Requesting feedback regarding 'part time' players

This isn't a question I would like side-stepped, or answered in an indirect fashion. This is a question that i want answered directly.

You really are a full time manager xD
 
Talk for yourself.

i didnt pay for this game for 'achievement', neither i am in search of 'difficulties to overcome', nor to 'invest time'.

The keywords in your post relevant to why i paid for this game and backed it are immersion, experience, and depth.

It has nothing to do with 'achievement'. Im not achievement-starved to the extent that i would need to seek achievement in computer games and try to have everyone forced into the same gameplay so that i can get my achievement fix.

I paid for this game in order to get an experience of projecting myself into a lively, future sci-fi galaxy in which i can get many adventures and be free to do as i pleased.

I paid for being a han solo. Not for making a second career by investing time and effort to get incremental rewards so i can get a sense of 'achievement' as if it was not a game but a second job.

Every han-soloey stuff i want to do is either gated behind long grind, OR pay ZIT.

In the Elite universe in which entire universe is 'balanced out' through using of game-design spreadsheets which 'uniformize progress', Han Solo would need to do 1000+ trading runs doing crappy profits with a hauler before he could get his millenium falcon and engage in adventures.

He definitely would never get into a deal with jabba the hutt with high risk, huge reward either...

Fwiw, Han Solo effectively flew a cobra.
 
Looking for sympathy around here is like looking for water in the desert - there's just not much to be found.
I sent the OP a message with some good information that I hope will help.

Elite does have more than its share of "resident" players - those with nothing but time, and they get to fully appreciate the fact that Elite is quite willing to suck up all the time they are able to invest.
For the more casual player, Elite is daunting but not unplayable. It will simply take longer to reach your goals.

For a little reality comparison - Elite is making a trip from New York City to Los Angelas - by pogo stick. If you can pogo stick for 12 hours a day, every day, you'll get there much faster than someone who can only pogo-stick for 2 hours a day. That's just how it is. As long as you can accept that, and realize you'll never be the first person to "win", because there is nothing to "win", you'll generally find whatever time you can put in to be well spent.
 
Fwiw, Han Solo effectively flew a cobra.

Incorrect.

Millenium falcon was an almost corvette-size, extensively modified ship. Merely the massive modifications the ship had, which enabled it to participate in high tier space combat like death star, or the ease in which it smuggled with impunity, would be hell of a grind to achieve in elite universe, even if they were possible.

However, the example doesnt need those details - millenium falcon presents an enabler, and the equivalent of that enabler in elite universe are higher ships.

You can fly in a cobra and pretend you are han solo, yes, but then you dont need to log into a game to pretend to do things either. You can do it with a cardboard box in your own home too.
 
Unfortunately OP that is just the way it is with game. I'm actually a proponent of being able to spend money to bypass or accelerate some content. It happens in other games like WoW with the character boost tokens, or Eve with the skill injectors. Hell, Star Citizen lets you buy ships outright, they make no pretense about it. Time is a currency as stated elsewhere in this thread, and you'll find that those who have it will fight hard to prevent others from bypassing it; after all it's their edge. I view it as, you spending $50 to buy the ship you want does me no harm. Why would I want to deny you that?

Like I mentioned there are some other games that take a more progressive view on this topic. I think over time you will see the market continue to trend in that direction as more casual "whales" (it's a term) are drawn in that direction. That might not ever be the direction that Elite goes, though. And so you will have to decide if you want to spend your time on the grind or not.
 
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How is that even possible?

If I fit my Python with 280 cargo slots and find a good loop route from eddb.io, I can maybe make 1.4 mcr per roundtrip. Four round trips in an hour gives me 5 millions.

Simple... If you want to make credits, you need to do missions. Unless you use some exploit, missions are what pays. You simply can't make enough on average running a trade loop. I used to not take missions and I could hardly afford to upgrade or by new, larger ships. Which was okay at the time. I didn't even run anything larger than a T-6 or Asp X. I changed my game play to a more mission based style and soon not only bought a Python, but an Anaconda as well. In fact my new hobby seems to be collecting one of every ship as I have quite a few and most are at A grade level.

The Python was a game changer for me. It allowed me to mine and trade on a scale that was unheard of for me 6 or 7 seven months ago. Right now, I am getting 2-3 million credit runs from Tun to Hyperion in my Python. I can easily get missions from Tun to LHS 535 to fill in my Anaconda for 3-4 million.

I also don't focus on trade to keep things fresh. I accepted a skimmer mission for 4.9 million last night. If you want to get bigger ships you need money and missions are the way to make money.
 
Incorrect.

Millenium falcon was an almost corvette-size, extensively modified ship. Merely the massive modifications the ship had, which enabled it to participate in high tier space combat like death star, or the ease in which it smuggled with impunity, would be hell of a grind to achieve in elite universe, even if they were possible.

However, the example doesnt need those details - millenium falcon presents an enabler, and the equivalent of that enabler in elite universe are higher ships.

You can fly in a cobra and pretend you are han solo, yes, but then you dont need to log into a game to pretend to do things either. You can do it with a cardboard box in your own home too.

I think you really do need to go and compare corvette size and the falcon. Or fly in some more star wars games.

Han was a damn fine pilot, that was his main strength. And could modify his craft pretty well.

I suggest you go back to your cardboard box!
 
Looking for sympathy around here is like looking for water in the desert - there's just not much to be found.
I sent the OP a message with some good information that I hope will help.

Please forward the info to me too. I am more fortunate than many in regard to how much time i can put into a game per day, however i lived and saw enough to know that passing time never comes back and is very valuable.
 
Actually the Millennium Falcon was a Corellian YT-1300f light freighter, though it had been modified considerably.

In Elite terms: https://coriolis.edcd.io/outfit/kee...KTE0Ch0AAAA=.EweloBhBGA2EAsoCmBDA5gG2SGF9A===

Would actually be the closest approximation, despite the ship not being quite as "round".

See: http://starwars.wikia.com/wiki/Millennium_Falcon

In terms of size, definitely. Though in terms of what the cobra and keelback can actually do in game - personally I feel the cobra is a better comparison. :)
 
Han was a damn fine pilot, that was his main strength. And could modify his craft pretty well.

Yeah, and that damn fine pilot with his damn modified ship would be hauling crap from next system over for dimes as pay in Elite universe.

I suggest you stop telling people what to do as if you are the owner of the shop...
 
Talk for yourself.

i didnt pay for this game for 'achievement', neither i am in search of 'difficulties to overcome', nor to 'invest time'.

The keywords in your post relevant to why i paid for this game and backed it are immersion, experience, and depth.

It has nothing to do with 'achievement'. Im not achievement-starved to the extent that i would need to seek achievement in computer games and try to have everyone forced into the same gameplay so that i can get my achievement fix.

I paid for this game in order to get an experience of projecting myself into a lively, future sci-fi galaxy in which i can get many adventures and be free to do as i pleased.

I paid for being a han solo. Not for making a second career by investing time and effort to get incremental rewards so i can get a sense of 'achievement' as if it was not a game but a second job.

Every han-soloey stuff i want to do is either gated behind long grind, OR pay ZIT.

In the Elite universe in which entire universe is 'balanced out' through using of game-design spreadsheets which 'uniformize progress', Han Solo would need to do 1000+ trading runs doing crappy profits with a hauler before he could get his millenium falcon and engage in adventures.

He definitely would never get into a deal with jabba the hutt with high risk, huge reward either...


And for me, the journey and the struggle is the game not the destination. Having everything given to me without effort just so i can induldge in a fantacy based around a childs film does not make a fun experiance.
 
And for me, the journey and the struggle is the game not the destination. Having everything given to me without effort just so i can induldge in a fantacy based around a childs film does not make a fun experiance.

Thank god han solo, or any of the characters in star wars or any other sci-fi work are not people who think like this, otherwise we would be watching ~3 hours of repetitive trade runs or small payout missions in the movies as opposed to the risky high reward adventures they had.

"Its not about the destination. Its about the journey. Now let me start my 253th trade run as you people sip your cola and dip in your pop corn in the theater"...
 
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Thank god han solo, or any of the characters in star wars or any other sci-fi work is not people who think like this, otherwise we would be watching ~3 hours of repetitive trade runs or small payout missions in the movies as opposed to the risky high reward adventures they had.

"Its not about the destination. Its about the journey. Now let me start my 253th trade run as you people sip your cola and dip in your pop corn in the theater"...

An interactive experiance (video game) is not the same as a movie.

Elite is an open world sandbox, not a narrative driven story arch designed to resolve in 2 hours.
 
I suggest you stop telling people what to do as if you are the owner of the shop...

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Elite is The Beautiful Lady With No Mercy. The forum cheerleaders lack the beauty. :)

People who have time, or do not, both get shafted. :(
 
An interactive experiance (video game) is not the same as a movie.

That was funny.

One needs to tell that to Bioware, Lucasarts, and every single game developer there. they should stop imitating movie-like storytelling...

Elite is an open world sandbox, not a narrative driven story arch designed to resolve in 2 hours.

Irrelevant.

If you arent able to perceive the argument or choose to do so to fit your own preference, there is no point in discussing.
 

There isnt any hypocrisy.

We arent the people who are trying to force everyone into a hard-work/reward scheme which lasts for years. You are totally free to implement your own paradigm by choosing your own goals and then achieving them however you want. Grind your way up to whatever objective you want by doing trading runs which pay dimes, if you want.

You are NOT free, however, to force that paradigm on everyone. IF someone wants to score big heists, make a lot of money, enable himself with whatever he wants and then engage in something totally different, its their gameplay.
 
Here's the problem for the game designers: Some players are time rich and will put in the same number of hours playing ED as they world for a full time job. They also want stuff to aim for. If you can play for two hours a week and get a Cutter in six months they will have got their Cutter in one week. So what should the developers do?

They should introduce achievements, just like how Wow did successfully.
 
I've started to desire some of the bigger ships, and the gameplay aspects they introduce.

Bigger ships introduce nothing new. You can haul more, shoot more guns, and (potentially) jump farther, but aside from that, things don't change. Multicrew capability is the only noteable difference, but even that doesn't introduce any new gameplay. It's entirely aimed at combat, and everything you can do on a friend's ship are things you can do on your own.
 
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