PvP An Investigation Into Frontier's Actions on Combat Logging, Part 2

Sorry, but this won't fly in court. Any interaction with computer is "using the hardware".
Owning the keyboard does not allow you do go hack anybody because "they are unable to dictate which buttons that you own you are allowed to push and when".

Hardware is a tool. Its ownership does not give you blanket permission on use it to any imaginable purpose. Same as owning the knife does not automatically allow you to stab people because "its my knife".

We're all just bickering about a trivial video game, no formal legal body is ever going to touch any of this rubbish with someone elses ten foot stick.
 
Many? A few to be sure, but I've seen no evidence this is even 1% of the playing population. These forums can give a lot more than their due publicity to those prepared to constantly post. This contrasts with those (potentially quite happy) people that are instead just playing the game... This is a potential distortion. It happens in many walks of society, so definitely not aimed just at this community.
This forum itself is a representation of loud minorities. The majority of ED's playerbase are happily out there playing the game and take no notice of the forums, as is the case with the majority of every game's playerbase. So when you say that the side you disagree with is the unimportant minority keep in mind that your arguements are also belonging to a minority of its very own.

Fair enough. Seems odd though, given this has never been a proper multi-player designed game, the instancing limitations, and the severe limitations on user interactions have reduced PvP to all sorts of other problems such as ganking. So I can certainly understand players leaving disappointed by PvP, but am far from convinced the combat logging element is anywhere near enough to resolve that discontent. Please continue! I love a good debate!
The limitations in the multi-player aspects of the game have nothing to do with PvP problems such as ganking. It is the huge disparity between PvP and PvE builds and further compounded by the RNGineers that causes the primary issues people have with PvP. Basically combat balance in this game is all over the place. It's more keenly felt in PvP but it also exists in PvE as well, especially with Engineering involved.

And as others have pointed out the effects of combat logging are not confined to the realms of PvP. You can completely destroy a controlling faction's influence via the BGS through going on a security ship killing spree. A process entirely involving NPCs. FD has promised to buff security responses so this is no longer such a loophole-like automatic iWin button in the BGS. What do you think will happen when players just combat log on these overwhelming security NPC responses? FD's attempt to balance their PvE BGS game will be completely negated.

Please tell me again how removing one's self from the risks and consequences of playing the game (via combat logging) doesn't ruin the game?

That is a divisive summary. There is nothing to say that Open is specifically for PvP is there? And there is plenty to suggest Open is definitely for winging, for social interaction, for multi-crewing, for having fun together -- which I would completely agree could include PvP.
Open is for interacting with other players, not necessarilly for PvP but you must be prepared for PvP to happen. Why go into Open unprepared for the risks involved and then cheat your way out of the consequences of your decision?

No. They are not. That I will concede is my conceit. But, IMHO, the developer should never have made such a commitment - which in the architecture of Elite would probably have no fair way of being implemented.

FYI I have never combat logged, I have been killed many times, but I have also been disconnected many times by my poor internet connection. On average at least once per gaming session.
There is a fair way of implementing punitive measures for logging during combat, it's just that FD haven't employed them. How about if your internet connection drops during combat more than once within 2-3 weeks then your ship is registered as exploded and you can expect a rebuy on your next log in. That sounds relatively fair to me. The limit resets every 2-3 weeks. It's not perfect but at least it will cut down on rampant frequent abuses for either BGS or PvP trolling purposes.
 
Last edited:
Ok so you are a coward. But did you read the OP, where he made a distinction between the Clogging and the 15 second time out, or my post that referenced it?

At least if you ever do get banned you'll have no more luck fighting your case in court than they would have, had they attempted to enforce it through law rather than just vac banning your a** .

I may be coward it's just a game. But it's legal to leave the game whenever I want in 15 seconds and you can do nothing about it. If you are good in combat you should be abble to destroy my ship in 15 seconds otherwise git gud :D
 
Last edited:
As others have already pointed out (and since we're being legalistic), there are questions regarding the legality of an EULA binding people into how they use their hardware. There are also issues regarding previous EULAs, such as the Windows EULA, and how a subsequent one might contradict it.

You can't, legally, prevent another person from turning their hardware off whenever they feel like it. Nor can you, legally, prevent another person from changing the firewall rules on their router (or their OS, even dynamically) whenever they feel like it. In other words, Frontier's EULA is, in the examples given above, entirely toothless. Note that it says "the Game or any Online Features," not "the computer hardware you own and the networking capabilities associated therewith."

Task-killing isn't a feature of "the Game". Pulling the ethernet cable isn't a feature of "the Game". Blocking the IP address of the person whose game client is currently connected to yours via Windows' firewall or through your router's amin interface isn't a feature of "the Game".

The ability of your car to travel over 50 mph above the speed limit is not part of the rules of the highway either, but you can be darned sure the government can tell you that you can't do it on an interstate. Your argument is inapplicable, the creator of a service may absolutely decide how it can or can't be used. If you don't like the rules, you take your hardware elsewhere.
 
Last edited:
A may be coward it's just a game. But it's legal to leave the game whenever I want and you can do nothing about it :D

But if you don't use the in-game method (the log out menu), then you might* be breaking the contract you made with FDev.

*) ask 3 real lawyers (not people having fun on a forum) and you will probably get 6 opinions. Add wine or whisky and you will keep the lawyers entertained for an evening and get 9 opinions, 12 legal strategies and 3 drunken lawyers.
 
But if you don't use the in-game method (the log out menu), then you might* be breaking the contract you made with FDev.

*) ask 3 real lawyers (not people having fun on a forum) and you will probably get 6 opinions. Add wine or whisky and you will keep the lawyers entertained for an evening and get 9 opinions, 12 legal strategies and 3 drunken lawyers.

Yes but first devs must have proof for this right?
 
As others have already pointed out (and since we're being legalistic), there are questions regarding the legality of an EULA binding people into how they use their hardware. There are also issues regarding previous EULAs, such as the Windows EULA, and how a subsequent one might contradict it.

You can't, legally, prevent another person from turning their hardware off whenever they feel like it. Nor can you, legally, prevent another person from changing the firewall rules on their router (or their OS, even dynamically) whenever they feel like it. In other words, Frontier's EULA is, in the examples given above, entirely toothless. Note that it says "the Game or any Online Features," not "the computer hardware you own and the networking capabilities associated therewith."

Task-killing isn't a feature of "the Game". Pulling the ethernet cable isn't a feature of "the Game". Blocking the IP address of the person whose game client is currently connected to yours via Windows' firewall or through your router's amin interface isn't a feature of "the Game".
You can't legally take a player to court unless they've seriously compromised your game like stealing other people's private info through it or sending viruses and malware through your game's code. Crazy stuff like that. No game dev has ever taken a player to court over hacking their game to give themselves god mode or the like because it would be a pointless waste of time and money when they could simply just ban their account and be done with it.

That is what this is about ultimately - banning or otherwise punishing players who abuse exploits in your game, as is the developers right to do at their own discretion. The EULA is primarily a bunch of legalise designed to cover the IP creator's backside should they ever need to. It has no bearing on how, why and when the developer can dish out punitive measures against players who break their terms of service, it merely allows for them to have the right to protect themselves and their IP.
 
I may be coward it's just a game. But it's legal to leave the game whenever I want in 15 seconds and you can do nothing about it. If you are good in combat you should be abble to destroy my ship in 15 seconds otherwise git gud :D

Oh yeah, 15 seconds is easily long enough. Which is why we are talking abut CLogging, something totally different. You have grasped that now?
 
To be honest I'm here just for laugh. When I see topics like this about legal gameplay write by people from SDC I can't stop laughing :D

You're here to show yourself up, since that's all you've done. Will make a note of your name in case you change your pic so I know never to lend your words weight.
 
Last edited:
"4.4 You may not use the Game or any Online Features in a manner that could damage, disable, impair, overburden or compromise our systems or security or interfere with the experience of other users of the Game or any Online Feature."
And then there are numerous clarifications by FDev on this point.

If you don't accept their word on it, especially their clarification on numerous occasions, I suggest you leave ED behind and find a game that tolerates combatlogging.

'interfere with the experience of other users' this would include newbie killers, or anybody else that just wishes to trade or explore for example. There is nothing to say that because a player plays in pvp, that is giving an express or implied permission to attack them
 
Don't call me a cheat if you can't back it up with evidence. And either way, accusing me of cheating does not subtract from what I have posted about Frontier's negligence regarding serial taskkillers.

Your posting about this, using a legitimate issue as an excuse to have a go at the developers does undermine the effort others put into actually solving these kind of problems though.

As you have read there are people who actively do not want this issue to be addressed because of your association with it.
 
They did do something, they looked at the dodgy source of the fake report and ignored it. Anything else would have been a waste of support resources.

How do you know they did do something ??? Oh wait assumptions as usual.

Those were not fake reports btw.
They did nothing and it is a fact. We provided video evidence and : 0 views, 0 warning.

If only for once you knew what you were talking about... sigh
 
Back
Top Bottom