In order to clear a few thinks resetting with relative mouse is like having faon while you are constantly faoff this means you don't have to correct all the time with opposite force your movement in order to stop your nose on the trg but the setting will do it to a degree itself given the fact that hit scans and rails need pin point accuracy especially for modules you get the rest
pvp in ED is fast if you can aim faster or use faoff to strafe your opponent at max speed then you are the winner
cmdr chris lane youtube video is an indication what k/m constant faoff can do
https://www.youtube.com/watch?v=aYTHxZIvlkM
tip: listen what he says in 2:22 about controls
no possible with a hotas and no resetting mechanism plus sensitivity for the upper echelon pvp the gap between hotas and k/m is huge
A big part of the advantage I see here is hitscan vs. projectile. Projectile weapons, even one with relatively high projectile velocity are going to miss anyone that can constantly alter their movement vector a fair period of time. You can do this FA On or Off, keyboard+mouse or HOTAS, though it's somewhat easier FA Off with a keyboard and FA On with a HOTAS that has analog thruster control, in my experience.
However, the velocity he's able to maintain is indeed impossible with FA On and Chris' FA OFF aim is much better than my own and relative mouse certainly helps with that.
As a comparison, I have a very similar Vulture loadout, but I'm a HOTAS user and primarily fight FA On: https://www.youtube.com/watch?v=rc5OcGWLAm8
I'm a little shaky, especially at first, as this is my first real duel using an engineered Vulture, but there are some interesting similarities and differences.
Anyway, I'd be very interested to see what sort of time on target I can get with a large ship vs. a top-end FA off Vulture CMDR.
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