Landing on planets in the Type 10 must be what Hell is like

Well what I'd like is ships to maybe make use of suspensions... If the ground on the left side is slightly higher there is no reason at all for the landing gear on this side to accommodate this height and to keep the ship balanced.
 
Same problem here. Several times it showed suitable terrain, was at 0m but just wouldn't lock down. I won't use it for anything that needs planetary surface landings until it is fixed.
 
Yep, I've had a lot of issue landing my T10 as well. I've always managed to find a spot to set her down but sometimes it's very difficult in relatively flat spaces where there should be no issues at all.

Something is wrong with the T10's landing footprint, and it needs to be fixed. It is far, far worse than any other ship in the game, even the T9 which has the exact same footprint.
 
I think I'll just wait till they fix the bug. ;)

Having to jump through a bunch of hoops even to land on a smooth planet is ridiculous.

I don't think it is a "bug", and nor would I say the advice I offered equates to "jumping through hoops".
It's pretty-much the same technique I use with any big ship.

Course, big ships are going to be harder to land than small ones, and ships with quad landing gear are going to be harder than ships with tripod landing gear.
That's part of the choice you make when selecting a ship for a given task.
Dunno if that's something FDev has consciously thought about when considering which ships are best suited for a given role but that's the way it is.

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:p
 
I don't think it is a "bug", and nor would I say the advice I offered equates to "jumping through hoops".
It's pretty-much the same technique I use with any big ship.

Course, big ships are going to be harder to land than small ones, and ships with quad landing gear are going to be harder than ships with tripod landing gear.
That's part of the choice you make when selecting a ship for a given task.
Dunno if that's something FDev has consciously thought about when considering which ships are best suited for a given role but that's the way it is.


:p

Yes, it still works for planetary landings, just have to be more patient with it and find the right technique. But as Cmdr Mengy said, the T-9 does not have this problem, and its built (I think) on the same undercarriage.
 
Depends on the planet, but if you've got a very rocky one. It took me a few minutes of wiggling the ship about on 1 planet. The others have been ok. :)
 
Tried landing my T10 the other day, it took a good ten minutes to get it to land at a blue spot and when it eventually did, none of the feet were touching the ground. In fact, they were so far off the ground I drove the SRV around under them all!

The surface was smooth as glass, so I was somewhat confused why I couldn't land it in the first place. The T10 certainly behaves oddly compared to other ships when attempting to land.
 
The T-10 has also a additional problem. If you relog the T-10 sinks in the ground and the SRV can´t dock anymore. Happens everytime on the Thargoid site in Maia.
 
Have to say I agree with the Op, countless hours flying the T9 into planets all around the galaxy, first landing in a T-10 and it refused to find a spot, once it did find a spot it had issues locking down.

Yes, can confirm this... had exactly the same issues on several different planets.

@Op - If you wanna bug report it I can add some videos tomorrow.

Should definetely be reported. Will not try to land on any planet again with this thing, until this is fixed.
 
I'd like the option to scour a flat surface using my lazors!

And then one day Frontier implements primitive civilisations and you come barreling into their planet like some kind of crazed Wildebeest and end up vaporizing this innocent species from existence because you didn't see their mud-huts as you scoured their home with your lazors.
 
And then one day Frontier implements primitive civilisations and you come barreling into their planet like some kind of crazed Wildebeest and end up vaporizing this innocent species from existence because you didn't see their mud-huts as you scoured their home with your lazors.

"The winged god has spoken, cower before my sky-chariot!"
"Capacitor level critical, weapons power has been drained"
 
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Lets join the choir..

Reached basecamp 6 of DECE yesterday and boy, finding a sweet spot for landing was hard. Even when i had good spot, she still refused to land.
So yes, theres something weird definitely.
 
Having huge problems landing it, didn't have that with the t9. Spent a good 10 minutes last night trying to get it to land on a flat as a pancake surface....no matter what I did, I kept getting the "nope" message despite being told i had a landing spot. Thought it was just me.
 
And then one day Frontier implements primitive civilisations and you come barreling into their planet like some kind of crazed Wildebeest and end up vaporizing this innocent species from existence because you didn't see their mud-huts as you scoured their home with your lazors.

If it's good enough for the Empire...
 
I just spent ten, yes TEN, minutes trying to get that fat son of a to realise that a flat surface isnt "uneven terrain". And its been like that every time I need/want to land on planets. I cant remember having this much of an issue with any other big ship, at all.

So Im thinking, maybe FD could implement an "auto land" feature? Or fix the problem, but come on lets be real here. Your ship already does it when you recall it, and it would be appreciated if I didnt have to spend ten minutes every hour with nothing to do but contemplate my life choices.


Thoughts? Am I just unlucky? Do I need to "git gud"?
A autoland would be nice :)
 
Landing on anything but the smoothest planets is a pain on this ship. I had to land on a hilly planet and it took several minutes of laterally thrusting back and forth over a small area to find a landable spot.
 
i have watched and the landing gear doesn't seem to compress when landing it just stays straight. If it compressed it would be able to compensate better i imagine.
 
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