Where do you see the game is successful and/or becoming more so?
I ask because what I see is a team floundering in bad code or poor design, having to clean up their own mess as they move away from two years of a season that under-delivered into a year of updates to the core gameplay which are sorely needed (and widely called for by the community).
Without seeing the code or knowing the challenges faced, it's a bit rich to start telling the coders they're not doing a good job. 5 years of writing masses of code and severe problems with th the game are relatively few and far in between. This is testament to the job they've done. It's a complicated game and when you sit down to write code it's not always possible to know exactly how it might be affected by changes to other parts of the game 6 months later. Im sure many of them would now say "Actually, in hindsight Id have probably written a X differently." There's no real template here and whether you like Elite or not there's been nothing like it before or since it was first released. That in itself should tell you a lot about what's been taken on here. Sure, stuff gets missed and mistakes get made, but it's a game and a groundbreaking one. We're all a bit too close to it to be honest and Im sure a few years down the line whan maybe there's more universe simulators, people will go "Wow, that game had it's issues, but it was ahead of its time".
My two penneth.
Edit: My take is never to have too high expectations. Just look forward to new content and see where it goes. If you project your wants and desires on to it, it will disappoint because dreams =! reality.
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