Forgive me if this has been suggested before, I couldn't find a similar thread. How would you feel if:
Open-play character save files were completely separate from solo and private group character saves. I.E. you would not be able to haul your way into an Anaconda in solo only to take that Anaconda into open-play in an attempt to kill other players. However you could still play the game by yourself or with friends without the threat of being ganked.
The reason why the current phasing selection system is an issue:
It reduces the number of meaningful interactions between players and makes open-play a one dimensional battleground where the vast majority of players are geared and looking to kill one another. Here are some examples of cool player interactions that are NOT going to take place as a result of the current phasing selection system:
I'd like to point out that I am not trying to make Elite a less hospitable game, I am just of the belief that pirates, mercenaries and bounty hunters should be making choices about their actions and play styles as a result of in game consequences like local security and not as a result of a player phasing system.
I am super impressed with Elite but I think a lot of its potential as a player driven game goes down the toilet with the current system that incentivizes players to gear up in solo mode and only play in open-play if they are ready and looking for a fight.
Open-play character save files were completely separate from solo and private group character saves. I.E. you would not be able to haul your way into an Anaconda in solo only to take that Anaconda into open-play in an attempt to kill other players. However you could still play the game by yourself or with friends without the threat of being ganked.
The reason why the current phasing selection system is an issue:
It reduces the number of meaningful interactions between players and makes open-play a one dimensional battleground where the vast majority of players are geared and looking to kill one another. Here are some examples of cool player interactions that are NOT going to take place as a result of the current phasing selection system:
- Traders hiring mercenaries to escort their hauler through a dangerous sector.
- Pirates identifying popular trade routes and interdicting haulers to steal their cargo.
- Pirates raiding miners in an asteroid field.
- Mercenaries hiding in an asteroid field in an attempt to intercept pirate raiders.
I'd like to point out that I am not trying to make Elite a less hospitable game, I am just of the belief that pirates, mercenaries and bounty hunters should be making choices about their actions and play styles as a result of in game consequences like local security and not as a result of a player phasing system.
I am super impressed with Elite but I think a lot of its potential as a player driven game goes down the toilet with the current system that incentivizes players to gear up in solo mode and only play in open-play if they are ready and looking for a fight.