See title.
What about having PvE in relegated areas? I mean it could be controversial, but aside from cries that "FD sold us a game that said I could blaze mah own trail!", it would be a fair riposte to players that want to bring Open mode down to the exact same level of Solo play.
So, what are the arguments for this?
And it They can be summed up in a single word: Toxicity.
Toxicity is the bane for many games, and with PvP in any game, you get very high levels of toxicity generated by PvE players that are
terrified of the idea of interacting with other human beings.
No, PvP isn't immune to toxicity, but it gets much worse when any discussion around it is instinctually invaded by pitchfork wielding knights on high horses.
Ok, having said all that, there are times PvE can be useful and fun, even for those who are predominantly...
no sorry, I can't bring myself to finish this one.
Suggestions:
1) Restrict PvE only to private groups. Players that don't want PvP...oh wait, this is already working as intended
2) Create special zones where PvE players are safe from murder. It could be called "private group" or something.
3) Implement a system of PvE consent. All who want to PvE have to ask the NPC nicely, as it is not ethical to shoot an NPC that hasn't given his consent. The consent lasts until the NPC despawns, and circumventing this mechanic to shoot an NPC that hasn't given consent will have you labeled as a neckbeard sporting psycho.
Thankyou for your consideration xxx
Logical flaws in this clickbait/flamebait Post :
- Toxicity
...commonly (>95%) generated by Gankers/PvP Players (see actions in-game or the various Forums/Youtube etc. Or this Thread, being one of countless Threads all following the same toxic pattern)
...the PvE Community is basically "PH Neutral" compared to the toxic acid of the "PvP Community"
...it's so bad, even dedicated PvP Groups were forced to take harsh measures themselves against Gankers contaminating their ranks, violating their intended Code of Conduct and endangering their Reputation
Given the most toxic Design Decision(tm) to not have any C&P System in an MMO and later on let even massive bugs/exploits/balance issues run rampant for months instead of hotfixing them high priority, not surprising it attracted certain character traits over the years.
The rest is history, with Open Play losing active Players ever since, fragmenting the already limited Player population into countless Modes or Interest Groups.
- PvE effect on other Players
...common sense. Almost zero with the exception of the BGS - which is 100% working as intended. Hence, a total non-factor.
With that out of the way, here are the possible solutions to the actual Problem with regard to Toxicity :
- create dedicated Open/PvP Mode
-> implement potent, thoroughly tested and Exploit-proof/failsafe C&P System to enforce the "rules of the road" and tag risk & consequences onto violating those rules
-> effectively, restrict PvP to where it makes sense within the intended Game world of ELITE, while technically never prohibiting anything. Everything still goes - except it'll carry logical consequences.
-> Sole aim : have the Galaxy make sense and enforce natural limiters/deterrents to certain actions.
- create dedicated Open/PvE Mode
(alot of modern MMOs go a similar route right off the bat in order to offer the desired experience to their customers - from here on it's the customer's choice which to pick, none being the wiser; unlike Frontier, those do not seek to repeat easily avoidable old mistakes of early MMOs)
-> not much need to be said about it, the dedicated Co-Op Mode of the Game
All flavors served, all problems solved.
And if as a result all toxic Gankers would wander off to infect another Title and attempt to manipulate it in their interest with their typically loud vocal minority stance - one would call that "Mission accomplished".
Then, ELITE and its default Open Mode would have a chance to restore its broken trust and lost reputation as the formerly "Primary intended Mode" it used to be a long time ago.
Would it still work at this point, a solid 3 years too late? Can Frontier even pull it off if they tried, given their MMO (im)balancing track record?
I honestly don't know.