We've had Polls .... Open Letters .... Kickstarter proposals ..... I wonder what will be next ? 
We've had Polls .... Open Letters .... Kickstarter proposals ..... I wonder what will be next ?![]()
I'm not really sure where this idea of "let's kickstart something to get it implemented" came around, I agree with Noctover that this is a precedent that needs to be put to rest somewhat.
Kickstarter is a great way to get projects funded that would otherwise not be, and gets things off the ground for a lot of burgeoning studios or independent creative teams. There's a lot of good that it brings, and it can be the make or break of that "next big thing." It's a crowdfunding platform. While it's an important factor, you have to understand that monetary cost is not always the only reason that stops something being present in the game right now. It could be balancing, technical limitations, lack of meaningful gameplay for that feature, or the value that it adds to the game is too little versus the work required to implement it... so priority is a lot lower than, say, the core improvements or 2.4 or whatever the future holds. It could also simply be that it's planned and being developed, you just kinda have to wait a little bit for it. Many reasons beyond simply funding, which is about all that Kickstarter can solve.
We've had Polls .... Open Letters .... Kickstarter proposals ..... I wonder what will be next ?![]()
Thanks for the good answer, it definitely makes more sense than most of the requests we see on this forum... But, with all respect, when it comes to priority or low value features I don't consider FDEV to be in a good position after CQC, Powerplay, Engineers and Multicrew... They are probably still better at judgement than the average forum user though...
I'm not really sure where this idea of "let's kickstart something to get it implemented" came around, I agree with Noctover that this is a precedent that needs to be put to rest somewhat.
Kickstarter is a great way to get projects funded that would otherwise not be, and gets things off the ground for a lot of burgeoning studios or independent creative teams. There's a lot of good that it brings, and it can be the make or break of that "next big thing." It's a crowdfunding platform. While it's an important factor, you have to understand that monetary cost is not always the only reason that stops something being present in the game right now. It could be balancing, technical limitations, lack of meaningful gameplay for that feature, or the value that it adds to the game is too little versus the work required to implement it... so priority is a lot lower than, say, the core improvements or 2.4 or whatever the future holds. It could also simply be that it's planned and being developed, you just kinda have to wait a little bit for it. Many reasons beyond simply funding, which is about all that Kickstarter can solve.
Its endemic within modern gaming culture, years and years and years of diluted content that has to be subsidised by paid for DLC has entrenched the mindset that anything and everything can and will be monetised. Rightly or wrongly, the fact FD has a shop (even though its cosmetic) probably reinforces the notion that the motivation to do anything / add anything is because revenue can be raised from it.
Its really not that complicated a reason.
I think the problem is the ships should have been added it's a question that arose as someone was asked about space legs. Personally I would like to see all of the original ships in the game after all we still see old cars hundred or so years later why not old ships?
I see on the forum a rather long post about Kickstarting space legs, this got me wondering would anyone kickstart ALL the 'original Elite ships' so they could be added into Elite Dangerous?
For me this seems to be a more realistic idea and one thing that could be implemented much easier than space legs
Thoughts?
Dale, all this is good explanation why money isn't a problem. But I think this also shows that people really don't buy dev arguments about 'adds too little to the game'. Devs tends to think in game play loops, however lot of gamers these days tend to think in emergent gameplay loops - things that is just there and that just allows stuff to happen. For example walking around - while many people will say that walking around in space ships is no use, I would argue that quite a lot considering how popular is VR and how people say they would want to walk around there. And also it is very important to understand that such game as ED which encourages role playing at it's essence there's no really features that gives you freedom of movement AND are useless - they just improves that emergent factor, that role play factor, which has HUGE staying power over the game.
I guess that's why many people suggest Kickstarter - as way to convince devs that people really, *really* want that particular feature and that it might be that there's something players wants that devs might have to take a second look at. It does not mean players are right or wrong, just means people badly want to *convince* you, FD, that it is worth the money and time.
They need to think about how any such effort would compliment what's already there, if it would break anything that's already there, and (let's be real) how many new customers it would bring in.
I think the problem is the ships should have been added
I'm not really sure where this idea of "let's kickstart something to get it implemented" came around, I agree with Noctover that this is a precedent that needs to be put to rest somewhat.
Kickstarter is a great way to get projects funded that would otherwise not be, and gets things off the ground for a lot of burgeoning studios or independent creative teams. There's a lot of good that it brings, and it can be the make or break of that "next big thing." It's a crowdfunding platform. While it's an important factor, you have to understand that monetary cost is not always the only reason that stops something being present in the game right now. It could be balancing, technical limitations, lack of meaningful gameplay for that feature, or the value that it adds to the game is too little versus the work required to implement it... so priority is a lot lower than, say, the core improvements or 2.4 or whatever the future holds. It could also simply be that it's planned and being developed, you just kinda have to wait a little bit for it. Many reasons beyond simply funding, which is about all that Kickstarter can solve.
The other reason some ships are not in the game is due to the legal wranglings that the original IP has.
So some of the raeson why we dont have a Krait or Mamba or whatever is that as soon as that appears an IP infringement copywright legal doodad appears and slows everything down.
I would much prefer new ships are created as part of ongoing 3.0 enhancements or even £2 DLC per ship type is made rather than trying to recreate stuff from older games.
You get it. Repped.
I started the space legs kickstarter thread, not because I thought they'd seriously do it, but because it approaches the question of space legs from a different angle to anything I'd seen on the forums before and I wanted to have a new discussion about space legs. It approached it from an angle based on the assumption of resources and time rather than rehashing the same old argument about whether we should have it and how much dev time it took away from things other people wanted.
When you ask if someone would kickstart it, for me, that question is "Do you want X feature enough to pay a bit extra for them to add it in". The kickstart bit is just a handy quick phrasing because most people understand what a kickstarter is.