What is the definition of "grind" anyway, from a gameplay perspective?
What gameplay mechanics are there that are not "grind"?
How much of a game (or what kind of a game) would you have left if you restrict its design to not "grind" gameplay mechanics?
Maybe agreeing to some common terms and definitions may make this discussion more constructive.
What gameplay mechanics are there that are not "grind"?
How much of a game (or what kind of a game) would you have left if you restrict its design to not "grind" gameplay mechanics?
Maybe agreeing to some common terms and definitions may make this discussion more constructive.