PvP An Investigation Into Frontier's Actions on Combat Logging, Part 2

Depends which group of people you are referring to. There are some very legitimate reasons why combat logging ruins the game and it's not all to do with everyone's favourite pinata; PvP.

RNGineers have ruined pvp in this game and some retards who are shooting SRV's... but hey it's legal!
Combat logging is just a side effect of those two things.
 
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It seems the l33t game is to find the most esoteric way to troll someone in the game then post a video of it here, sort of a "can you believe what a jerk I was here? Wasn't it emergent though? I haz l33t"
 
It seems the l33t game is to find the most esoteric way to troll someone in the game then post a video of it here, sort of a "can you believe what a jerk I was here? Wasn't it emergent though? I haz l33t"

That's only gets you halfway. Once you've done that you should complain about being lonely, and demand punishment for anyone who decides you aren't worth playing with.
 
surely the easiest solution is just to still make cloggers ships active but totally stationary in space for 15 seconds after disconnection? Very few genuine disconnections due to dropped connections/server issues would result in destruction of players ships but would make clogging pointless
 
Just got back from a long meeting at work, and damn another 10 pages or so!

I think my (on topic) 2 cents is that I have no trouble gripping the concept of going kablooey if I disconnect or pull the plug.. I guess if the game locked my ship in space, and cached the next 2 mins of 'activity' then forced a sync of data the next time I logged in, and I had lost my ship - I can live with that. ONLY if the repercussions aren't so tough on the one being shot to hell. I speak from experience that when one is about to lose 75m assets in a one sided turkey shoot, and there's no counter other than to suck it up, it's too much. Too much. Ship cost + cargo is such a hard ball punishment for having committed no crime, and being completely clean, just being in the right place meeting the wrong person. I try to not meet the wrong person by being in a different place :D

But absolutely - if FDEV hacked the loss associated by being a victim with the +5 vorpal nerfbat of suffering innocents... I would be all in favor of ED holding a short cache after log out, so that incase of combat logging, you would exist for an extra minute or two, then sync that data the next time you log in to whatever fate you left your ship to.
 
Just got back from a long meeting at work, and damn another 10 pages or so!

I think my (on topic) 2 cents is that I have no trouble gripping the concept of going kablooey if I disconnect or pull the plug.. I guess if the game locked my ship in space, and cached the next 2 mins of 'activity' then forced a sync of data the next time I logged in, and I had lost my ship - I can live with that. ONLY if the repercussions aren't so tough on the one being shot to hell. I speak from experience that when one is about to lose 75m assets in a one sided turkey shoot, and there's no counter other than to suck it up, it's too much. Too much. Ship cost + cargo is such a hard ball punishment for having committed no crime, and being completely clean, just being in the right place meeting the wrong person. I try to not meet the wrong person by being in a different place :D

But absolutely - if FDEV hacked the loss associated by being a victim with the +5 vorpal nerfbat of suffering innocents... I would be all in favor of ED holding a short cache after log out, so that incase of combat logging, you would exist for an extra minute or two, then sync that data the next time you log in to whatever fate you left your ship to.

Have a read of this proposal.
 
The ability of your car to travel over 50 mph above the speed limit is not part of the rules of the highway either, but you can be darned sure the government can tell you that you can't do it on an interstate. Your argument is inapplicable, the creator of a service may absolutely decide how it can or can't be used. If you don't like the rules, you take your hardware elsewhere.
But it's not government attempting to define how a pre-existing legal arrangement work; it's another private interest.

Get a grip.
 

That's worth some rep but I have to spread some first!

Wonder if you could combine the tag idea to a simple 1 minute cached representation of where you dumped. That way, FDEV aren't caching every player every time they log out. Tag idea is excellent. Lets face it, if someone ungracefully disconnects in the middle of space doing nothing, no one cares :)

The next time you log in, that cached data is sync'd to YOUR state, and you carry on. Be it in space, or rebuy. FDEV have the perfect log of what happened. Bad luck that power cut happened just as Rinzler o7o7o7 attacked you? I'm sure it was bad timing on the part of the national grid :)

+1 sir, virtual +1
 
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Arguendo

Volunteer Moderator
I suppose an equal argument could be made that persisting to attack someone who has requested that you cease doing so also interferes with the experience of other users of the game or any Online Features.
Likewise this could easily encompass Station Ramming, Planetary Ganking, Private Group invasions, unwanted chat transmissions, and repeated interdictions.
The latter two can fall in the harassment category, as can "persistantly attacking", in specific circumstances. The others are (unfortunately in some cases) legitimate gameplay. Attacking someone in a Multiplayer game including guns cannot be "interfering with other users experience" as that is an intended feature and hence user experience in the game.

Persisting to attack: Can be, but only if continously attacking the same player over and over again with the intent of harassing them (Sandro has clarified this)
Station Ramming: No, although some have been shadowbanned for dropping mines in/near stations exploiting an unintended game response after being told not to do so
Planetary ganking: Ganking is ganking, whether on a planet or not, but still legitimate gameplay
Private Group Invasions: Only if they circumvent a kick&ban for that group, by using an alt-account for example. Player(s) have been shadowbanned for that. Just killing someone in PG is not against FDev's EULA/TOS and they have explicitly said so
Unwanted Chat Transmissions: Yes, especially if they are of a harassing nature (7.3.1 in the EULA covers this)
Repeated Interdictions: Can be (see Persisting to Attack).

The issue, which FDev have clarified, is to establish intent. The intent of combatlogging, particularly of the serial kind, is pretty clear.
 
Whats all the fuss?

Ed wrote on his piece of paper when he did the CODE Educating Ed.

Ed wrote "bugs" and "combat logging". The PVP community made their point. Several times, over 2 hours to Ed.

Dont see the reason to keep banging on about it when its on Eds piece of paper.
 
The EULA is primarily a bunch of legalise designed to cover the IP creator's backside should they ever need to. It has no bearing on how, why and when the developer can dish out punitive measures against players who break their terms of service, it merely allows for them to have the right to protect themselves and their IP.
Right, so there's little point in quoting the EULA in regard to how users choose to use the software and hardware in their possession outside of the game client, which was my point.

Yep, another poster also linked this case. It does seem to be at the individual developer's descretion but it bears saying that case involved a very serious breach of their game's code and not just a simple exploit or an invulnerability cheat. The guy inserted his own code into their software in order to change the way their software functions and that's a big legal no, no as it messes with their IP and could destroy their game for good if he spread how-to videos about it. That's similiar to how Apple would sue any person if they compromised their new iPhone's patented security algorithms.
Code injection is among the oldest ways to cheat at a game - using the XZ Spectrum BASIC "POKE" command is one example that those of ... a certain age might remember.

The supposed severity of the cheat and the legality of it is not part of the discussion; it's a cheat regardless.
 
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Arguendo

Volunteer Moderator
Zac has also replied to the Reddit thread, and since he again doesn't see fit to reply to the official forums, here's his reply for those who haven't seen it:
Hey Ryan,
I understand why you think it's a non-answer. Unfortunately, I can only echo what Paige has said above.
Please remember that there are far more factors than just the number of times you have disconnected, as Paige mentioned.
I wish I could talk through the subject in more detail as I'm confident it would help address your concerns. However, as already stated, we don't discuss our detection and processes of anti cheating as it would make it easier for people to abuse the system.
I know it's not the answer you were hoping for but we did want to make sure to respond and address your point directly.
Zac

Reply on Reddit
 
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RNGineers have ruined pvp in this game and some retards who are shooting SRV's... but hey it's legal!
Combat logging is just a side effect of those two things.
PvP wasn't exactly well balanced even before the botched implemention of engineering was smacked in. Regardless even if the balancing in this game was near to flawless there would still be combat logging because it is a zero risk, all reward move. That's just a human thing, a lot of us succumb to the easy way outs in order to get the upper hand without all the work involved. That's why there needs to be something preventing that or at least making it have a consequence. Side effect or no, it damages the integrity of the game and harms the way the devs try to balance things. Therefore it is one of the things that needs addressing in my opinion.
 

Arguendo

Volunteer Moderator
Right, so there's little point in quoting the EULA in regard to how users choose to use the software and hardware in their possession outside of the game client, which was my point.
The EULA is only relevant to discuss whether how users choose to use the software and hardware in their possession affects their right to keep using Frontier's software, ie Elite Dangerous.
 
The EULA is only relevant to discuss whether how users choose to use the software and hardware in their possession affects their right to keep using Frontier's software, ie Elite Dangerous.
The point I made in my first post on this particular sub-topic was that a later contract ignorant of the contents of any previously-agreed and enforceable contracts that tries to limit those contracts is on shaky legal territory.

Nothing more, nothing less.
 
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It seems the l33t game is to find the most esoteric way to troll someone in the game then post a video of it here, sort of a "can you believe what a jerk I was here? Wasn't it emergent though? I haz l33t"

Emergent gameplay in ED, like piracy, is just a meme.
 
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