Combat Logging

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What exactly did they do for PvP?

Wasted time and effort on CQC a purely PVP addition, which was subsequently ignored by PVP pro bro's due to lack of salty unwilling unarmed targets. From a business standpoint they'd be daft to throw good money after bad, concentrate on the core audience.
 
What exactly did they do for PvP?

Doesn't matter what they did (if anything), I'm talking about the perception. Yours is that they ignore PvP, mine is that they spend too much time on it.

Besides, they've done an awful lot of weapons/shields/hrp/mrp stuff that the average PvE'r couldn't care less about.
 
Having a murderhobo combat log at the first sign of trouble isn't a win, it's a loss for the bounty hunter, and a get out of jail free card (avoid rebuy) for the murderhobo, and more trouble for their victims.

Having a trader combat log at the first sign of trouble isn't a win for a pirate trying to get the cargo, it's win for the trader(avoid cargo loss and/or rebuy), and the pirate goes home empty handed.

Combat Logging is a problem. It's effectively a god mode cheat.

This, I'm afraid.

It's all very well suggesting that forcing your opponent to flee is a "win" but pretty-much every iteration of combat-logging provides an unwarranted advantage for the culprit (preserved ship, cargo, missions, bounties, data etc) and an unwarranted loss for the other person (bounties, salvage, BGS stuff etc).

As Judge Judy is fond of saying; "Don't pee on my leg and try to tell me it's raining".

Sure, there will be times when somebody is attacked for no good reason at all (and, TBH, most of the times I've been attacked fall into this category) but the fact remains that there are justifiable reasons for attacks which are undermined by CLing.
 
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Doesn't matter what they did (if anything), I'm talking about the perception. Yours is that they ignore PvP, mine is that they spend too much time on it.

Besides, they've done an awful lot of weapons/shields/hrp/mrp stuff that the average PvE'r couldn't care less about.

Wait. So your perception is that FDev are focussing too much on PvP although you are unable to name anything they did? That MIGHT indicate that your perception is... kind of ackward.
 
CLogging is cheating. Plain and simple. I feel that once you engage in battle, they should either not be able to log out, or if they do, they log back into a rebuy screen.
 
The way I see combat logging is as a unwanted side affect of computer gaming. Logging has been part of gaming, in my percipience, right from the start. P2P has only made it easier, in E|D's case. Besides the idea of "consider it a win", my favored point of view, we have to remember it's only pixels we're talking about. Even the potential rewards that may be lost. It's not like credits are hard to come by.

To both the CLoggers, and those that expect players to stick it out, I would say it's only a game, it's only pixels being lost. Don't be so precious about it all. I would go so far as to say that the continued bickering over the subject, is worse than the issue itself for the players and the game.
 
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So... like for example when FDev changed RNG over and over forcing PvPers into non-PvP-grinding? Or the balances to the mission systems that pvp doesn´t care about? or etc. etc. etc.
(Edited to re-quote)

*Shrugs* I was neither agreeing or disagreeing. Just stating a fact. :p

I think the problem is FD seem to like implementing things no one is interested in.

PowerPlay was probably the first, although, more people would be interested if it was actually good. :p
Then CQC. I don't recall anyone asking for that either.
Then Multicrew. Lol

The majority of the player base is PvE focused. And I'd imagine a good sized portion of the PvE crowd only like to play alone (even in open, like me).
So anything related to Multiplayer is actually not for the majority of the player base at all. Lol

My opinion is, for every feature they develop for Multiplayer, there should be a "single player" (aka, loner pilot lol) feature too.
So Wings, should have also brought NPC Wingmates with it, Multicrew should have brought more developed NPC crew, CQC should have brought a single player tournament against AI, etc.

But off topic now though.

CMDR Cosmic Spacehead
 
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So... like for example when FDev changed RNG over and over forcing PvPers into non-PvP-grinding? Or the balances to the mission systems that pvp doesn´t care about? or etc. etc. etc.

That seems like a rather narrow-minded POV.

You seem to be suggesting that everything about ED should be achievable through PvP and if that isn't the case it means ED is "unbalanced" in some way.

Here's the thing; PvP is NOT special in any way.
It's no more a valid career than trading, exploring or mining are.
That being the case, you have no right to expect to be able to play the game without participating in non-PvP facets of it.

To be fair, I think it'd be nice if FDev did introduce more justification for PvP into the game; licensed bounty-hunting, mercenary work or naval service for example.
Even so, you shouldn't expect to be able to forego other facets of the game any more than a dedicated miner, explorer or trader should.
 
Viewpoints are weird, aren't they? From my point of view FDev pay too much attention to PvP and not enough to the parts of the game that interest the remaining 95% of the player base.

Whoa whoa whoaaa! Whoa. Stop the presses. I find that my interest in playing ED is being rekindled! You say that Fdev is focusing on PvP gameplay "too much?" This must be a recent event in the last three months since I threw in the towel, and I'm super excited about it, perhaps enough to even dust off the 'ol HOTAS and fire up the thrusters again. Could you please enlighten me on all of this attention that Fdev has lavished on PvP? Because up until I quit playing ED to do other things I'd say the attention paid specifically to PvP was "zero."
 
Whoa whoa whoaaa! Whoa. Stop the presses. I find that my interest in playing ED is being rekindled! You say that Fdev is focusing on PvP gameplay "too much?" This must be a recent event in the last three months since I threw in the towel, and I'm super excited about it, perhaps enough to even dust off the 'ol HOTAS and fire up the thrusters again. Could you please enlighten me on all of this attention that Fdev has lavished on PvP? Because up until I quit playing ED to do other things I'd say the attention paid specifically to PvP was "zero."

Like I said, may well only be my impression.
 

Minonian

Banned
Well it's both, but logging out via the menu is accepted by FD.
But griefers are STILL consider it C log, and put you into KOS just because they get a good (im)moral excuse to make your life into living hell...

All that's what they need to think they can get away with it.
 

Minonian

Banned
Last month I was out exploring and ran into an unsuspected inhabited system (the one with Morgan's Rock in it).
I promptly got intercepted by a NPC clipper because I was carrying some escape pods.
I turned out I couldn't win the fight and was unable to escape quickly enough.

I was also carrying about 20mil exploration data and some first discoveries on ELWs and Ammonia Worlds.
Guess what the doctor did...

Sue me.

Reason enough to tie you into a pole and lit the fire...
 
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