How do you play ED?
Virtually daily. And usually for several hours per day. Some days over 8 hours, on the weekend I might make 14 hrs... I got over 25 weeks of play time in less than 2 years, which actually is a little frightening
I am a BGS player, which means I do just about every activity in the game. Combat and Trade Elite, Exploration is getting close, but never been on a real exploration trip. Manipulation of the BGS, supporting specific Alliance factions takes up the vast majority of my time. Things like engineering go in between to support the build of ships that enable the work in the BGS. There is literally never enough time in the day, before the next tick... BGS play really encourages playing daily.
I do a little PvP, too.
What do you want from it?
In general, I am very happy, and have few wishes. I largely appreciate the improvements to come in BEYOND, with Alliance ships, squadrons, more colorful planets, Alliance ships, improved planetary surfaces, improved mining (I loved mining, but it is pointless in the BGS now), and did I mention Alliance ships?
But these are things that are icing on the cake for me. I play the game we have now. Every addition or improvement is great, and the ones I don't care for (the entire Thargoid storyline) I can pretty much ignore, like I do PP.
What I really want, though, is for Frontier to really commit to the sandbox and a player-action driven galaxy. The only real thing that frustrates me deeply is the railroading. The bubble is full of player activity, conflicts and drama, and to me this is where the game is. This will only increase as player minor factions increasingly are running into each other.
Support this, Frontier! Give us a better Galnet. Give us a way to communicate to the rest of the galaxy what is going on. Engage with player activity, rather than ignore it and overlay the game with a flat, simple, and barebones story that moves glacially. Release your fear of player agency. FD increasingly runs the danger of having their story play out in a galaxy different or parallel to the one actually in the game. Do something FD doesn't like, and you don't get dialogue or acknowledgement, but instead a change in mechanics in the patch notes to prevent what you did in the future. That's no way to engage with your player community.
Virtually daily. And usually for several hours per day. Some days over 8 hours, on the weekend I might make 14 hrs... I got over 25 weeks of play time in less than 2 years, which actually is a little frightening
I am a BGS player, which means I do just about every activity in the game. Combat and Trade Elite, Exploration is getting close, but never been on a real exploration trip. Manipulation of the BGS, supporting specific Alliance factions takes up the vast majority of my time. Things like engineering go in between to support the build of ships that enable the work in the BGS. There is literally never enough time in the day, before the next tick... BGS play really encourages playing daily.
I do a little PvP, too.
What do you want from it?
In general, I am very happy, and have few wishes. I largely appreciate the improvements to come in BEYOND, with Alliance ships, squadrons, more colorful planets, Alliance ships, improved planetary surfaces, improved mining (I loved mining, but it is pointless in the BGS now), and did I mention Alliance ships?
But these are things that are icing on the cake for me. I play the game we have now. Every addition or improvement is great, and the ones I don't care for (the entire Thargoid storyline) I can pretty much ignore, like I do PP.
What I really want, though, is for Frontier to really commit to the sandbox and a player-action driven galaxy. The only real thing that frustrates me deeply is the railroading. The bubble is full of player activity, conflicts and drama, and to me this is where the game is. This will only increase as player minor factions increasingly are running into each other.
Support this, Frontier! Give us a better Galnet. Give us a way to communicate to the rest of the galaxy what is going on. Engage with player activity, rather than ignore it and overlay the game with a flat, simple, and barebones story that moves glacially. Release your fear of player agency. FD increasingly runs the danger of having their story play out in a galaxy different or parallel to the one actually in the game. Do something FD doesn't like, and you don't get dialogue or acknowledgement, but instead a change in mechanics in the patch notes to prevent what you did in the future. That's no way to engage with your player community.
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