Ships Type-10 Released!

So... The optional internals are the same as the type 9, with an extra two military slots. Kinda nice? But military slots aren’t that useful sadly. I wish we could put afmu’s or something in them, would make them so much better.
With its pd being so bad... it’s going to be atuck using multicannons, cannons, etc. As for the rest of its core internals... The large fsd is really nice actually. I’d have to see its mass first to be able to judge its jump range though. The c8 power plant and 8x utilities are really nice though. This thing is definitely going to be a tank.
I do think frontier had to at least give it the same pd as the python though (c7). That kind really gimps its possibilities as a main combat ship, outside of pure multicannons/frag cannons/cannons. Well, I guess, uhh... Yeah, there’s no realmreason why the pd would be that bad. Oh well.

P.S.: Could anybody outfit it for exploration and tell me its jump range? I’m really curious :)
 
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I think the universe might be trying to tell you something. ;) You know... It might be time to spend that 30 bucks and upgrade to the latest version of the game? ;)

Maybe they're on OSX, which last time I checked still did not have Horizon's support.
 
I'd pay double that amount, but I'm on a Mac client - no Horizons for those. Yeah - know... "What can you learn from that". Got it.
 
Interesting
Looking very much forward to trying this one and also looking forward to reading all the discussions about the best ways to outfit it.
 
With the c6 distributor, you nailed it with "laid back".

Disappointing. It's a T9 with more profitz space and the utility slots for bigger shields.

It has a class 8 powerplant. The PD is a shame, I'd have preferred a class 7; but it's the power plant that really mattered.
 
Forumites are so funny :)

Lakon: "We've build a new ship to fight the alie menace!
Forum: "Cool - does it mine?"
To be fair, it seems like it might still be worse at fighting thargoids than the anaconda or other ships because of its lack of offensive options. I mean, cannons are great, but when fights last for 10+ minutes... You’re going to wish you’d have been able to fit some lasers.
 
Again a big ship with NO SIZE 1 module slots - many dont care I know, i find it ridiculous. As if the manufactures dont know that there are some size 1 modules that could be better fitted in a size 1 slot instead WASTING SPACE using a size 2 or 3 or 4 slot!

Oh chill your beans, it's a game that needs balance.

I find it a little ridiculous explorers don't have C1 slots, but outside that there's no requirement for FD to give every ship in the game free scanner compartments to fulfill moody players' OCD.

I'm going to go ahead and just buy the ship and start working on engineering upgrades rather than taking in a bunch of outside opinions on the ship ahead of time.

Aspects such as handling are absolutely subjective to the ship. Unfortunately the PD is not one such aspect; you pretty much know exactly what you're getting firepower-wise from this ship.

Even with the low draw of AX weapons...thargs have excellent shield stripping capabilities. Having a strong distributor to maintain SYS capacity, esp. on bi-weave builds, will make your life considerably easier.

I'd rather run a Python into battle from what I've seen so far.

It has a class 8 powerplant. The PD is a shame, I'd have preferred a class 7; but it's the power plant that really mattered.

The PP will be supah important for the new hardpoints and 8 utility slots, but as I highlight above, PD is more than about weapons. As the ship was intended to be combat-capable, especially against thargs, I feel its increased shield potential will be crippled by an anaemic SYS capacitor.
 
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It's still going to be a good miner, better than the type-9 obviously, but it was SO close to being great. I am processing my grief over the class 6 PD and probably will replace my Type-9 with one of these anyway. The better handling and increased jump range are nice upgrades.

Class 6 PD is a shame; it absolutely trashes type-9 though, why use one when for about 40 mil more, you can have a crapton more power in the type-10, with better handling, more speed, way way more shield and more utility.
 
To be fair, it seems like it might still be worse at fighting thargoids than the anaconda or other ships because of its lack of offensive options. I mean, cannons are great, but when fights last for 10+ minutes... You’re going to wish you’d have been able to fit some lasers.

Except the lasers don't effect the Thargoids.
 
What do you do with a Lakon "end game" ship, that you can't do in a T9.

I think about it this way: Lakon fans like myself want an end game ship that can compete with the Anaconda, the Cutter, or the Corvette. The ship looks so awesome so it would be ideal if it actually delivered on this. We didn't get that today unless you are an alien fighting specialist who is loaded up with AX weapons. I think the part for me that makes me sad today is that for mining the Type-10 is pretty darn close, but that class 6 PD snatches defeat from the jaws of awesomeness.

I'll still get one, but I won't end up using it that often which is a shame.
 
Oh chill your beans, it's a game that needs balance.

I find it a little ridiculous explorers don't have C1 slots, but outside that there's no requirement for FD to give every ship in the game free scanner compartments to fulfill moody players' OCD.



Aspects such as handling are absolutely subjective to the ship. Unfortunately the PD is not one such aspect; you pretty much know exactly what you're getting firepower-wise from this ship.

Even with the low draw of AX weapons...thargs have excellent shield stripping capabilities. Having a strong distributor to maintain SYS capacity, esp. on bi-weave builds, will make your life considerably easier.

I'd rather run a Python into battle from what I've seen so far.



The PP will be supah important for the new hardpoints and 8 utility slots, but as I highlight above, PD is more than about weapons. As the ship was intended to be combat-capable, especially against thargs, I feel its increased shield potential will be crippled by an anaemic SYS capacitor.

It has more shield potential than python; it has 9 hardpoints; it has a crap-ton of armour and a larger power plant. People are acting like they've never heard of charge enhanced before. Ya'll do what you want; I'll be spending my entire evening tomorrow taking everything to eleven and then beating the snot out of anything stupid enough to stop me. Should be great.

Also all the armchair experts that are writing off a ship because it has a class 6 PD, without even bothering to look at it and notice all the other disgustingly good stats. Righto. Your loss. ;)
 
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Except the lasers don't effect the Thargoids.
Ah, right... But why would you want to fight the thargoids you attacked more or less unprovoked? If species 2 comes along, I’ll join the fight against them. Until then, this ship’s pd is kinda small.
Still, you have to admit that creating a ship that can only fight thargoids is a bit... how do I put it, too niche? I don’t think a larger pd would hurt it or upset balance, considering anaconda has a c8 and the python a c7.

It has more shield potential than python; it has 9 hardpoints; it has a crap-ton of armour and a larger power plant. People are acting like they've never heard of charge enhanced before. Ya'll do what you want; I'll be spending my entire evening tomorrow taking everything to eleven and then beating the snot out of anything stupid enough to stop me. Should be great.
Balancing something just because engineers exist is a falacy though. It should be balanced against other ship’s base stats, right now it seems that might not entirely be the case?
 
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