...; how the heck would we go about cleaning this game up and bringing it up to professional standards for a legitimate mmo
I would rather like it to be cleaned up and brought up to the professional standards of a single player spacesim.
...; how the heck would we go about cleaning this game up and bringing it up to professional standards for a legitimate mmo
I would rather like it to be cleaned up and brought up to the professional standards of a single player spacesim.
"Five years ago" it was a poorly thought out idea that has only turned into a pile of ugly in the intervening years of development and play. In other words, it hasn't remotely stood the test of time. When are you guys going to accept that just because Fdev came up with the plan for a broken mechanic nearly half a decade ago before anybody had any idea how this would shape up, their adherence to it now has more to do with having a tiger by the tail than sticking to a winning formula? Essentially it's just a political necessity; how the heck would we go about cleaning this game up and bringing it up to professional standards for a legitimate mmo in 2017 by making it a level playing field for all without there being a mutiny???
I'm amazed that so many of you insist on sticking up for such a patently bad idea. As far as I'm concerned it's just another exploit akin to cheating. Must be a 1984 thing I guess.
I agree. Frontier really never should've bothered putting direct PvP into this game. The resources they've wasted trying to "balance" it would've been better off adding better PvE content, and relegated direct PvP to CQC or perhaps Powerplay in open.
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We are going in a loop, its indirect pvp because you can do this in solo.
Because you can do this im SOLO, people dont bother playing with it at all, because it becomes yet again another form of pve grind and we have more than enough of those.
That is exactly why I suggested to lock it in open only, so PvP players will have something to do in the game.
If you dont care for us to have content, dont be surprised that open is what it is. Because currently, I just shoot at anyone on sight, if it happens its a PvP built ship we have a good fight, otherwise they die.
If its fine with you, its fine with me, and by all means lets keep this going.
No, we are not going in a loop - you're walking into a wall and complaining about the wall not moving out of your way.
Every aspect of the game was designed around the mode system. Even PvP.
You cannot just demand core game features be changed because you didn't understand them at the time of buying and expect people who bought the game for those features to support you.
PvP is *OPTIONAL* and does very little for the BGS, unless you have a PvE mission.
In Power Play, PvP gains NOTHING at all and CMDRs are worth ZERO merits, hence why few do PP in Open.
PvP is for fun, nothing more.
Competitive PvP you'll find under "Arena" on your main menu.
But please, carry on ignoring all the information and facts
http://static.skaip.org/img/emoticons/180x180/f6fcff/headbang.gif
https://media.tenor.com/videos/ce5c4510fd5d8dd8774fb7669a4991c9/mp4
https://tenor.com/view/bang-head-lilo-and-stitch-stitch-gif-4651546
PvP is for fun, thats the whole problem, do you like how things are in Open? I dont mind since I am untouchable, others should be worried.
Ok and how is this design working for fdev where noone cares about PP?
Maybe enough standing behind this horrible design?
It was proven not to work by lack of participants in EDs features.
PvP is for fun, thats the whole problem, do you like how things are in Open?
Fdev created an enviroment where we can overpower our combat ships, and what am I supposed to be doing with it now? Testing it on other cmdrs wherever they are PvP ready or not, nothing else.
Some folks do play PP, just because you don't find it engaging doesn't stop others enjoying it.
I love the design, it works really well by allowing us to choose whom we engage with and is a great anti griefing mechanic.
And we can do it in a session by session decision. 1 session I may want to play with others and another I may not.
Glad Frontier did what some games do and have options like this.
Warframe and Star Trek Online both allow me to choose who I interact with, it's awesome.
Proven by who? when? where is this "proof"?
Yup
You can go beat up aliens, you can go play with like minded CMDRs, you can go interfere with CGs in Open or in PGs that allow PvP.
Honestly, it's up to you how to used your ship.
But it is up to me not you, if you get to try and use it on me.
5/7 for a great design![]()
I still cant find a decent explantion except greed by the PG players (that dont care for it anyway) why cant it be an open only feature.
but what is the fun in that?
Ok and how is this design working for fdev where noone cares about PP?
Maybe enough standing behind this horrible design? It was proven not to work by lack of participants in EDs features.
PvP is for fun, thats the whole problem, do you like how things are in Open? I dont mind since I am untouchable, others should be worried.
Fdev created an enviroment where we can overpower our combat ships, and what am I supposed to be doing with it now? Testing it on other cmdrs wherever they are PvP ready or not, nothing else.
Ok and how is this design working for fdev where noone cares about PP?
Maybe enough standing behind this horrible design? It was proven not to work by lack of participants in EDs features.
PvP is for fun, thats the whole problem, do you like how things are in Open? I dont mind since I am untouchable, others should be worried.
Fdev created an enviroment where we can overpower our combat ships, and what am I supposed to be doing with it now? Testing it on other cmdrs wherever they are PvP ready or not, nothing else.
Right now I'm trying to figure out if Open still works for me at all (after more than 2 years of open abstinence). Something must have changed, maybe certain settings in my fritz-box from past updates? Otherwise I can't believe that Engineer places are not full of other players. It was totally empty for me at 2 different Engineers. UPnP in my fritzbox is active as confirmed by the client network page.
Since the last time in Open I've changed my ISP. Could it possibly be that he's blocking certain 'suspicious' looking protocols like P2P connections? Maybe I should try static forwarding if nothing else helps (I'm pretty clueless when it comes to network related stuff)...
Or is the level of paranoia so high that no one visits the Engineers in OPen these days? At least some gankers, griefers, cheaters... but nothing? Can't believe it. Must be something wrong with my settings then. Or my new ISP.
edit:
Skip that. Got some contacts now, but still... expected a lot more at the Engineers. So players or technical reasons? Daytime perhaps?
What blockade in CG? You can bypass it in solo, what content is there to blockade anyway? Should I use my imagination again?
PG that allows PVP? Yes its called open mode, I am there all the time doing that PvP, which is completely meaningless.
Regarding features not used: PP, Multicrew, CQC. There is absolutely no incentive using those, they serve no ingame purpose.
It's the daytime thing. When I took a new position in my company that required working weekends and starting at 5am, suddenly my game sessions went from frequent and annoying PK attacks, to one in the last year. If you don't play during local prime time or the weekend, you won't see many people.
The other part of it is how empty Open is in general. I encountered more people on a daily basis during the Small Worlds 2 expedition, which used a private group, than I did in Open outside of hot spots. Think about that for a second.
This isn't EVE, we don't have player run blockades.
Even if the whole game was Open only - the block feature would bypass your player blockade.
If Frontier want a blockade, you'll know about it. as all modes will get an armada of NPC ships enforcing one.
Plenty of PGs that ban PvP in normal areas have PvP in set areas (like in CZs)
Mobius is the only group I know off that has a full on blanket ban on any PvP - and that is because of some other groups griefing in PGs in Mobius, so they put a blanket ban in place.
CQC/Arena needs the option to queue up for it in the main game, then it may get more folks playing it - having to sit in a "Looking for Match" screen puts me off it.
If I could queue up and go about my business until it is ready. I'd be in the queue all the time. (This is one of the main suggests to fix CQC)
I use multi crew with my friends. We have a great laugh with it. Mainly we use SLFs, but sometimes we chill and my crew mate uses my turrets / missile launchers (as the accuracy is improved with a player controlling them).
I don't PP at the moment as I'm changing my fleet of ships about. But I will be going to get the prismatic shields soon.
They will be nice on my Cutter
And yet again, Power Play is not PvP nor is it intended to be used with PvP - that's why players are not worth anything when killed.
PP = PvE
You want CGs in Open for your pew pew. And even then you only get WILLING soft targets.
Do the numbers of the total player base and even if majority is not open (unlikely), it still leaves around 500k users in open or are you saying that out of 1 mil of active players, 40k in Mobius and the rest 900k is in solo? Common lets just use common sense.
PP is supposed to be PvP, otherwise what is the point of having yet another layer of PVE grind, BGS manipulation is already there.
PP is supposed to be PvP, otherwise what is the point of having yet another layer of PVE grind, BGS manipulation is already there.
The only reason that PK give one merit is the same reason player bounty caps at 1mil, FDEV are terrified of exploits.
PP has all the ingredients in having proper PvP content over territory, you can undermine player traders that expand/fortify.
You can protect those same traders from counter attacks, exploration doesnt have a role there, but combat and data delievery/trade sure do.
Fdev almost got it right.... almost