiculous and disruptive.
 
Its just one of those times when you need to suspend your disbelief.

Otherwise you end up screaming "mah immurshun!!!"

Ermahgerd.jpg
 
The tales of our rescues and near-misses should probably just remain murky and left to imagine the details, because the last time FD needed to explain an outgame reason ingame, that's how we got telepresence in the first place. "Go be annoying on someone else's turrets till they kick you" would have been a sufficient explanation, posted in the launcher newsfeed. Now instead we have existential reality discussions about necessary game mechanics. I find it weird.
(...)
Since we literally are playing a game, I think at least some things should be left as that, especially if the last post-concept explanation was so ridiculous and disruptive.

That's how I feel about it.

People tends to confuse immersion with simulated reality. Immersion doesn't mean the game as to be true to life in every aspect, otherwise it wouldn't be a game, it would become a fulltime job, quickly becoming as boring as a real one. For instance, it's nice that we don't have to wait for the actual unloading and reloading of our cargo everytime we trade, or for the actual repairs on your ship to finish, etc. We would spend more time in stations than flying.

Respawning is a convenience meant to replace the lack of saved game, and to allow to keep on the adventures your character was having in your mind, sort of.

That's probably the hardest part of the kind of game ED is: finding the right balance between what should be left to your imagination and what can actually be simulated as part of a fun gameplay.
 
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At no point in Elite are you an entity in flesh and blood. There is no consistency in Elite.
You never die but your crew does.
Almost as if you were in your basement holo-ing yourself into your ship in the world, hiring a real-life agent.
That pretty much sums up the connection to reality you'll find in Elite.

We are Cylon.
 
If you read the manual it explains how you end up surviving the destruction of your ship. The special suit the commanders are given "microjumps" you back to the last station you were at. It's supposed to be a secret, hence why your bounties are cleared because they think you're dead. The crew however don't have these special suits that the commanders of the pilots federation have. So they die.
 
If you read the manual it explains how you end up surviving the destruction of your ship. The special suit the commanders are given "microjumps" you back to the last station you were at. It's supposed to be a secret, hence why your bounties are cleared because they think you're dead. The crew however don't have these special suits that the commanders of the pilots federation have. So they die.

Captain Jack Harkness had one of those bracelets...
 
When your SRV explodes David Braben will appear behind you and knock you out with chloroform, he then walks your CMDR back in the Ship and uses a secret device to turn back all clocks on Earth. You will think you just got respawned in the Ship and not notice that space legs is already in the Game. He does not want you to know.
 
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