Ships Type-10 Released!

Do some passenger missions from Upsilon Aquarii to LTT 9360 (one system over) and you can take in 100 million an hour easy, it's what I'm doing right now.

Unless playing "Space Bus Driver" isn't your thing... which makes it sad that PAX missions are the only "viable" way to earn as many credits in so little time.

(Sure would be nice to have more options available for other professions/roles in this game, but that's a bit OT here)
 
So after playing a bit with here is my opinion on this ship.

T10 is a trader not a fighter. Yes it may have the highest armor in game but in this game Shield > Armor and with the Cutter at 30% more money, it’s no replacement for it because of its non existing shield. Also the Cutter is way faster boost wise.

Turning wise it’s better than the Cutter but not much , if you hate Cutter’s slow turn rate you will hate T10 as well.

In the end there is an irony here that T10 is toughest ship to kill in the game.

Why ?

Because it cannot be mass locked

Evading enemies is as simple as submitting, boosting once to keep some distance from their weapons and just jump a couple seconds later.

I was interdicted 12 Times in a single trip because I have stacked around 20 missions. All FDLs, Pythons and Anacondas. I escaped every time with my pathetic 200 mj shield with one layer still remaining each time. Tiny detail it was 2 vs 1 each time even though the interdiction was vs 1 ship. No problemo. Even my boost is pathetic at 230.

I had had a minor fight with an Anaconda to test the armor which has no upgrades of any sort. Indeed this beast can take a punch. Fully upgraded armor can make a formidable ship in a wing because it can lose armor jump out repair shields which is quick to come back and jump back in to continue the fight. Not being able to be mass locked make this the ultimate ship to troll grieffers , of course not being able to FSD without a fully upgraded armor will be bad news. But overall this beast is easiest to survive a fight and extremely annoying to its enemies.

In in the end if you don’t mind some imperial rank grinding go for the Cutter, it’s a much better ship even for trading and you get a lot more than its 30% higher price tag. Non the less neither of these two super expensive ships holds a candle against the best ship in the game , the Python which costs up to 4 Times less, but non the less both are a lot of fun in their unique sort of ways.
 
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i agree with most of what you say... its funny, some people are disappointed with the T10, where as i think the T10 is a very interesting proposition.... I *am* disappointed in where it leaves the T9 however... As for being pure greed using a class 5 shield gen on a T9, this is not true.... not with engineers and shield boosters anyway imo. A fettled with class 5 shield with a couple of SCBs and then engineered light armour is imo a perfect fit for the T9.... I still think the magic military slots the T10 got however prove that there is space in the T9 not being used somewhere... space which should be usable to stuff more cargo in.

My thoughts on the T9/10/Cutter debacle is that the Cutter pretty much already rendered the Type-9 "Less-Useful" (instead of "useless") to begin with when the Cutter was introduced, let alone the Type-10.

Yes, cost is a factor- as well as rank grind, but when you can obtain a Cutter, getting a Type-9 to haul cargo is taking a step back... both Cutter/T9 aren't exactly the most agile ships in game, so Cutter gains clear speed and cargo advantage as well as being more survivable overall. And cost only *remains* a factor until you own one (Cutter), which it then pays for itself in a relatively small amount of time.
 
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So after playing a bit with here is my opinion on this ship.

T10 is a trader not a fighter. Yes it may have the highest armor in game but in this game Shield > Armor and with the Cutter at 30% more money, it’s no replacement for it because of its non existing shield. Also the Cutter is way faster boost wise.

Turning wise it’s better than the Cutter but not much , if you hate Cutter’s slow turn rate you will hate T10 as well.

In the end there is an irony here that T10 is toughest ship to kill in the game.

Why ?

Because it cannot be mass locked

Evading enemies is as simple as submitting, boosting once to keep some distance from their weapons and just jump a couple seconds later.

I was interdicted 12 Times in a single trip because I have stacked around 20 missions. All FDLs, Pythons and Anacondas. I escaped every time with my pathetic 200 mj shield with one layer still remaining each time. Tiny detail it was 2 vs 1 each time even though the interdiction was vs 1 ship. No problemo. Even my boost is pathetic at 230.

I had had a minor fight with an Anaconda to test the armor which has no upgrades of any sort. Indeed this beast can take a punch. Fully upgraded armor can make a formidable ship in a wing because it can lose armor jump out repair shields which is quick to come back and jump back in to continue the fight. Not being able to be mass locked make this the ultimate ship to troll grieffers , of course not being able to FSD without a fully upgraded armor will be bad news. But overall this beast is easiest to survive a fight and extremely annoying to its enemies.

In in the end if you don’t mind some imperial rank grinding go for the Cutter, it’s a much better ship even for trading and you get a lot more than its 30% higher price tag. Non the less neither of these two super expensive ships holds a candle against the best ship in the game , the Python which costs up to 4 Times less, but non the less both are a lot of fun in their unique sort of ways.

This is review I have been waiting for. So trading in low sec/anarchies might be a thing with T-10 Defender.
 
My thoughts on the T9/10/Cutter debacle is that the Cutter pretty much already rendered the Type-9 "Less-Useful" (instead of "useless") to begin with when the Cutter was introduced, let alone the Type-10.
.
how many have a cutter tho? I know i am years off having access to one.

And even if it did get another class 8 slot, people would still fit a class 5 shield and then endlessly whine about being dead because of greed.

.

i agree with most of what you say... its funny, some people are disappointed with the T10, where as i think the T10 is a very interesting proposition.... I *am* disappointed in where it leaves the T9 however... As for being pure greed using a class 5 shield gen on a T9, this is not true.... not with engineers and shield boosters anyway imo. A fettled with class 5 shield with a couple of SCBs and then engineered light armour is imo a perfect fit for the T9.... I still think the magic military slots the T10 got however prove that there is space in the T9 not being used somewhere... space which should be usable to stuff more cargo in.

hell there is even room in the lore to do this....

"with the design upgrades to the T9 hull to create the space for the military bulkheads in the T10 our expert team of designers at lakon have been able to refactor the class 8 compartment in the T9. As the T9 is our signature trade ship we feel it will be of benefit to our customers to replace the class 8 slot with a class 8 enhanced cargo bay. Unfortunately this is no longer modular, we have removed all unnecessary bulk. on docking at any station with outfitting a team of engineers will be on hand to outfit your new design with our complements for flying the best trade ship in the galaxy.....

A class 8 enhanced bay can carry 384 tons of cargo. Further more by removing the modular mounts and some other design improvements we have been able to lose 128 tons from the hull mass, which means pilots will notice the empty ship will handle better, have stronger shields and jump further than before, and have no noticeable downsides to laden jump range and performance.

Fly safe.... Fly sensible........ Fly Lakon!. "
 
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So after playing a bit with here is my opinion on this ship.

T10 is a trader not a fighter. Yes it may have the highest armor in game but in this game Shield > Armor and with the Cutter at 30% more money, it’s no replacement for it because of its non existing shield. Also the Cutter is way faster boost wise.

Turning wise it’s better than the Cutter but not much , if you hate Cutter’s slow turn rate you will hate T10 as well.

In the end there is an irony here that T10 is toughest ship to kill in the game.

Why ?

Because it cannot be mass locked

Evading enemies is as simple as submitting, boosting once to keep some distance from their weapons and just jump a couple seconds later.

I was interdicted 12 Times in a single trip because I have stacked around 20 missions. All FDLs, Pythons and Anacondas. I escaped every time with my pathetic 200 mj shield with one layer still remaining each time. Tiny detail it was 2 vs 1 each time even though the interdiction was vs 1 ship. No problemo. Even my boost is pathetic at 230.

I had had a minor fight with an Anaconda to test the armor which has no upgrades of any sort. Indeed this beast can take a punch. Fully upgraded armor can make a formidable ship in a wing because it can lose armor jump out repair shields which is quick to come back and jump back in to continue the fight. Not being able to be mass locked make this the ultimate ship to troll grieffers , of course not being able to FSD without a fully upgraded armor will be bad news. But overall this beast is easiest to survive a fight and extremely annoying to its enemies.

In in the end if you don’t mind some imperial rank grinding go for the Cutter, it’s a much better ship even for trading and you get a lot more than its 30% higher price tag. Non the less neither of these two super expensive ships holds a candle against the best ship in the game , the Python which costs up to 4 Times less, but non the less both are a lot of fun in their unique sort of ways.

Perfect! Thank you Cmdr!
Was just booting up to sell my Conda for a T10 and use it as a trader anyway.
 
how many have a cutter tho? I know i am years off having access to one.

Well, outside of FD's statistics (which they haven't released) according to Inara's chart, there are at least 7,122 of them in-game so far.

Keep in mind that's ONLY people who've registered/use Inara. But that's a good base number to start with... much more than 1 or 2 in game.
 
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It's easy to forget that 2 of the big 3 are locked; but they are, so for anyone who hasn't yet dealt with the monumental grind, what options do they have for a large combat ship.

- Clipper
- Anaconda

Last time I checked the Imperial Clipper is rank locked. Maybe not behind a monumental grind but still…

:)

(Sorry to interrupt the discussion/debate about the T-10 and everything else)
 
Having tried it against several cyclops last night I am a little disappointed TBH.

If I have C3 weapons in the C3 hardpoints the multi cannon convergence means you can only get one on target for the heart at a time so it is pointless having more than one C3 multicannon.

The C6 distributor coupled with C8 bi-weave shields meant the sys cap is at 0 most of the time so I can't use the field neutraliser or fire a heat sink to use an SCB once my shields have reformed.

I can't help feeling no one from FD tried to solo a thargoid in this thing before they released it. Or maybe I am missing the intent of the ship?

I seemed to have more success in my FGS and Conda is night and day better against the goids.

I will give prismatics a try and also try C2 multi cannons in the C2 slots to look at convergence.
 
Having tried it against several cyclops last night I am a little disappointed TBH.

If I have C3 weapons in the C3 hardpoints the multi cannon convergence means you can only get one on target for the heart at a time so it is pointless having more than one C3 multicannon.

The C6 distributor coupled with C8 bi-weave shields meant the sys cap is at 0 most of the time so I can't use the field neutraliser or fire a heat sink to use an SCB once my shields have reformed.

I can't help feeling no one from FD tried to solo a thargoid in this thing before they released it. Or maybe I am missing the intent of the ship?

I seemed to have more success in my FGS and Conda is night and day better against the goids.

I will give prismatics a try and also try C2 multi cannons in the C2 slots to look at convergence.

You can't even hit with the two C3 multicannons mounted on the same side of the ship? Wow, that sucks... Sure the C2 MC's have better convergence, but that's wasting the ship capabilities for an AX ship.

It's nearly perfect hardpoint wise for an AX ship with the current weapons we have, but if it can't hit it's useless. What were the Lakon engineers thinking? Did they even fight a thargoid?

FD, adjust the convergence on the C3 hardpoints.
 
You can't even hit with the two C3 multicannons mounted on the same side of the ship?

Yep they were mounted on the same side. I also tried a C3 and a C2 MC next to each other and that was better but with the AX weapon limit means one of the C3 hard points will not be used to its full potential.
 
The rank-locking is a very good point to make- because rank locked ships SHOULD be better than non-rank locked ships.

It makes the reason for having to grind through the ranks viable, at the very least.

Don't want to grind through the ranks? OK, then you settle for less.

Aaaaaand Nope

Cutter is an amazing ship but when it comes to multipurpose both Cutter and Corvette are hugely disappointing when compared with Anaconda and even Python. Anaconda has a vastly superior jump making capable of performing great in all jobs and roles.

Cutter has an ok jump , Corvette is terrible.

Cutter has a vast cargo hall but trading at this level is not worth it even with a trader Cutter.

Corvette is more agile but with Cutter’s superior boost and ridiculously large shield and large shield cell it’s still an inferior battleship. Both can be easily owned in combat by more agile like Python and FDL.

In a a game where tourist missions are the best way to make money it ain’t good news for grinders. Rank grind is quite lengthy and it forced me to go to one of those dedicate systems to get the Cutter. Worst time I had in game but I love my Cutter.

And quite frankly both Condas and Pythons can deal easily with any ship so combat wise the grind is not justified either. Of course if combat is you main thing an FDL, Vulture etc are much better choice.

I love my Cutter and I slowly grinding my way to a Corvette. I consider anything above the price range of Python a huge waste of time and money but getting the rank and the money is a matter of time and neither is that hard to do.

Is is it worth it ? Hell nope... and it should not. This game is completely against grinding and I love it for that. It just throws you a bone to lick.
 
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Don't get me wrong, I'm not a "fan" of the rank grind, I'm just making the point that it makes the ships available with the rank grind more viable.

If you got "less" with the rank grind than you could without it, would you do it? I'm betting no. Hence, the rank grind being viable.

As far as Corvette/Cutter contrast/comparisons... all ships have cons/pros/tradeoffs. They're not all supposed to be equals in every role. (and this isn't really the thread to debate them all, either)

IMO, the entire ship progression system needs a good overhaul, period.

As I detailed in other threads, it shouldn't be all about getting the biggest ship- every ship needs a place in the game other than being a stepping stone to the "Big 3" (or 4, or 5, etc.)
 
Dude, this the third time in this thread you've mentioned your exclusive love for the teenie tiny ships. You do realize that you're the minority right?

So are the best players in the game. Your point? I prefer small ships too, they are a lot more fun, and this is a game. Face tanking everything is no fun at all.
 
Don't get me wrong, I'm not a "fan" of the rank grind, I'm just making the point that it makes the ships available with the rank grind more viable.

If you got "less" with the rank grind than you could without it, would you do it? I'm betting no. Hence, the rank grind being viable.

As far as Corvette/Cutter contrast/comparisons... all ships have cons/pros/tradeoffs. They're not all supposed to be equals in every role. (and this isn't really the thread to debate them all, either)

IMO, the entire ship progression system needs a good overhaul, period.

As I detailed in other threads, it shouldn't be all about getting the biggest ship- every ship needs a place in the game other than being a stepping stone to the "Big 3" (or 4, or 5, etc.)

As I said it throws a bone to lick and if you are a grinder it will give you a great ship.

For me both Cutter and Corvette are attractive because Corvette feel like a real Battleship and looks like one, Cutter looks amazingly slick.

But as I gamer I want to put X amount of effort and get back at least half of it as a return benefit. So the questions is with 5x times the effort to get either a Cutter or Corvette compared to getting a cutter and 20 times compared to Python , which of course is not their price but their rank grind, will give you a ship that is 2 to 3 times better than an Anaconda and 8 to 10 times better than a Python ? Not even close. What you get is a 10-20% overall added value compared to an Anaconda and 30-50% compare to a Python. So yes they offer more but not enough to justify the grind, not even remotely close.

On the matter of Corvette vs Cutter is up to debate combat wise, but as a Cutter fanboy if anyone asked me which of the two to pick for more aggresive gameplay/ combat, I would say the Corvette in an instant. Cutter is slow and tough but in the end being the less agile ship in the game makes it extremely boring combat ship. It reached it a point that I had my cutter not moving at all, all turets because why bother, alt + tab to internet browsing and come back 5 minutes later to fire my big shield cells rinse and repeat. So I stopped doing any form of combat with this ship apart from 2 million Assasination missions because I am a greedy boy.

So are the best players in the game. Your point? I prefer small ships too, they are a lot more fun, and this is a game. Face tanking everything is no fun at all.

Actually I even doubt you are a minority most gamers own more than one ship and its highly unlikely that they dont own several small ones. I recently got a diamondback explorer and even tried for combat. Definetly 100 times more fun than my Cutter.

Why limit yourself on one ship ? Variety makes the game a ton more fun.

This is review I have been waiting for. So trading in low sec/anarchies might be a thing with T-10 Defender.

Personally I think the only threat will be FSD interupt weapons

http://elite-dangerous.wikia.com/wiki/FSD_Interrupt

Kinda doubt a NPC will have those, but players probably will. Other than that, they cant stop a T10 jumping away a few seconds after interdiction. Just make sure you submit to not risk a full interdiction and not being able as a result to charge your FSD. It can get annoying though because NPCs will interdict you a lot if you stack missions or carry a lot of valuable stuff. Its no big time waster though so its ok.
 
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