Can anyone explain if there is a technical or even game play reasons we fly around with blinkers on?
For example
I take a mission to fly to another station, unless I take myself off course and point my ship at an object I cant tell who or what it is or if it's of any interest. So I end up just ignoring everything and stare at the count down to destination.
An increased awareness of what's around us could only be a benefit to the game and it's immersion.
If we could just select an object in one of the side panels and save all the flying around in circles pointing at them.
Even when getting interdicted, you can't make an informed decision whether to fight or run because you have your blinkers on. You can't tell what type of ship is trying to pull you in.
ED spent a lot of time creating ships stations planets etc and then made docking computers take up space. I wouldn't use it often but it would be nice the odd time. I might even use the very good external camera someone spent alot of time making.
When docked at a station I can't see who else is docked because I can't point at them.
I know none of the above is ground breaking but also I don't think hard to implement. Hoping they might be considered for QOL improvements.
For example
I take a mission to fly to another station, unless I take myself off course and point my ship at an object I cant tell who or what it is or if it's of any interest. So I end up just ignoring everything and stare at the count down to destination.
An increased awareness of what's around us could only be a benefit to the game and it's immersion.
If we could just select an object in one of the side panels and save all the flying around in circles pointing at them.
Even when getting interdicted, you can't make an informed decision whether to fight or run because you have your blinkers on. You can't tell what type of ship is trying to pull you in.
ED spent a lot of time creating ships stations planets etc and then made docking computers take up space. I wouldn't use it often but it would be nice the odd time. I might even use the very good external camera someone spent alot of time making.
When docked at a station I can't see who else is docked because I can't point at them.
I know none of the above is ground breaking but also I don't think hard to implement. Hoping they might be considered for QOL improvements.