Please Please Please - get rid of telepresence

Multi-Crew is just magic. Don't try to explain it.

But if you have SLFs, you need to have your crew with you (or just abandon your ship while you fly one by yourself). If the SLF is destroyed, you need to scoop the crew before they can fly again (or have your mother ship scoop you). If you abandon your crew, they are transported to the nearest space station and you can pick them up later (or just leave them in the system with a beacon). As a bonus, have crew appear in empty seats on the bridge.

If you want telepresence, then offer drones that don't have cockpits. These could be smaller and faster, with possibly slightly stronger weapons and faster printing when they need replacement (with extra replacements). These can be flown remotely by either crew or yourself, and it would make sense to be able to switch back and forth.

Honestly, I just can't bring myself to play this game anymore with so much stupid stuff, and telepresence is the worst! Instead, please give me some interesting and realistic game play. I know this topic is already lost, but I'm begging!

PS - if you have crew aboard, it should reduce your life support time appropriately. Or, conversely, if there is a single pilot on a two seat ship, with a life support module designed for two crew, it should last longer. But I guess that's another topic. :rolleyes:
 
I fly UAV drones in Arma III.

They're remote controlled. I'm not actually in one.

I just imagine my crew (and myself) flying these disposable fighters, which are nothing short of death traps, remotely in some sort of VR suite.

Telepresence is just a fancy work for remote controlled. Lol

CMDR Cosmic Spacehead
 
I fly UAV drones in Arma III.

They're remote controlled. I'm not actually in one.

I just imagine my crew (and myself) flying these disposable fighters, which are nothing short of death traps, remotely in some sort of VR suite.

Telepresence is just a fancy work for remote controlled. Lol

CMDR Cosmic Spacehead

Basically this. It explains the 30km range on the SLFs too.
 
Yeah, the slf are basically just drones. I have no idea why there is a character model and a cockpit, that doesn't make any sense and seems like a waste of dev time. Same for the srv. And honestly, it could work out in the long run if actual space legs were implemented one day. There could be a difference between the slf "drones" that we have now and actual piloted craft that would be available later. But its too late for that and I dont think we're getting any dlc remotely close to that ever so... :eek:
 
What is weird right now is that SLF and SRV both have a pilot inside although it is telepresence. Saying that it is a hologram is nonsense as it is huge waste of space. Also for SLF you need to have the ship nearby while for SRV you can send the ship away.

IMO this telepresence issue is not over and FD will present a final explanation in the future. My prefered explanation would be that it is you flying and driving (if not crew) but for gameplay reasons it would be bad to have you pay for rebuy and/or start from a station every time any of them is destroyed as they are destroyed too easily.

Basically, cut the c....
 
SLFs also have life support modules, which I disable (provided the module pane isn't bugged at the moment) because that 8% power consumption can actually make a difference in heat.
 
This may sound odd, but I've anyways seen this as the commanders we are are controlled by people at their computers in our current time of now. Almost all, if not everyone in the pilots federation is us, somehow interacting with ships/projections in the year 3303.

The "npc's" as you call them are not part of the pilots federation. They are, in fact, real beings in 3303. What I mean, is, unlike if your ship blows up, you end up at the last station (since you're from 2017 and by rights of the pilots federation, can be "respawned" at the last station), the real beings (whom you'd call npc's) can't respawn, since they're not there by telepresence. They are beings in ships. Again, oddly.
 
Multi-Crew is just magic. Don't try to explain it.

But if you have SLFs, you need to have your crew with you (or just abandon your ship while you fly one by yourself). If the SLF is destroyed, you need to scoop the crew before they can fly again (or have your mother ship scoop you). If you abandon your crew, they are transported to the nearest space station and you can pick them up later (or just leave them in the system with a beacon). As a bonus, have crew appear in empty seats on the bridge.

If you want telepresence, then offer drones that don't have cockpits. These could be smaller and faster, with possibly slightly stronger weapons and faster printing when they need replacement (with extra replacements). These can be flown remotely by either crew or yourself, and it would make sense to be able to switch back and forth.

Honestly, I just can't bring myself to play this game anymore with so much stupid stuff, and telepresence is the worst! Instead, please give me some interesting and realistic game play. I know this topic is already lost, but I'm begging!

PS - if you have crew aboard, it should reduce your life support time appropriately. Or, conversely, if there is a single pilot on a two seat ship, with a life support module designed for two crew, it should last longer. But I guess that's another topic. :rolleyes:

I have no problem at all with the telepresence idea. In fact... why not use it for SRV too?
We already use tp in current day military and it will get much more advanced in the future.
The limitless galaxy spanning tp for multicrew is a bit far fetched, but for multiplayer it is a good choice.
I am not a fan of multiplayer myself at all, but for those who like that kind of stuff tp in ED is very accessible.

What I would like though is a revision/removal of the SLF cockpits to make them more drone-like.
I also do not like the huge chaff launcher. It's a real eyesore on the SLF.
In general the SLF designs could use a bit more refinement and drone-ification.

In also feel the current implementation of tp is a bit half-.ssed... as if FDev didn't really know where to go with the idea.
Go all the way FD... Don't hesitate... If you want drone fighters in ED, then make them look the part too.
 
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What is weird right now is that SLF and SRV both have a pilot inside although it is telepresence.

This is a mistake I've made in the past, but the SRV is NOT controlled by telepresence. Only the turret is.

I agree though, the whole telpresence thing is just plain weird (other than the SRV turret, which sort of makes sense).
 
This is a mistake I've made in the past, but the SRV is NOT controlled by telepresence. Only the turret is.

I admit I'm not 100% sure on this but AFAIK FD stated that SRV is also controlled by telepresence and this is why you don't die when it is destroyed.

But being able to be driven from orbit is not the only weird difference between ships and SRV. The shield is also very different. SRV's shield does not take damage (and thus does not protect) against collisions while all ships' shields do.

These are logical inconsistencies that you can easily shrug off - or you can let them bug you to no end. :D
 
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I admit I'm not 100% sure on this but AFAIK FD stated that SRV is also controlled by telepresence and this is why you don't die when it is destroyed.

But being able to be driven from orbit is not the only weird difference between ships and SRV. The shield is also very different. SRV's shield does not take damage (and thus does not protect) against collisions while all ships' shields do.

This are logical inconsistencies that you can easily shrug off - or you can let them bug you to no end. :D

When I'm prospecting on a planet's surface, I just turn the shields off, since they're useless. Saves on fuel.
 
Are you sure it helps? I mean, it sounds logical but I don't know whether the game uses such a sophisticated energy consumption model. So far I always thought the fuel consumption of all vehicles to be constant (power plant dependant only probably though who knows) no matter what you plug in.

Has anyone done any testing on this?
 
Are you sure it helps? I mean, it sounds logical but I don't know whether the game uses such a sophisticated energy consumption model. So far I always thought the fuel consumption of all vehicles to be constant (power plant dependant only probably though who knows) no matter what you plug in.

Has anyone done any testing on this?

Fuel consumption on all ships and vehicles is based on draw on the Power plant, less draw less fuel usage.

By turning things off you use less fuel per hour, just as cruising in SC uses more fuel than normal travel


Just check the fuel usage indicator above the signature indicator on the right.

Measured in tons per hour of fuel

Turning things off can make all the different
A souped up A rated sidewinder, with Performance enhanced drives will need to turn off all non essentials to make it to Hutton Orbital for instance as it only have a 2.3 ton fuel tank so can burn through it all on the journey unless you shut a lot down
 
I admit I'm not 100% sure on this but AFAIK FD stated that SRV is also controlled by telepresence and this is why you don't die when it is destroyed.
But why, if that's the case, does you ship show up as unmanned when you target it.

They've tied themselves in knots with this teleprescence thing, should have just said it's only a game and ignored it. (I ignore it anyway)

Other games don't try to come up with daft explanations as to why you can do stuff in the game that you can't in real life.
 
But why, if that's the case, does you ship show up as unmanned when you target it.

They've tied themselves in knots with this teleprescence thing, should have just said it's only a game and ignored it. (I ignore it anyway)
...
Indeed.

Granny knots too, with more granny knots on top.

Unmanned, so not telepresence, but telepresence is the only way of explaining the miraculous reappearance in the ship when the SRV gets destroyed.

I could buy a slightly different definition of 'unmanned' (ie 'not at the helm') more easily than the MTD (magical teleport device) that whips you instantly back to the ship on SRV death.

Oh muh immershun....
 
I don't mind the telepresence bit, though it does have issues, such as when your in your fighter you ship is unmanned!
The bit that bugs me is when your ship is destroyed you end up back at the last place you docked. that's just plain daft.
In the original Elite, when your ship was destroyed you were shown a sequence of you in your escape pod flying away from your ship and watching it blow up, you then re-spawned on the nearest station.
Which makes far more sense to me, this had the added advantage that you could scoop up escape pods of the NPC you just destroyed and sell them to the slave market. How that would work with players I don't know, probably wouldn't be able to scoop a players pod?
 
SLF: TP, no probs, fits with limited range

SRV: TP, no probs, fits with limited range

MCrew: Just NO. Don't 'lorify' it. Say it's a placeholder and we can all move on.



(I'm a broken record)
 
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